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tdeedu/klettres/klettres/soundfactory.h

79 lines
2.2 KiB

/* -------------------------------------------------------------
From KDE Tuberling
mailto:e.bischoff@noos.fr
------------------------------------------------------------- */
/*
* Copyright (C) 2001
Eric Bischoff
2004-2006 Anne-Marie Mahfouf <annma@kde.org>
This program is free software; you can redistribute it and/or
modify it under the terms of version 2 of the GNU General Public
License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef _SOUNDFACTORY_H_
#define _SOUNDFACTORY_H_
#include <tqdom.h>
class KLettres;
/**
* This class manages the sounds toplay in KLettres, reading the data about the sounds
* in the sounds.xml file which is in /data.
*
* @short Sounds factory class: find and play the right sound.
* @author Anne-Marie Mahfouf <annma@kde.org>
* @version 1.1
*/
class SoundFactory : public TQObject
{
TQ_OBJECT
public:
SoundFactory(KLettres *parent, const char *name);
~SoundFactory();
///Call the main instance of the program
KLettres *klettres;
///Change the language when the user changes the language in the Languages menu
void change(TQString currentLanguage);
///Play the sound associated to int soundRef
void playSound(int ) ;
///Number of sounds corresponding to the current language and level (alphabet or syllables)
uint sounds;
///List of sound names
TQStringList namesList;
///List of sound files associated with each sound name
TQStringList filesList;
/**
* Load the sounds of one given language
* Call that when you read the language from Config and when the language changes
* or when the level changes
*/
bool loadLanguage(TQDomDocument &layoutDocument, TQString currentLanguage);
///The language document
TQDomDocument m_layoutsDocument;
private:
///Report a load failure
void loadFailure();
};
#endif