/*************************************************************************** skymap.h - Trinity Desktop Planetarium ------------------- begin : Sat Feb 10 2001 copyright : (C) 2001 by Jason Harris email : jharris@30doradus.org ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef SKYMAP_H #define SKYMAP_H #include #include #include "skypoint.h" #include "starpixmap.h" #define HOVER_INTERVAL 500 class TQPainter; class TQPaintDevice; class TQPoint; class TQPointArray; class TQPixmap; class dms; class InfoBoxes; class KStars; class KStarsData; class KSPlanetBase; class KSPopupMenu; class SkyObject; class DeepSkyObject; /**@class SkyMap * *This is the canvas on which the sky is painted. It's the main widget for KStars. *Contains SkyPoint members for the map's Focus (current central position), Destination *(requested central position), FocusPoint (next queued position to be focused), *MousePoint (position of mouse cursor), and ClickedPoint (position of last mouse click). *Also contains the InfoBoxes for on-screen data display. * *SkyMap handles most user interaction events (both mouse and keyboard). * *@short Canvas widget for displaying the sky bitmap; also handles user interaction events. *@author Jason Harris *@version 1.0 */ class SkyMap : public TQWidget { TQ_OBJECT public: /** *Constructor. Read stored settings from TDEConfig object (focus position, *zoom factor, sky color, etc.). Run initPopupMenus(). */ SkyMap( KStarsData *d, TQWidget *parent=0, const char *name=0); /** *Destructor (empty) */ ~SkyMap(); /** *@return pointer to InfoBoxes object. */ InfoBoxes* infoBoxes() const { return IBoxes; } /**@short Update object name and coordinates in the Focus InfoBox */ void showFocusCoords( bool coordsOnly = false ); /**@short Update the focus position according to current options. */ void updateFocus(); /**@short Retrieve the Focus point; the position on the sky at the *center of the skymap. *@return a pointer to the central focus point of the sky map */ SkyPoint* focus() { return &Focus; } /**@short retrieve the Destination position. * *The Destination is the point on the sky to which the focus will *be moved. * *@return a pointer to the destination point of the sky map */ SkyPoint* destination() { return &Destination; } /**@short retrieve the FocusPoint position. * *The FocusPoint stores the position on the sky that is to be *focused next. This is not exactly the same as the Destination *point, because when the Destination is set, it will begin slewing *immediately. * *@return a pointer to the sky point which is to be focused next. */ SkyPoint* focusPoint() { return &FocusPoint; } /**@short retrieve the last focus posiiton. * *We store the previous focus point to determine how much the focus *position has changed. * *@return a pointer to the previous central focus point of the sky map */ SkyPoint* oldfocus() { return &OldFocus; } /**@short sets the central focus point of the sky map. *@param f a pointer to the SkyPoint the map should be centered on */ void setFocus( SkyPoint *f ); /**@short sets the focus point of the skymap, using ra/dec coordinates * *@note This function behaves essentially like the above function. *It differs only in the data types of its arguments. * *@param ra the new right ascension *@param dec the new declination */ void setFocus( const dms &ra, const dms &dec ); /**@short sets the focus point of the sky map, using ra/dec coordinates * *@note This function behaves essentially like the above function. *It differs only in the data types of its arguments. * *@param ra the new right ascension *@param dec the new declination */ void setFocus(double ra, double dec); /**@short sets the focus point of the sky map, using its alt/az coordinates *@param alt the new altitude *@param az the new azimuth */ void setFocusAltAz( const dms &alt, const dms & az); /**@short sets the central focus point of the sky map, using alt/az coordinates * *@note This function behaves essentially like the above function. *It differs only in the data types of its arguments. * *@param alt the new altitude *@param az the new azimuth */ void setFocusAltAz(double alt, double az); /**@short sets the destination point of the sky map. *@note setDestination() emits the destinationChanged() signal, *which triggers the slot function SkyMap::slewFocus(). This *function iteratively steps the Focus point toward Destination, *repainting the sky at each step (if Options::useAnimatedSlewing()==true). *@param f a pointer to the SkyPoint the map should slew to */ void setDestination( SkyPoint *f ); /**@short sets the destination point of the skymap, using ra/dec coordinates. * *@note This function behaves essentially like the above function. *It differs only in the