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tdeedu/khangman/khangman/khangman.cpp

548 lines
17 KiB

/***************************************************************************
* Copyright (C) 2001-2005 Anne-Marie Mahfouf <annma@kde.org> *
* annemarie.mahfouf@free.fr *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#include "khangman.h"
#include "prefs.h"
#include "advanced.h"
#include "normal.h"
#include "timer.h"
#include "khnewstuff.h"
#include <tqbitmap.h>
#include <tqcheckbox.h>
#include <tqpainter.h>
#include <tqdir.h>
#include <tdeapplication.h>
#include <tdeactionclasses.h>
#include <tdeconfigdialog.h>
#include <kdebug.h>
#include <klineedit.h>
#include <tdelocale.h>
#include <tdemainwindow.h>
#include <tdemessagebox.h>
#include <kstandarddirs.h>
#include <kstatusbar.h>
#include <tdetoolbarbutton.h>
KHangMan::KHangMan()
: TDEMainWindow( 0, "KHangMan" ),
m_view(new KHangManView(this))
{
m_newStuff = 0;
setCentralWidget(m_view);
setLanguages();
setupStatusbar();
setupActions();
// Toolbar for special characters
secondToolbar = toolBar("secondToolBar");
secondToolbar->setBarPos(TDEToolBar::Bottom);
loadSettings();
setAccent();
loadLangToolBar();
loadLevels();
// Start a new game.
m_view->slotNewGame();
}
KHangMan::~KHangMan()
{
}
void KHangMan::setupActions()
{
// Game->New
TDEAction *action = new TDEAction(i18n("&New"), "document-new", CTRL+Key_N , TQT_TQOBJECT(m_view), TQT_SLOT(slotNewGame()), actionCollection(), "file_new");
action->setToolTip(i18n( "Play with a new word" ));
// Game->Get Words in New Language
new TDEAction( i18n("&Get Words in New Language..."), "knewstuff", CTRL+Key_G, TQT_TQOBJECT(this), TQT_SLOT( slotDownloadNewStuff() ), actionCollection(), "downloadnewstuff" );
KStdAction::quit(TQT_TQOBJECT(this), TQT_SLOT(slotQuit()), actionCollection());
m_levelAction = new TDESelectAction(i18n("Le&vel"), 0, actionCollection(), "combo_level");
m_levelAction->setToolTip(i18n( "Choose the level" ));
m_levelAction->setWhatsThis(i18n( "Choose the level of difficulty" ));
connect(m_levelAction, TQT_SIGNAL(activated(int)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeLevel(int)));
// Action for selecting language.
m_languageAction = new TDESelectAction(i18n("&Language"), 0, actionCollection(), "languages");
m_languageAction->setItems(m_languageNames);
m_languageAction->setCurrentItem(m_languages.findIndex(Prefs::selectedLanguage()));
connect(m_languageAction, TQT_SIGNAL(activated(int)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeLanguage(int)));
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(optionsPreferences()), actionCollection());
// Mode. Currently hard coded into Sea and Desert themes.
TQStringList modes;
m_modeAction = new TDESelectAction(i18n("L&ook"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotChangeMode()), actionCollection(), "combo_mode");
modes += i18n("&Sea Theme");
modes += i18n("&Desert Theme");
m_modeAction->setItems(modes);
m_modeAction->setCurrentItem(Prefs::mode());
m_modeAction->setToolTip(i18n( "Choose the look and feel" ));
m_modeAction->setWhatsThis(i18n( "Choose the look and feel" ));
setupGUI();
}
// Set up the status bar with 4 different fields.
void KHangMan::setupStatusbar()
{
// set up the status bar
statusBar( )->insertItem(" ",IDS_LEVEL, 0);
statusBar( )->insertItem(" ",IDS_LANG, 0);
statusBar( )->insertItem(" ",IDS_ACCENTS, 0);
statusBar( )->insertItem(" ",IDS_HINT, 0);
}
// FIXME: Make this into a slot?
