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tdeedu/kstars/kstars/skymap.h

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/***************************************************************************
skymap.h - Trinity Desktop Planetarium
-------------------
begin : Sat Feb 10 2001
copyright : (C) 2001 by Jason Harris
email : jharris@30doradus.org
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef SKYMAP_H
#define SKYMAP_H
#include <tqtimer.h>
#include <tqwidget.h>
#include "skypoint.h"
#include "starpixmap.h"
#define HOVER_INTERVAL 500
class TQPainter;
class TQPaintDevice;
class TQPoint;
class TQPointArray;
class TQPixmap;
class dms;
class InfoBoxes;
class KStars;
class KStarsData;
class KSPlanetBase;
class KSPopupMenu;
class SkyObject;
class DeepSkyObject;
/**@class SkyMap
*
*This is the canvas on which the sky is painted. It's the main widget for KStars.
*Contains SkyPoint members for the map's Focus (current central position), Destination
*(requested central position), FocusPoint (next queued position to be focused),
*MousePoint (position of mouse cursor), and ClickedPoint (position of last mouse click).
*Also contains the InfoBoxes for on-screen data display.
*
*SkyMap handles most user interaction events (both mouse and keyboard).
*
*@short Canvas widget for displaying the sky bitmap; also handles user interaction events.
*@author Jason Harris
*@version 1.0
*/
class SkyMap : public TQWidget {
Q_OBJECT
public:
/**
*Constructor. Read stored settings from KConfig object (focus position,
*zoom factor, sky color, etc.). Run initPopupMenus().
*/
SkyMap( KStarsData *d, TQWidget *parent=0, const char *name=0);
/**
*Destructor (empty)
*/
~SkyMap();
/**
*@return pointer to InfoBoxes object.
*/
InfoBoxes* infoBoxes() const { return IBoxes; }
/**@short Update object name and coordinates in the Focus InfoBox
*/
void showFocusCoords( bool coordsOnly = false );
/**@short Update the focus position according to current options.
*/
void updateFocus();
/**@short Retrieve the Focus point; the position on the sky at the
*center of the skymap.
*@return a pointer to the central focus point of the sky map
*/
SkyPoint* focus() { return &Focus; }
/**@short retrieve the Destination position.
*
*The Destination is the point on the sky to which the focus will
*be moved.
*
*@return a pointer to the destination point of the sky map
*/
SkyPoint* destination() { return &Destination; }
/**@short retrieve the FocusPoint position.
*
*The FocusPoint stores the position on the sky that is to be
*focused next. This is not exactly the same as the Destination
*point, because when the Destination is set, it will begin slewing
*immediately.
*
*@return a pointer to the sky point which is to be focused next.
*/
SkyPoint* focusPoint() { return &FocusPoint; }
/**@short retrieve the last focus posiiton.
*
*We store the previous focus point to determine how much the focus
*position has changed.
*
*@return a pointer to the previous central focus point of the sky map
*/
SkyPoint* oldfocus() { return &OldFocus; }
/**@short sets the central focus point of the sky map.
*@param f a pointer to the SkyPoint the map should be centered on
*/
void setFocus( SkyPoint *f );
/**@short sets the focus point of the skymap, using ra/dec coordinates
*
*@note This function behaves essentially like the above function.
*It differs only in the data types of its arguments.
*
*@param ra the new right ascension
*@param dec the new declination
*/
void setFocus( const dms &ra, const dms &dec );
/**@short sets the focus point of the sky map, using ra/dec coordinates
*
*@note This function behaves essentially like the above function.
*It differs only in the data types of its arguments.
*
*@param ra the new right ascension
*@param dec the new declination
*/
void setFocus(double ra, double dec);
/**@short sets the focus point of the sky map, using its alt/az coordinates
*@param alt the new altitude
*@param az the new azimuth
*/
void setFocusAltAz( const dms &alt, const dms & az);
/**@short sets the central focus point of the sky map, using alt/az coordinates
*
*@note This function behaves essentially like the above function.
*It differs only in the data types of its arguments.