data types of its arguments. * *@param ra the new right ascension *@param dec the new declination */ void setDestination( const dms &ra, const dms &dec ); /**@short sets the destination point of the sky map, using ra/dec coordinates * *@note This function behaves essentially like the above function. *It differs only in the data types of its arguments. * *@param ra the new right ascension *@param dec the new declination */ void setDestination(double ra, double dec); /**@short sets the destination point of the sky map, using its alt/az coordinates. *@param alt the new altitude *@param az the new azimuth */ void setDestinationAltAz( const dms &alt, const dms & az); /**@short sets the destination point of the sky map, using its alt/az coordinates. * *@note This function behaves essentially like the above function. *It differs only in the data types of its arguments. * *@param alt the new altitude *@param az the new azimuth */ void setDestinationAltAz(double alt, double az); /**@short set the previous central focus point of the sky map. *@param f a pointer to the SkyPoint the map was centered on */ void setOldFocus( SkyPoint *f ) { OldFocus.set( f->ra(), f->dec() ); } /**@short set the FocusPoint; the position that is to be the next Destination. *@param f a pointer to the FocusPoint SkyPoint. */ void setFocusPoint( SkyPoint *f ) { if ( f ) FocusPoint.set( f->ra(), f->dec() ); } /**@short Retrieve the ClickedPoint position. * *When the user clicks on a point in the sky map, the sky coordinates of the mouse *cursor are stored in the private member ClickedPoint. This function retrieves *a pointer to ClickedPoint. *@return a pointer to ClickedPoint, the sky coordinates where the user clicked. */ SkyPoint* clickedPoint() { return &ClickedPoint; } /**@short Set the ClickedPoint to the skypoint given as an argument. *@param f pointer to the new ClickedPoint. */ void setClickedPoint( SkyPoint *f ) { ClickedPoint.set( f->ra(), f->dec() ); } /**@short Retrieve the PreviousClickedPoint position. *@return a pointer to PreviousClickedPoint, the sky coordinates of the *penultimate mouse click. */ SkyPoint* previousClickedPoint() { return &PreviousClickedPoint; } /**Sets the PreviousClickedPoint to the skypoint given as an argument. *@param f pointer to the new PreviousClickedPoint. */ void setPreviousClickedPoint( SkyPoint *f ) { PreviousClickedPoint.set( f->ra(), f->dec() ); } /**@short Retrieve a pointer to MousePoint, the sky coordinates of the mouse cursor. * *When the user moves the mouse in the sky map, the sky coordinates of the mouse *cursor are continually stored in MousePoint by the function mouseMoveEvent(). *@return a pointer to MousePoint, the current sky coordinates of the mouse cursor. */ SkyPoint* mousePoint() { return &MousePoint; } /**@short Set the MousePoint to the skypoint given as an argument. *@note In this function, the argument is a SkyPoint, not a pointer to a SkyPoint. *This is because setMousePoint always uses the function dXdYToRaDec() for the *argument, and this function returns by value. *@param f the new MousePoint (typically the output of dXdYToRaDec()). */ void setMousePoint( SkyPoint f ) { MousePoint.set( f.ra(), f.dec() ); } /**@short Attempt to find a named object near the SkyPoint argument. * *There is a object-type preference order for selecting among nearby objects: *objects of a less-preferred type will be selected only if they are twice as close *to the SkyPoint as the nearest object of a more-preferred type. The order (from *most to least preferred) is: Solar System, custom object, Messier, *NGC, IC, stars. If no named object was found within the zoom-dependent maximum *search radius of about 4 pixels, then the function returns a NULL pointer. * *@note This code used to be in mousePressEvent(), but now we need it in *slotTransientLabel() and other parts of the code as well. *@param p pointer to the skypoint around which to search for an object. *@return a pointer to the nearest named object to point p, or NULL if *no object was found. */ SkyObject* objectNearest( SkyPoint *p ); /**@short Retrieve the object nearest to a mouse click event. * *If the user clicks on the sky map, a pointer to the nearest SkyObject is stored in *the private member ClickedObject. This function returns the ClickedObject pointer, *or NULL if there is no CLickedObject. *@return a pointer to the object nearest to a user mouse click. */ SkyObject* clickedObject( void ) const { return ClickedObject; } /**@short Set the ClickedObject pointer to the argument. *@param o pointer to the SkyObject to be assigned as the ClickedObject */ void setClickedObject( SkyObject *o ) { ClickedObject = o; } /**@short Retrieve the object which is centered in the sky