void KHangMan::changeStatusbar(const TQString& text, int id)
{
statusBar()->changeItem(text, id);
}
// ----------------------------------------------------------------
// Slots
void KHangMan::slotQuit()
{
Prefs::setShowCharToolbar( secondToolbar->isVisible());
Prefs::writeConfig();
kapp->quit();
}
void KHangMan::slotChangeLevel(int index)
{
levelString = levels[index];
changeStatusbar(levelString, IDS_LEVEL);
#if 0
if (m_view->levelFile == "world_capitals.kvtml"
|| m_view->levelFile == "departements.kvtml")
changeStatusbar(i18n("First letter upper case"), IDS_ACCENTS);
else
changeStatusbar("", IDS_ACCENTS);
#endif
Prefs::setCurrentLevel(index);
levelString.replace(0, 1, levelString.left(1).lower());
Prefs::setLevelFile(levelString +".kvtml");
Prefs::writeConfig();
m_view->slotNewGame();
}
void KHangMan::slotChangeLanguage(int index)
{
//good when no in English
kdDebug() << "Change to " << m_languages[m_languageNames.findIndex(m_languageNames[index])] << endl;
Prefs::setSelectedLanguage(m_languages[m_languageNames.findIndex(m_languageNames[index])]);
Prefs::writeConfig();
loadLevels();
loadLangToolBar();
changeStatusbar(m_languageNames[m_languages.findIndex(Prefs::selectedLanguage())], IDS_LANG);
setAccent();
setMessages();
m_view->slotNewGame();
}
void KHangMan::slotChangeMode()
{
if (m_modeAction->currentItem() == 0)
Prefs::setMode(Prefs::EnumMode::sea);
else
Prefs::setMode(Prefs::EnumMode::desert);
Prefs::writeConfig();
m_view->setTheme();
}
// ----------------------------------------------------------------
void KHangMan::setLanguages()
{
m_languages.clear();
m_languageNames.clear();
m_sortedNames.clear();
//the program scans in khangman/data/ to see what languages data is found
TQStringList mdirs = TDEGlobal::dirs()->findDirs("data", "khangman/data/");
if (mdirs.isEmpty()) return;
for (TQStringList::Iterator it =mdirs.begin(); it !=mdirs.end(); ++it ) {
TQDir dir(*it);
m_languages += dir.entryList(TQDir::Dirs, TQDir::Name);
m_languages.remove(m_languages.find("."));
m_languages.remove(m_languages.find(".."));
}
m_languages.sort();
kdDebug() << "languages :" << m_languages << endl;
if (m_languages.isEmpty())
return;
//find duplicated entries in TDEDIR and TDEHOME
TQStringList temp_languages;
for (uint i=0; i<m_languages.count(); i++) {
if (m_languages.contains(m_languages[i])>1) {
temp_languages.append(m_languages[i]);
m_languages.remove(m_languages[i]);
}
}
for (uint i=0; i<temp_languages.count(); i++) {
// Append 1 of the 2 instances found.
if (i%2==0)
m_languages.append(temp_languages[i]);
}
temp_languages.clear();
// Write the present languages in config so they cannot be downloaded.
TDEConfig *config=kapp->config();
config->setGroup("TDENewStuffStatus");
for (uint i=0; i<m_languages.count(); i++) {
TQString tmp = m_languages[i];
if (!config->readEntry(tmp))
config->writeEntry(tmp, TQString(TQDate::currentDate().toString(Qt::ISODate)));
}
// We look in $TDEDIR/share/locale/all_languages from
// tdelibs/tdecore/all_languages to find the name of the country
// corresponding to the code and the language the user set.
