/* This file is part of Kig, a KDE program for Interactive Geometry... Copyright (C) 2002 Dominique Devriese This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef KIG_MISC_COORDINATE_SYSTEM_H #define KIG_MISC_COORDINATE_SYSTEM_H #include class KigPainter; class KigDocument; class KigWidget; class CoordinateSystem; class TQValidator; class Coordinate; class TQString; class TQStringList; class TQWidget; /** * a factory to build a CoordinateSystem and a small handle to the * existant CoordinateSystem's... */ class CoordinateSystemFactory { public: enum { Euclidean = 0, Polar = 1 }; static TQStringList names(); static TQString setCoordinateSystemStatement( int id ); static CoordinateSystem* build( int which ); static CoordinateSystem* build( const char* type ); }; /** * a CoordinateSystem is what the user sees: it is kept by KigPart to * show the user a grid, and to show the coordinates of points... it * allows for weird CoordinateSystem's like homogeneous or * projective... * internally, it does nothing, it could almost have been an ordinary * Object..., mapping coordinates from and to the screen to and from * the internal coordinates is done elsewhere ( KigPainter and * KigWidget... ) */ class CoordinateSystem : public TQt { public: CoordinateSystem(); virtual ~CoordinateSystem(); virtual TQString fromScreen ( const Coordinate& pt, const KigDocument& w ) const = 0; /** * This returns a notice to say in which format coordinates should * be entered. This should be something like: * i18n( "Enter coordinates in the following form: \"(x,y)\", where * x is the x coordinate, and y is the y coordinate." ); */ virtual TQString coordinateFormatNotice() const = 0; /** * Like \ref coordinateFormatNotice(), but with HTML tags useful to * have a rich text... */ virtual TQString coordinateFormatNoticeMarkup() const = 0; virtual Coordinate toScreen (const TQString& pt, bool& ok) const = 0; virtual void drawGrid ( KigPainter& p, bool showgrid = true, bool showaxes = true ) const = 0; virtual TQValidator* coordinateValidator() const = 0; virtual Coordinate snapToGrid( const Coordinate& c, const KigWidget& w ) const = 0; virtual const char* type() const = 0; virtual int id() const = 0; }; class EuclideanCoords : public CoordinateSystem { public: EuclideanCoords(); ~EuclideanCoords(); TQString fromScreen( const Coordinate& pt, const KigDocument& w ) const; TQString coordinateFormatNotice() const; TQString coordinateFormatNoticeMarkup() const; Coordinate toScreen (const TQString& pt, bool& ok) const; void drawGrid ( KigPainter& p, bool showgrid = true, bool showaxes = true ) const; TQValidator* coordinateValidator() const; Coordinate snapToGrid( const Coordinate& c, const KigWidget& w ) const; const char* type() const; int id() const; }; class PolarCoords : public CoordinateSystem { void drawGridLine( KigPainter& p, const Coordinate& center, double radius ) const; public: PolarCoords(); ~PolarCoords(); TQString fromScreen( const Coordinate& pt, const KigDocument& w ) const; TQString coordinateFormatNotice() const; TQString coordinateFormatNoticeMarkup() const; Coordinate toScreen (const TQString& pt, bool& ok) const; void drawGrid ( KigPainter& p, bool showgrid = true, bool showaxes = true ) const; TQValidator* coordinateValidator() const; Coordinate snapToGrid( const Coordinate& c, const KigWidget& w ) const; const char* type() const; int id() const; }; #endif