map. * *If the user centers the sky map on an object (by double-clicking or using the *Find Object dialog), a pointer to the "focused" object is stored in *the private member FocusObject. This function returns a pointer to the *FocusObject, or NULL if there is not FocusObject. *@return a pointer to the object at the center of the sky map. */ SkyObject* focusObject( void ) const { return FocusObject; } /**@short Set the FocusObject pointer to the argument. *@param o pointer to the SkyObject to be assigned as the FocusObject */ void setFocusObject( SkyObject *o ); /**@short Retrieve the object nearest to the point at which the mouse has hovered. * *When the mouse hovers near an object, it is set as the TransientObject (so named *because a transient name label will be attached to it). This function returns *a pointer to the current TransientObject, or NULL if no TransientObject is set. *@return pointer to the SkyObject nearest to the mouse hover position. *@see SkyMap::slotTransientLabel() */ SkyObject* transientObject( void ) const { return TransientObject; } /**@short Set the TransientObject pointer to the argument. *@param o pointer to the SkyObject to be assigned as the TransientObject. */ void setTransientObject( SkyObject *o ) { TransientObject = o; } /**@return the current setting of the color mode for stars (0=real colors, *1=solid red, 2=solid white or 3=solid black). */ int starColorMode( void ) const { return starpix->mode(); } /**@short Set the color mode for stars (0=real colors, 1=solid red, 2=solid *white or 3=solid black). */ void setStarColorMode( int mode ) { starpix->setColorMode( mode ); } /**@short Retrieve the color-intensity value for stars. * *When using the "realistic colors" mode for stars, stars are rendered as *white circles with a colored border. The "color intensity" setting modulates *the relative thickness of this colored border, so it effectively adjusts *the color-saturation level for star images. *@return the current setting of the color intensity setting for stars. */ int starColorIntensity( void ) const { return starpix->intensity(); } /**@short Sets the color-intensity value for stars. * *When using the "realistic colors" mode for stars, stars are rendered as *white circles with a colored border. The "color intensity" setting modulates *the relative thickness of this colored border, so it effectively adjusts *the color-saturation level for star images. */ void setStarColorIntensity( int value ) { starpix->setIntensity( value ); } /**@short set up variables for the checkVisibility function. * *checkVisibility() uses some variables to assist it in determining whether points are *on-screen or not. The values of these variables do not depend on which object is being tested, *so we save a lot of time by bringing the code which sets their values outside of checkVisibility() *(which must be run for each and every SkyPoint). setMapGeometry() is called once in paintEvent(). *The variables set by setMapGeometry are: *@li isPoleVisible TRUE if a coordinate Pole is on-screen *@li XMax the horizontal center-to-edge angular distance *@li guideXMax a version of XMax used for guide lines (same as XMax at low zoom; 2x XMAX otherwise) *@li guideFOV similar to guideXMax, but for the vertical direction. *@see SkyMap::checkVisibility() *@see SkyMap::paintEvent() */ void setMapGeometry( void ); /**@short Call keyPressEvent, as if the key given as an argument had been pressed. */ void invokeKey( int key ); /**@return true if the angular distance measuring mode is on */ bool isAngleMode() const {return angularDistanceMode;} /**@short update the geometry of the angle ruler */ void updateAngleRuler(); /**@return true if the object currently has a user label attached. *@note this function only checks for a label explicitly added to the object *with the right-click popup menu; other kinds of labels are not detected by *this function. *@param o pointer to the sky object to be tested for a User label. */ bool isObjectLabeled( SkyObject *o ); /**@short Convenience function for shutting off tracking mode. Just calls KStars::slotTrack(). */ void stopTracking(); /**@short Draw the current Sky map to a pixmap which is to be printed or exported to a file. * *Each of the draw functions is called, with a value for the Scale parameter computed to fit the *geometry of the TQPaintDevice. *@param pd pointer to the TQPaintDevice on which to draw. *@see KStars::slotExportImage() *@see KStars::slotPrint() */ void exportSkyImage( const TQPaintDevice *pd ); public slots: /**@short This overloaded function is used internally to resize the Sky pixmap to match the window size. */ virtual void setGeometry( int x, int y, int w, int h ); /**@short This overloaded