TDEConfig entry(locate("locale", "all_languages"));
const TQStringList::ConstIterator itEnd = m_languages.end();
for (TQStringList::Iterator it = m_languages.begin();
it != m_languages.end(); ++it) {
entry.setGroup(*it);
if (*it == "sr")
m_languageNames.append(entry.readEntry("Name")+" ("+i18n("Cyrillic")+")");
else if (*it == "sr@Latn") {
entry.setGroup("sr");
m_languageNames.append(entry.readEntry("Name")
+ " ("+i18n("Latin")+")");
}
else
m_languageNames.append(entry.readEntry("Name"));
}
// Never sort m_languageNames as it's m_languages translated
m_sortedNames = m_languageNames;
}
void KHangMan::loadSettings()
{
// Language //TODO is selectedLanguage necessary??? only used here
selectedLanguage = Prefs::selectedLanguage();
if (m_languages.grep(selectedLanguage).isEmpty())
selectedLanguage = "en";
changeStatusbar(m_languageNames[m_languages.findIndex(Prefs::selectedLanguage())], IDS_LANG);
// Show/hide characters toolbar
if (Prefs::showCharToolbar())
secondToolbar->show();
else
secondToolbar->hide();
setMessages();
}
void KHangMan::setLevel()
{
currentLevel = Prefs::currentLevel();
if (currentLevel > (uint) levels.count())
currentLevel= 0;
levelString = levels[currentLevel];
levelString.replace(0, 1, levelString.left(1).lower());
levelString = levels[currentLevel].replace(0, 1, levels[currentLevel].left(1).lower()) ;
}
void KHangMan::loadLevels()
{
//build the Level combobox menu dynamically depending of the data for each language
levels.clear();//initialize TQStringList levels
TDEStandardDirs *dirs = TDEGlobal::dirs();
TQStringList mfiles = dirs->findAllResources("data","khangman/data/" + Prefs::selectedLanguage() + "/*.kvtml");
bool levelBool = false;
if (!mfiles.isEmpty())
{
for (TQStringList::Iterator it = mfiles.begin(); it != mfiles.end(); ++it ) {
TQFile f( *it);
//find the last / in the file name
int location = f.name().findRev("/");
//strip the string to keep only the filename and not the path
TQString mString = f.name().right(f.name().length()-location-1);
if (mString == Prefs::levelFile())
levelBool = true;
mString = mString.left(mString.length()-6);
//Put the first letter in Upper case
mString = mString.replace(0, 1, mString.left(1).upper());
levels+=mString;
}
//TODO else tell no files had been found
}
// Sort easy, medium, hard at bottom, with the other categories at the top
levels.sort();
TQString replace[3] = { "Easy", "Medium", "Hard" };
for ( int i = 0; i < 3; ++i )
{
if ( levels.findIndex( replace[i] ) > -1 )
{
levels.remove( replace[i] );
levels.append( replace[i] );
}
}
//find duplicated entries in TDEDIR and TDEHOME
TQString last;
for ( TQStringList::Iterator it = levels.begin(); it != levels.end(); )
{
TQStringList::Iterator it2 = it++;
if (*it2 == last)
{
// remove duplicate
levels.remove(it2);
}
else
{
last = *it2;
}
}
if (currentLevel>levels.count())
currentLevel = levels.count();
if (levelBool == false)
{
Prefs::setLevelFile(levels[0].replace(0, 1, levels[0].left(1).lower())+".kvtml");
Prefs::setCurrentLevel(0);
currentLevel =0;
Prefs::writeConfig();
}
TQStringList translatedLevels;
for (TQStringList::Iterator it = levels.begin(); it != levels.end(); ++it )
translatedLevels+=i18n((*it).utf8());
m_levelAction->setItems(translatedLevels);
m_levelAction->setCurrentItem(Prefs::currentLevel());
setLevel();
TQString m_lstring = translatedLevels[currentLevel].utf8();
m_lstring.replace(0, 1, m_lstring.left(1).upper());
changeStatusbar(m_lstring, IDS_LEVEL);
}
void KHangMan::optionsPreferences()
{
if ( TDEConfigDialog::showDialog( "settings" ) ) {
mAdvanced->kcfg_Hint->setEnabled(m_view->hintExists());
mAdvanced->kcfg_AccentedLetters->setEnabled(m_view->accentedLetters());
return;
}
//TDEConfigDialog didn't find an instance of this dialog, so lets create it :
TDEConfigDialog* dialog = new TDEConfigDialog( this, "settings", Prefs::self() );
// Add the Normal Settings page
normal *mNormal = new normal( 0, "Normal Settings" );
dialog->addPage(mNormal, i18n("General"), "colorize");
// Add the Advanced Settings page
mAdvanced = new advanced( 0, "Advanced" );
mAdvanced->kcfg_Hint->setEnabled( m_view->hintExists() );
mAdvanced->kcfg_AccentedLetters->setEnabled(m_view->accentedLetters());
dialog->addPage(mAdvanced, i18n("Languages"), "kvoctrain");
Timer *m_timer = new Timer();
dialog->addPage(m_timer, i18n("Timers"), "clock");
connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(updateSettings()));
dialog->show();
}
void KHangMan::updateSettings()
{
//after upperCase() changed, reload new game
setAccent();
setMessages();
m_view->slotNewGame();
}
void KHangMan::slotDownloadNewStuff()
{
if ( !m_newStuff )
m_newStuff = new KHNewStuff( m_view );
m_newStuff->download();
}
void KHangMan::loadLangToolBar()
{
if (Prefs::selectedLanguage() == "en"
|| Prefs::selectedLanguage() == "it"
|| Prefs::selectedLanguage() == "nl"
|| Prefs::selectedLanguage() == "ru"
|| Prefs::selectedLanguage() == "bg")
m_noSpecialChars = true;
else
m_noSpecialChars = false;
if (secondToolbar->isVisible() && !m_noSpecialChars) {
Prefs::setShowCharToolbar(true);
Prefs::writeConfig();
}
secondToolbar->clear();
m_allData.clear();
if (!m_noSpecialChars) {
TQString myString=TQString("khangman/%1.txt").arg(Prefs::selectedLanguage());
TQFile myFile;
myFile.setName(locate("data", myString));
// Let's look in local TDEHOME dir then
if (!myFile.exists()) {
TQString myString=TQString("khangman/data/%1/%1.txt")
.arg(Prefs::selectedLanguage())
.arg(Prefs::selectedLanguage());
myFile.setName(locate("data",myString));
kdDebug() << myString << endl;
}
if (!myFile.exists()) {
TQString mString=i18n("File $TDEDIR/share/apps/khangman/%1.txt not found;\n"
"check your installation.").arg(Prefs::selectedLanguage());
KMessageBox::sorry( this, mString,
i18n("Error") );
kapp->quit();
}
update();
// We open the file and store info into the stream...
