// Copyright (C) 2004 Pino Toscano // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA // 02110-1301, USA. #include "polygon_imp.h" #include "bogus_imp.h" #include "line_imp.h" #include "point_imp.h" #include "../misc/common.h" #include "../misc/coordinate.h" #include "../misc/kigpainter.h" #include "../misc/kigtransform.h" #include "../kig/kig_document.h" #include "../kig/kig_view.h" #include #include PolygonImp::PolygonImp( uint npoints, const std::vector& points, const Coordinate& centerofmass ) : mnpoints( npoints ), mpoints( points ), mcenterofmass( centerofmass ) { // mpoints = points; } PolygonImp::PolygonImp( const std::vector& points ) { uint npoints = points.size(); Coordinate centerofmassn = Coordinate( 0, 0 ); for ( uint i = 0; i < npoints; ++i ) { centerofmassn += points[i]; } mpoints = points; mcenterofmass = centerofmassn/npoints; mnpoints = npoints; } PolygonImp::~PolygonImp() { } Coordinate PolygonImp::attachPoint() const { return mcenterofmass; } ObjectImp* PolygonImp::transform( const Transformation& t ) const { /*mp: * any projective transformation makes sense for a polygon, * since segments transform into segments (but see below...) * of course regular polygons will no longer be * regular if t is not homothetic. * for projective transformations the polygon could transform to * an unbounded nonconnected polygon; this happens if some side * of the polygon crosses the critical line that maps to infinity * this can be easily checked using the getProjectiveIndicator * function */ // if ( ! t.isHomothetic() ) // return new InvalidImp(); if ( ! t.isAffine() ) /* in this case we need a more extensive test */ { double maxp = -1.0; double minp = 1.0; for ( uint i = 0; i < mpoints.size(); ++i ) { double p = t.getProjectiveIndicator( mpoints[i] ); if ( p > maxp ) maxp = p; if ( p < minp ) minp = p; } if ( maxp > 0 && minp < 0 ) return new InvalidImp; } std::vector np; for ( uint i = 0; i < mpoints.size(); ++i ) { Coordinate nc = t.apply( mpoints[i] ); if ( !nc.valid() ) return new InvalidImp; np.push_back( nc ); } return new PolygonImp( np ); } void PolygonImp::draw( KigPainter& p ) const { p.drawPolygon( mpoints ); } bool PolygonImp::isInPolygon( const Coordinate& p ) const { // (algorithm sent to me by domi) // We intersect with the horizontal ray from point to the right and // count the number of intersections. That, along with some // minor optimalisations of the intersection test.. bool inside_flag = false; double cx = p.x; double cy = p.y; Coordinate prevpoint = mpoints.back(); bool prevpointbelow = mpoints.back().y >= cy; for ( uint i = 0; i < mpoints.size(); ++i ) { Coordinate point = mpoints[i]; bool pointbelow = point.y >= cy; if ( prevpointbelow != pointbelow ) { // possibility of intersection: points on different side from // the X axis //bool rightofpt = point.x >= cx; // mp: we need to be a little bit more conservative here, in // order to treat properly the case when the point is on the // boundary //if ( rightofpt == ( prevpoint.x >= cx ) ) if ( ( point.x - cx )*(prevpoint.x - cx ) > 0 ) { // points on same side of Y axis -> easy to test intersection // intersection iff one point to the right of c if ( point.x >= cx ) inside_flag = !inside_flag; } else { // points on different sides of Y axis -> we need to calculate // the intersection. // mp: we want to check if the point is on the boundary, and // return false in such case double num = ( point.y - cy )*( prevpoint.x - point.x ); double den = prevpoint.y - point.y; if ( num == den*( point.x - cx ) ) return false; if ( num/den <= point.x - cx ) inside_flag = !inside_flag; } } prevpoint = point; prevpointbelow = pointbelow; } return inside_flag; } #define selectpolygonwithinside 1 #ifdef selectpolygonwithinside bool PolygonImp::contains( const Coordinate& p, int, const KigWidget& ) const { return isInPolygon( p ); } #else bool PolygonImp::contains( const Coordinate& p, int width, const KigWidget& w ) const { bool ret = false; uint reduceddim = mpoints.size() - 1; for ( uint i = 0; i < reduceddim; ++i ) { ret |= isOnSegment( p, mpoints[i], mpoints[i+1], w.screenInfo().normalMiss( width ) ); } ret |= isOnSegment( p, mpoints[reduceddim], mpoints[0], w.screenInfo().normalMiss( width ) ); return ret; } #endif bool PolygonImp::inRect( const Rect& r, int width, const KigWidget& w ) const { bool ret = false; uint reduceddim = mpoints.size() - 1; for ( uint i = 0; i < reduceddim; ++i ) { SegmentImp* s = new SegmentImp( mpoints[i], mpoints[i+1] ); ret |= lineInRect( r, mpoints[i], mpoints[i+1], width, s, w ); delete s; s = 0; } SegmentImp* t = new SegmentImp( mpoints[reduceddim], mpoints[0] ); ret |= lineInRect( r, mpoints[reduceddim], mpoints[0], width, t, w ); delete t; t = 0; return ret; } bool PolygonImp::valid() const { return true; } const uint PolygonImp::numberOfProperties() const { return Parent::numberOfProperties() + 5; } const QCStringList PolygonImp::propertiesInternalNames() const { QCStringList l = Parent::propertiesInternalNames(); l += "polygon-number-of-sides"; l += "polygon-perimeter"; l += "polygon-surface"; l += "polygon-center-of-mass"; l += "polygon-winding-number"; assert( l.size() == PolygonImp::numberOfProperties() ); return l; } const QCStringList PolygonImp::properties() const { QCStringList l = Parent::properties(); l += I18N_NOOP( "Number of sides" ); l += I18N_NOOP( "Perimeter" ); l += I18N_NOOP( "Surface" ); l += I18N_NOOP( "Center of Mass of the Vertices" ); l += I18N_NOOP( "Winding Number" ); assert( l.size() == PolygonImp::numberOfProperties() ); return l; } const ObjectImpType* PolygonImp::impRequirementForProperty( uint which ) const { if ( which < Parent::numberOfProperties() ) return Parent::impRequirementForProperty( which ); else return PolygonImp::stype(); } const char* PolygonImp::iconForProperty( uint which ) const { assert( which < PolygonImp::numberOfProperties() ); if ( which < Parent::numberOfProperties() ) return Parent::iconForProperty( which ); else if ( which == Parent::numberOfProperties() ) return "en"; // number of sides else if ( which == Parent::numberOfProperties() + 1 ) return "circumference"; // perimeter else if ( which == Parent::numberOfProperties() + 2 ) return "areaCircle"; // surface else if ( which == Parent::numberOfProperties() + 3 ) return "point"; // center of mass else if ( which == Parent::numberOfProperties() + 4 ) return "w"; // winding number else assert( false ); return ""; } ObjectImp* PolygonImp::property( uint which, const KigDocument& w ) const { assert( which < PolygonImp::numberOfProperties() ); if ( which < Parent::numberOfProperties() ) return Parent::property( which, w ); else if ( which == Parent::numberOfProperties() ) { // number of points return new IntImp( mnpoints ); } else if ( which == Parent::numberOfProperties() + 1) { double circumference = 0.; // circumference for ( uint i = 0; i < mpoints.size(); ++i ) { uint prev = ( i + mpoints.size() - 1 ) % mpoints.size(); circumference += ( mpoints[i] - mpoints[prev] ).length(); } return new DoubleImp( circumference ); } else if ( which == Parent::numberOfProperties() + 2) { int wn = windingNumber (); // not able to compute area for such polygons... if ( wn < 0 ) wn = -wn; if ( wn != 1 ) return new InvalidImp; double surface2 = 0.0; Coordinate prevpoint = mpoints.back(); for ( uint i = 0; i < mpoints.size(); ++i ) { Coordinate point = mpoints[i]; surface2 += ( point.x - prevpoint.x ) * ( point.y + prevpoint.y ); prevpoint = point; } return new DoubleImp( fabs( surface2 / 2 ) ); } else if ( which == Parent::numberOfProperties() + 3 ) { return new PointImp( mcenterofmass ); } else if ( which == Parent::numberOfProperties() + 4 ) { // winding number return new IntImp( windingNumber() ); } else assert( false ); return new InvalidImp; } const std::vector PolygonImp::points() const { std::vector np; np.reserve( mpoints.size() ); std::copy( mpoints.begin(), mpoints.end(), std::back_inserter( np ) ); return np; } const uint PolygonImp::npoints() const { return mnpoints; } PolygonImp* PolygonImp::copy() const { return new PolygonImp( mpoints ); } void PolygonImp::visit( ObjectImpVisitor* vtor ) const { vtor->visit( this ); } bool PolygonImp::equals( const ObjectImp& rhs ) const { return rhs.inherits( PolygonImp::stype() ) && static_cast( rhs ).points() == mpoints; } const ObjectImpType* PolygonImp::stype() { static const ObjectImpType t( Parent::stype(), "polygon", I18N_NOOP( "polygon" ), I18N_NOOP( "Select this polygon" ), I18N_NOOP( "Select polygon %1" ), I18N_NOOP( "Remove a Polygon" ), I18N_NOOP( "Add a Polygon" ), I18N_NOOP( "Move a Polygon" ), I18N_NOOP( "Attach to this polygon" ), I18N_NOOP( "Show a Polygon" ), I18N_NOOP( "Hide a Polygon" ) ); return &t; } const ObjectImpType* PolygonImp::stype3() { static const ObjectImpType t3( PolygonImp::stype(), "triangle", I18N_NOOP( "triangle" ), I18N_NOOP( "Select this triangle" ), I18N_NOOP( "Select triangle %1" ), I18N_NOOP( "Remove a Triangle" ), I18N_NOOP( "Add a Triangle" ), I18N_NOOP( "Move a Triangle" ), I18N_NOOP( "Attach