function is used internally to resize the Sky pixmap to match the window size. * *This function behaves essentially like the above function. It differs only in the data types *of its arguments. */ virtual void setGeometry( const TQRect &r ); /**Recalculates the positions of objects in the sky, and then repaints the sky map. *If the positions don't need to be recalculated, use update() instead of forceUpdate(). *This saves a lot of CPU time. *@param now if true, paintEvent() is run immediately. Otherwise, it is added to the event queue */ void forceUpdate( bool now=false ); /**@short Convenience function; simply calls forceUpdate(true). *@see forceUpdate() */ void forceUpdateNow() { forceUpdate( true ); } /**Estimate the effect of atmospheric refraction on object positions. Refraction *affects only the Altitude angle of objects. Also, the correction should not be applied *to the horizon, which is not beyond the atmosphere. * *To estimate refraction, we use a simple analytic equation. To save time, we store *values of the correction for 0.5-degree Altitude intervals. Individual objects are then *simply assigned the nearest stored value. The precaclulated values are stored in the *RefractCorr1 and RefractCorr2 arrays, and these are initialized in the SkyMap constructor. * *There are two cases: the true altitude is known, and the apparent altitude is needed; *or the apparent altitude is known and the true altitude is needed. *@param alt The input altitude *@param findApparent if TRUE, then alt is the true altitude, and we'll find the apparent alt. *@return the corrected altitude, as a dms object. */ dms refract( const dms *alt, bool findApparent ); /**Step the Focus point toward the Destination point. Do this iteratively, redrawing the Sky *Map after each step, until the Focus point is within 1 step of the Destination point. *For the final step, snap directly to Destination, and redraw the map. */ void slewFocus( void ); /**@short Center the display at the point ClickedPoint. * *The essential part of the function is to simply set the Destination point, which will emit *the destinationChanged() signal, which triggers the slewFocus() slot. Additionally, this *function performs some bookkeeping tasks, such updating whether we are tracking the new *object/position, adding a Planet Trail if required, etc. * *@see destinationChanged() *@see slewFocus() */ void slotCenter( void ); /**@short Popup menu function: Display 1st-Generation DSS image with the Image Viewer. *@note the URL is generated using the coordinates of ClickedPoint. */ void slotDSS( void ); /**@short Popup menu function: Display 2nd-Generation DSS image with the Image Viewer. *@note the URL is generated using the coordinates of ClickedPoint. */ void slotDSS2( void ); /**@short Popup menu function: Show webpage about ClickedObject *(only available for some objects). *@param id the popup-menu ID entry of the selected information page */ void slotInfo( int id ); /**@short Popup menu function: Show image of ClickedObject *(only available for some objects). *@param id the popup-menu ID entry of the selected image */ void slotImage( int id ); /**@short Popup menu function: Show the Detailed Information window for ClickedObject. */ void slotDetail( void ); /**Add ClickedObject to KStarsData::ObjLabelList, which stores pointers to SkyObjects which *have User Labels attached. */ void slotAddObjectLabel( void ); /**Remove ClickedObject from KStarsData::ObjLabelList, which stores pointers to SkyObjects which *have User Labels attached. */ void slotRemoveObjectLabel( void ); /**@short Add a Planet Trail to ClickedObject. *@note Trails are added simply by calling KSPlanetBase::addToTrail() to add the first point. *as long as the trail is not empty, new points will be automatically appended to it. *@note if ClickedObject is not a Solar System body, this function does nothing. *@see KSPlanetBase::addToTrail() */ void slotAddPlanetTrail( void ); /**@short Remove the PlanetTrail from ClickedObject. *@note The Trail is removed by simply calling KSPlanetBase::clearTrail(). As long as *the trail is empty, no new points will be automatically appended. *@see KSPlanetBase::clearTrail() */ void slotRemovePlanetTrail( void ); /**Popup menu function: Add a custom Image or Information URL. *Opens the AddLinkDialog window. */ void addLink( void ); /**Checks whether the timestep exceeds a threshold value. If so, sets *ClockSlewing=true and sets the SimClock to ManualMode. */ void slotClockSlewing(); /**Enables the angular distance measuring mode. It saves the first *position of the ruler in a SkyPoint. It makes difference between *having clicked on the skymap and not having done so */ void slotBeginAngularDistance(void); /**Computes