TQFile openFileStream(myFile.name());
openFileStream.open(IO_ReadOnly);
TQTextStream readFileStr(&openFileStream);
readFileStr.setEncoding(TQTextStream::UnicodeUTF8);
// m_allData contains all the words from the file
// FIXME: Better name
m_allData = TQStringList::split("\n", readFileStr.read(), true);
openFileStream.close();
for (int i=0; i<(int) m_allData.count(); i++)
secondToolbar->insertButton (charIcon(m_allData[i].at(0)), i,
TQT_SIGNAL( clicked() ), TQT_TQOBJECT(this),
TQT_SLOT( slotPasteChar()), true,
i18n("Inserts the character %1").arg(m_allData[i]), i+1 );
}
if (Prefs::showCharToolbar())
secondToolbar->show();
else
secondToolbar->hide();
// Hide toolbar for special characters if the language doesn't have them.
if (m_noSpecialChars)
secondToolbar->hide();
}
void KHangMan::slotPasteChar()
{
TDEToolBarButton *charBut = (TDEToolBarButton* ) sender();
m_view->enterLetter(m_allData[charBut->id()]);
}
TQString KHangMan::charIcon(const TQChar & c)
{
///Create a name and path for the icon
TQString s = locateLocal("icon", "char" + TQString::number(c.unicode()) + ".png");
TQRect r(4, 4, 120, 120);
///A font to draw the character with
TQFont font;
font.setFamily( "Sans Serif" );
font.setPointSize(96);
font.setWeight(TQFont::Normal);
///Create the pixmap
TQPixmap pm(128, 128);
pm.fill(TQt::white);
TQPainter p(&pm);
p.setFont(font);
p.setPen(TQt::black);
p.drawText(r, TQt::AlignCenter, (TQString) c);
///Create transparency mask
TQBitmap bm(128, 128);
bm.fill(TQt::color0);
TQPainter b(&bm);
b.setFont(font);
b.setPen(TQt::color1);
b.drawText(r, TQt::AlignCenter, (TQString) c);
///Mask the pixmap
pm.setMask(bm);
///Save the icon to disk
pm.save(s, "PNG");
return s;
}
void KHangMan::setAccent()
{
if (Prefs::selectedLanguage()=="es"
|| Prefs::selectedLanguage() == "ca"
|| Prefs::selectedLanguage() == "pt"
|| Prefs::selectedLanguage() == "pt_BR")
m_view->setAccentedLetters( true );
else
m_view->setAccentedLetters( false );
}
void KHangMan::setMessages()
{
// Tell the user about if there is a hint.
if (Prefs::hint() && m_view->hintExists())
changeStatusbar(i18n("Hint on right-click"), IDS_HINT);
else if (m_view->hintExists() && !Prefs::hint() )
changeStatusbar(i18n("Hint available"), IDS_HINT);
else
changeStatusbar("", IDS_HINT);
// Tell the user about accented characters
if (m_view->accentedLetters() && Prefs::accentedLetters())
changeStatusbar(i18n("Type accented letters"), IDS_ACCENTS);
else
changeStatusbar("", IDS_ACCENTS);
}
#include "khangman.moc"