to this triangle" ), I18N_NOOP( "Show a Triangle" ), I18N_NOOP( "Hide a Triangle" ) ); return &t3; } const ObjectImpType* PolygonImp::stype4() { static const ObjectImpType t4( PolygonImp::stype(), "quadrilateral", I18N_NOOP( "quadrilateral" ), I18N_NOOP( "Select this quadrilateral" ), I18N_NOOP( "Select quadrilateral %1" ), I18N_NOOP( "Remove a Quadrilateral" ), I18N_NOOP( "Add a Quadrilateral" ), I18N_NOOP( "Move a Quadrilateral" ), I18N_NOOP( "Attach to this quadrilateral" ), I18N_NOOP( "Show a Quadrilateral" ), I18N_NOOP( "Hide a Quadrilateral" ) ); return &t4; } const ObjectImpType* PolygonImp::type() const { uint n = mpoints.size(); if ( n == 3 ) return PolygonImp::stype3(); if ( n == 4 ) return PolygonImp::stype4(); return PolygonImp::stype(); } bool PolygonImp::isPropertyDefinedOnOrThroughThisImp( uint which ) const { assert( which < PolygonImp::numberOfProperties() ); if ( which < Parent::numberOfProperties() ) return Parent::isPropertyDefinedOnOrThroughThisImp( which ); return false; } Rect PolygonImp::surroundingRect() const { Rect r( 0., 0., 0., 0. ); for ( uint i = 0; i < mpoints.size(); ++i ) { r.setContains( mpoints[i] ); } return r; } int PolygonImp::windingNumber() const { /* * this is defined as the sum of the external angles while at * all vertices, then normalized by 2pi. The external angle * is the angle we steer at each vertex while we walk along the * boundary of the polygon. * In the end we only need to count how many time we cross the (1,0) * direction (positive x-axis) with a positive sign if we cross while * steering left and a negative sign viceversa */ int winding = 0; uint npoints = mpoints.size(); Coordinate prevside = mpoints[0] - mpoints[npoints-1]; for ( uint i = 0; i < npoints; ++i ) { uint nexti = i + 1; if ( nexti >= npoints ) nexti = 0; Coordinate side = mpoints[nexti] - mpoints[i]; double vecprod = side.x*prevside.y - side.y*prevside.x; int steeringdir = ( vecprod > 0 ) ? 1 : -1; if ( vecprod == 0.0 || side.y*prevside.y > 0 ) { prevside = side; continue; // cannot cross the (1,0) direction } if ( side.y*steeringdir < 0 && prevside.y*steeringdir >= 0 ) winding -= steeringdir; prevside = side; } return winding; } bool PolygonImp::isMonotoneSteering() const { /* * returns true if while walking along the boundary, * steering is always in the same direction */ uint npoints = mpoints.size(); Coordinate prevside = mpoints[0] - mpoints[npoints-1]; int prevsteeringdir = 0; for ( uint i = 0; i < npoints; ++i ) { uint nexti = i + 1; if ( nexti >= npoints ) nexti = 0; Coordinate side = mpoints[nexti] - mpoints[i]; double vecprod = side.x*prevside.y - side.y*prevside.x; int steeringdir = ( vecprod > 0 ) ? 1 : -1; if ( vecprod == 0.0 ) { prevside = side; continue; // going straight } if ( prevsteeringdir*steeringdir < 0 ) return false; prevside = side; prevsteeringdir = steeringdir; } return true; } bool PolygonImp::isConvex() const { if ( ! isMonotoneSteering() ) return false; int winding = windingNumber(); if ( winding < 0 ) winding = -winding; assert ( winding > 0 ); return winding == 1; } std::vector computeConvexHull( const std::vector& points ) { /* * compute the convex hull of the set of points, the resulting list * is the vertices of the resulting polygon listed in a counter clockwise * order. This algorithm is on order n^2, probably suboptimal, but * we don't expect to have large values for n. */ if ( points.size() < 3 ) return points; std::vector worklist = points; std::vector result; double ymin = worklist[0].y; uint imin = 0; for ( uint i = 1; i < worklist.size(); ++i ) { if ( worklist[i].y < ymin ) { ymin = worklist[i].y; imin = i; } } // worklist[imin] is definitely on the convex hull, let's start from there result.push_back( worklist[imin] ); Coordinate startpoint = worklist[imin]; Coordinate apoint = worklist[imin]; double aangle = 0.0; while ( ! worklist.empty() ) { int besti = -1; double anglemin = 10000.0; for ( uint i = 0; i < worklist.size(); ++i ) { if ( worklist[i] == apoint ) continue; Coordinate v = worklist[i] - apoint; double angle = std::atan2( v.y, v.x ); while ( angle < aangle ) angle += 2*M_PI; if ( angle < anglemin ) { // found a better point besti = i; anglemin = angle; } } if ( besti < 0 ) return result; // this happens, e.g. if all points coincide apoint = worklist[besti]; aangle = anglemin; if ( apoint == startpoint ) { return result; } result.push_back( apoint ); worklist.erase( worklist.begin() + besti, worklist.begin() + besti + 1 ); } assert( false ); return result; }