the angular distance, prints the result in the status *bar and disables the angular distance measuring mode *If the user has clicked on the map the status bar shows the *name of the clicked object plus the angular distance. If *the user did not clicked on the map, just pressed ], only *the angular distance is printed */ void slotEndAngularDistance(void); /**Disables the angular distance measuring mode. Nothing is printed *in the status bar */ void slotCancelAngularDistance(void); signals: /**Emitted by setDestination(), and connected to slewFocus(). Whenever the Destination *point is changed, slewFocus() will iteratively step the Focus toward Destination *until it is reached. *@see SkyMap::setDestination() *@see SkyMap::slewFocus() */ void destinationChanged(); /**Emitted by SkyMap::addLink(). This Signal is used to inform the Details Dialog *that it needs to update its lists of URL links. */ void linkAdded(); protected: /**Draw the Sky, and all objects in it. */ virtual void paintEvent( TQPaintEvent *e ); /**Process keystrokes: *@li arrow keys Slew the map *@li +/- keys Zoom in and out *@li N/E/S/W keys Go to the cardinal points on the Horizon *@li Z Go to the Zenith *@li Space Toggle between Horizontal and Equatorial coordinate systems *@li 0-9 Go to a major Solar System body (0=Sun; 1-9 are the major planets, except 3=Moon) *@li [ Place starting point for measuring an angular distance *@li ] End point for Angular Distance; display measurement. *@li Escape Cancel Angular measurement *@li ,/< Step backward one time step *@li ./> Step forward one time step */ virtual void keyPressEvent( TQKeyEvent *e ); /**When keyRelease is triggered, just set the "slewing" flag to false, *and update the display (to draw objects that are hidden when slewing==true). */ virtual void keyReleaseEvent( TQKeyEvent *e ); /**Determine RA, Dec coordinates of clicked location. Find the SkyObject *which is nearest to the clicked location. * *If left-clicked: Set set mouseButtonDown==true, slewing==true; display *nearest object name in status bar. *If right-clicked: display popup menu appropriate for nearest object. */ virtual void mousePressEvent( TQMouseEvent *e ); /**set mouseButtonDown==false, slewing==false */ virtual void mouseReleaseEvent( TQMouseEvent *e ); /**Center SkyMap at double-clicked location */ virtual void mouseDoubleClickEvent( TQMouseEvent *e ); /**This function does several different things depending on the state of the program: *@li If Angle-measurement mode is active, update the end-ruler point to the mouse cursor, *and continue this function. *@li If we are dragging an InfoBox, simply redraw the screen and return. *@li If we are defining a ZoomBox, update the ZoomBox rectangle, redraw the screen, *and return. *@li If dragging the mouse in the map, update focus such that RA, Dec under the mouse *cursor remains constant. *@li If just moving the mouse, simply update the curso coordinates in the status bar. */ virtual void mouseMoveEvent( TQMouseEvent *e ); /**Zoom in and out with the mouse wheel. */ virtual void wheelEvent( TQWheelEvent *e ); /**If the skymap will be resized, the sky must be new computed. So this *function calls explicitly new computing of the skymap. *It also repositions the InfoBoxes, if they are anchored to a window edge. */ virtual void resizeEvent( TQResizeEvent * ); private slots: /**Gradually fade the Transient Hover Label into the background sky color, and *redraw the screen after each color change. Once it has faded fully, set the *TransientObject pointer to NULL to remove the label. */ void slotTransientTimeout(); /**@short attach transient label to object nearest the mouse cursor. *This slot is connected to the timeout() signal of the HoverTimer, which is restarted *in every mouseMoveEvent(). So this slot is executed only if the mouse does not move for *HOVER_INTERVAL msec. It points TransientObject at the SkyObject nearest the *mouse cursor, and the TransientObject is subsequently labeled in paintEvent(). *Note that when TransientObject is not NULL, the next mouseMoveEvent() calls *fadeTransientLabel(), which fades the label color and then sets TransientLabel to NULL. *@sa mouseMoveEvent(), paintEvent(), slotTransientTimeout(), fadeTransientLabel() */ void slotTransientLabel(); /**Set the shape of mouse cursor to a cross with 4 arrows. */ void setMouseMoveCursor(); private: // Drawing functions. Each takes a TQPainter reference and a scaling factor as arguments. // The TQPainter is usually the Sky pixmap, but it can also be the Export-to-Image pixmap, or the // Printer device. The scaling factors are 1.0 by default (for screen images). The scale factor // is used to resize the image to fit the page when printing or exporting to a file. /**@short Draw the Milky Way contour. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawMilkyWay( TQPainter& psky, double scale = 1.0 ); /**@short Draw the coordinate system grid lines. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawCoordinateGrid( TQPainter& psky, double scale = 1.0 ); /**@short Draw the Celestial Equator line. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawEquator( TQPainter& psky, double scale = 1.0 ); /**@short Draw the Ecliptic line. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawEcliptic( TQPainter& psky, double scale = 1.0 ); /**@short Draw the Horizon Line, the compass point labels, and the opaque ground. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawHorizon( TQPainter& psky, double scale = 1.0 ); /**@short Draw the Constellation Lines. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawConstellationLines( TQPainter& psky, double scale = 1.0 ); /**@short Draw the Constellation Boundaries. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawConstellationBoundaries( TQPainter& psky, double scale = 1.0 ); /**@short Draw the Constellation Names. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawConstellationNames( TQPainter& psky, double scale = 1.0 ); /**@short Draw the Stars. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawStars( TQPainter& psky, double scale = 1.0 ); /**@short Draw the Deep-Sky Objects. * *Calls drawDeepSkyCatalog() for each catalog (Messier/NGC/IC/Custom) *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. *@see SkyMap::drawDeepSkyCatalog() */ void drawDeepSkyObjects( TQPainter& psky, double scale = 1.0 ); /**@short Draw a Deep-Sky Catalog. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param catalog List of pointers to the objects in a particular deep-sky catalog. *@param color The color to be used when drawing the symbols for this catalog. *@param drawObject if TRUE, the object symbols will be drawn *@param drawImage if TRUE, the object images will be drawn *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawDeepSkyCatalog( TQPainter& psky, TQPtrList& catalog, TQColor& color, bool drawObject, bool drawImage, double scale = 1.0 ); /**@short Draw the Planet Trails. * *"Planet Trails" can be attached to any solar system body; they are lists of SkyPoints *tracing the path of a body across the sky. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param ksp pointer to the solar-system bosy whose trail is to be drawn. *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawPlanetTrail( TQPainter& psky, KSPlanetBase *ksp, double scale = 1.0 ); /**@short Draw all solar system bodies: Sun, Moon, 8 planets, comets, asteroids. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param drawPlanets if FALSE, do nothing *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawSolarSystem( TQPainter& psky, bool drawPlanets, double scale = 1.0 ); /**@short Draw "User Labels". User labels are name labels attached to objects manually with *the right-click popup menu. Also adds a label to the FocusObject if the Option UseAutoLabel *is TRUE. *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. */ void drawAttachedLabels( TQPainter &psky, double scale = 1.0 ); /**@short Attach a name label to a SkyObject. This Function is called by the object-specific *draw functions and also by drawAttachedLabels(). *@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device) *@param obj pointer to the SkyObject which is to be labeled. *@param x The screen X-coordinate for the label (in pixels; typically as found by SkyMap::getXY()) *@param y The screen Y-coordinate for the label (in pixels; typically as found by SkyMap::getXY()) *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing. *@see SkyMap::drawAttachedLabels() *@see SkyMap::getXY() */ void drawNameLabel( TQPainter &psky, SkyObject *obj, int x, int y, double scale ); /**Draw a planet. This is an image if the planet image is loaded, the zoomlevel *is high enough (but not so high that the image fills the screen), and the *user has selected that planet images be shown. If one of these conditions *is false, then a simple colored circle is drawn instead. *@param psky reference to the TQPainter on which to draw *@param p pointer to the KSPlanetBase to be drawn *@param c the color of the circle to be used if not plotting an image of the planet *@param zoommin the minimum zoomlevel for drawing the planet image *@param resize_mult scale factor for angular size of planet. This is used only for Saturn, *because its image includes the Rings, which are not included in its angular size measurement. *(there's probably a better way to handle this) *@param scale the scale factor used for printing the sky image. */ void drawPlanet(TQPainter &psky, KSPlanetBase *p, TQColor c, double zoommin, int resize_mult = 1, double scale = 1.0 ); /**Draw the overlays on top of the sky map. These include the infoboxes, *field-of-view indicator, telescope symbols, zoom box and any other *user-interaction graphics. * *The overlays can be updated rapidly, without having to recompute the entire SkyMap. *The stored Sky image is simply blitted onto the SkyMap widget, and then we call *drawOverlays() to refresh the overlays. *@param pm pointer to the Sky pixmap */ void drawOverlays( TQPixmap *pm ); /**Draw the Focus, Geo and Time InfoBoxes. This is called by drawOverlays(). *@param p reference to the TQPainter on which to draw (this should be the Sky pixmap). *@note there is no scale factor because this is only used for drawing onto the screen, not printing. *@see SkyMap::drawOverlays() */ void drawBoxes( TQPainter &p ); /**Draw symbols at the position of each Telescope currently being controlled by KStars. *@note The shape of the Telescope symbol is currently a hard-coded bullseye. *@note there is no scale factor because this is only used for drawing onto the screen, not printing. *@param psky reference to the TQPainter on which to draw (this should be the Sky pixmap). */ void drawTelescopeSymbols(TQPainter &psky); /**@short Draw symbols for objects in the observing list. *@param psky reference to the TQPainter on which to draw (this should be the sky pixmap) *@note there is no scale factor because this is only used for drawing onto the screen, not printing. */ void drawObservingList( TQPainter &psky, double scale = 1.0 ); /**Draw a dotted-line rectangle which traces the potential new field-of-view in ZoomBox mode. *@param psky reference to the TQPainter on which to draw (this should be the Sky pixmap). *@note there is no scale factor because this is only used for drawing onto the screen, not printing. */ void drawZoomBox( TQPainter &psky); /**Draw the current TransientLabel. TransientLabels are triggered when the mouse *hovers on an object. *@param psky reference to the TQPainter on which to draw (this should be the Sky pixmap). *@note there is no scale factor because this is only used for drawing onto the screen, not printing. *@sa SkyMap::slotTransientLabel(), SkyMap::slotTransientTimeout() */ void drawTransientLabel( TQPainter &psky ); /**Draw a dashed line from the Angular-Ruler start point to the current mouse cursor, *when in Angular-Ruler mode. *@param psky reference to the TQPainter on which to draw (this should be the Sky pixmap). *@note there is no scale factor because this is only used for drawing onto the screen, not printing. */ void drawAngleRuler( TQPainter &psky ); /**Given the coordinates of the SkyPoint argument, determine the *pixel coordinates in the SkyMap. *@return TQPoint containing screen pixel x, y coordinates of SkyPoint. *@param o pointer to the SkyPoint for which to calculate x, y coordinates. *@param Horiz if TRUE, use Alt/Az coordinates. *@param doRefraction if TRUE, correct for atmospheric refraction *@param scale scaling factor (unused?) */ TQPoint getXY( SkyPoint *o, bool Horiz, bool doRefraction=true, double scale = 1.0 ); /**Determine RA, Dec coordinates of the pixel at (dx, dy), which are the *screen pixel coordinate offsets from the center of the Sky pixmap. *@param dx horizontal pixel offset from center of SkyMap. *@param dy vertical pixel offset from center of SkyMap. *@param Horiz if TRUE, the SkyMap is displayed using the Horizontal coordinate system *@param LSTh pointer to the local sidereal time, as a dms object. *@param lat pointer to the current geographic laitude, as a dms object *@param doRefraction if TRUE, correct for atmospheric refraction */ SkyPoint dXdYToRaDec( double dx, double dy, bool Horiz, dms *LST, const dms *lat, bool doRefraction=true ); /**@return the angular field of view of the sky map, in degrees. *@note it must use either the height or the width of the window to calculate the *FOV angle. It chooses whichever is larger. */ float fov(); /**@short Determine if the skypoint p is likely to be visible in the display *window. * *checkVisibility() is an optimization function. It determines whether an object *appears within the bounds of the skymap window, and therefore should be drawn. *The idea is to save time by skipping objects which are off-screen, so it is *absolutely essential that checkVisibility() is significantly faster than *the computations required to draw the object to the screen. * *The function first checks the difference between the Declination/Altitude *coordinate of the Focus position, and that of the point p. If the absolute *value of this difference is larger than fov, then the function returns FALSE. *For most configurations of the sky map window, this simple check is enough to *exclude a large number of objects. * *Next, it determines if one of the poles of the current Coordinate System *(Equatorial or Horizontal) is currently inside the sky map window. This is *stored in the member variable 'bool SkyMap::isPoleVisible, and is set by the *function SkyMap::setMapGeometry(), which is called by SkyMap::paintEvent(). *If a Pole is visible, then it will return TRUE immediately. The idea is that *when a pole is on-screen it is computationally expensive to determine whether *a particular position is on-screen or not: for many valid Dec/Alt values, *all* *values of RA/Az will indeed be onscreen, but for other valid Dec/Alt values, *only *most* RA/Az values are onscreen. It is cheaper to simply accept all *"horizontal" RA/Az values, since we have already determined that they are *on-screen in the "vertical" Dec/Alt coordinate. * *Finally, if no Pole is onscreen, it checks the difference between the Focus *position's RA/Az coordinate and that of the point p. If the absolute value of *this difference is larger than XMax, the function returns FALSE. Otherwise, *it returns TRUE. *@param p pointer to the skypoint to be checked. *@param fov the vertical center-to-edge angle of the window, in degrees *@param XMax the horizontal center-to-edge angle of the window, in degrees *@return true if the point p was found to be inside the Sky map window. *@see SkyMap::setMapGeometry() *@see SkyMap::fov() */ bool checkVisibility( SkyPoint *p, float fov, double XMax ); /**@short Begin fading out the name label attached to TransientObject. * *mouseMoveEvent() will call fadeTransientLabel() when TransientObject is not a *NULL pointer, and the TransientTimer is not already active. These conditions *are met when the mouse did not move for HOVER_INTERVAL msec (triggering a *TransientLabel), but the mouse has since been moved, thus ending the Hover event. *This function merely starts the TransientTimer, whose timeout signal is *connected to the slotTransientTimeout() slot, which handles the actual fading *of the transient label, and eventually resets TransientObject to NULL. *@sa SkyMap::slotTransientLabel(), SkyMap::slotTransientTimeout() */ void fadeTransientLabel() { TransientTimer.start( TransientTimeout ); } /**Determine the on-screen position angle of a SkyObject. This is the sum *of the object's sky position angle (w.r.t. North), and the position angle *of "North" at the position of the object (w.r.t. the screen Y-axis). *The latter is determined by constructing a test point with the same RA but *a slightly increased Dec as the object, and calculating the angle w.r.t. the *Y-axis of the line connecing the object to its test point. */ double findPA( SkyObject *o, int x, int y, double scale=1.0 ); /**@short Sets the shape of the default mouse cursor to a cross. */ void setDefaultMouseCursor(); /**@short Sets the shape of the mouse cursor to a magnifying glass. */ void setZoomMouseCursor(); /**Check if the current point on screen is a valid point on the sky. This is needed *to avoid a crash of the program if the user clicks on a point outside the sky (the *corners of the sky map at the lowest zoom level are the invalid points). *@param dx the screen pixel X-coordinate, relative to the screen center *@param dy the screen pixel Y-coordinate, relative to the screen center */ bool unusablePoint (double dx, double dy); bool mouseButtonDown, midMouseButtonDown; bool mouseMoveCursor; // true if mouseMoveEvent; needed by setMouseMoveCursor bool slewing, clockSlewing; bool computeSkymap; //if false only old pixmap will repainted with bitBlt(), this saves a lot of cpu usage bool angularDistanceMode; int idSolInfo, idMessHST, idMoonInfo, idMoonImages, idMessInfo, idNGCHST; int scrollCount; double Range; double RefractCorr1[184], RefractCorr2[184]; double y0; //data for checkVisibility bool isPoleVisible; int guidemax; float guideFOV; double XRange, Ymax; double guideXRange; TQString sURL; KStars *ksw; KStarsData *data; KSPopupMenu *pmenu; TQPixmap *sky, *sky2; InfoBoxes *IBoxes; SkyPoint Focus, OldFocus, ClickedPoint, FocusPoint, MousePoint, Destination, PreviousClickedPoint; SkyObject *ClickedObject, *FocusObject, *TransientObject; StarPixmap *starpix; // the pixmap of the stars TQPointArray *pts; // needed in paintEvent() so it should not every event call reallocated (save time) SkyPoint *sp; // see line above TQPoint beginRulerPoint, endRulerPoint; // used in angle mode TQRect ZoomRect; //The manual-focus circle. //data for transient object labels TQTimer TransientTimer, HoverTimer; TQColor TransientColor; unsigned int TransientTimeout; }; #endif