*
*@param alt the new altitude
*@param az the new azimuth
*/
void setFocusAltAz(double alt, double az);
/**@short sets the destination point of the sky map.
*@note setDestination() emits the destinationChanged() SIGNAL,
*which triggers the TQT_SLOT function SkyMap::slewFocus(). This
*function iteratively steps the Focus point toward Destination,
*repainting the sky at each step (if Options::useAnimatedSlewing()==true).
*@param f a pointer to the SkyPoint the map should slew to
*/
void setDestination( SkyPoint *f );
/**@short sets the destination point of the skymap, using ra/dec coordinates.
*
*@note This function behaves essentially like the above function.
*It differs only in the data types of its arguments.
*
*@param ra the new right ascension
*@param dec the new declination
*/
void setDestination( const dms &ra, const dms &dec );
/**@short sets the destination point of the sky map, using ra/dec coordinates
*
*@note This function behaves essentially like the above function.
*It differs only in the data types of its arguments.
*
*@param ra the new right ascension
*@param dec the new declination
*/
void setDestination(double ra, double dec);
/**@short sets the destination point of the sky map, using its alt/az coordinates.
*@param alt the new altitude
*@param az the new azimuth
*/
void setDestinationAltAz( const dms &alt, const dms & az);
/**@short sets the destination point of the sky map, using its alt/az coordinates.
*
*@note This function behaves essentially like the above function.
*It differs only in the data types of its arguments.
*
*@param alt the new altitude
*@param az the new azimuth
*/
void setDestinationAltAz(double alt, double az);
/**@short set the previous central focus point of the sky map.
*@param f a pointer to the SkyPoint the map was centered on
*/
void setOldFocus( SkyPoint *f ) { OldFocus.set( f->ra(), f->dec() ); }
/**@short set the FocusPoint; the position that is to be the next Destination.
*@param f a pointer to the FocusPoint SkyPoint.
*/
void setFocusPoint( SkyPoint *f ) { if ( f ) FocusPoint.set( f->ra(), f->dec() ); }
/**@short Retrieve the ClickedPoint position.
*
*When the user clicks on a point in the sky map, the sky coordinates of the mouse
*cursor are stored in the private member ClickedPoint. This function retrieves
*a pointer to ClickedPoint.
*@return a pointer to ClickedPoint, the sky coordinates where the user clicked.
*/
SkyPoint* clickedPoint() { return &ClickedPoint; }
/**@short Set the ClickedPoint to the skypoint given as an argument.
*@param f pointer to the new ClickedPoint.
*/
void setClickedPoint( SkyPoint *f ) { ClickedPoint.set( f->ra(), f->dec() ); }
/**@short Retrieve the PreviousClickedPoint position.
*@return a pointer to PreviousClickedPoint, the sky coordinates of the
*penultimate mouse click.
*/
SkyPoint* previousClickedPoint() { return &PreviousClickedPoint; }
/**Sets the PreviousClickedPoint to the skypoint given as an argument.
*@param f pointer to the new PreviousClickedPoint.
*/
void setPreviousClickedPoint( SkyPoint *f ) { PreviousClickedPoint.set( f->ra(), f->dec() ); }
/**@short Retrieve a pointer to MousePoint, the sky coordinates of the mouse cursor.
*
*When the user moves the mouse in the sky map, the sky coordinates of the mouse
*cursor are continually stored in MousePoint by the function mouseMoveEvent().
*@return a pointer to MousePoint, the current sky coordinates of the mouse cursor.
*/
SkyPoint* mousePoint() { return &MousePoint; }
/**@short Set the MousePoint to the skypoint given as an argument.
*@note In this function, the argument is a SkyPoint, not a pointer to a SkyPoint.
*This is because setMousePoint always uses the function dXdYToRaDec() for the
*argument, and this function returns by value.
*@param f the new MousePoint (typically the output of dXdYToRaDec()).
*/
void setMousePoint( SkyPoint f ) { MousePoint.set( f.ra(), f.dec() ); }
/**@short Attempt to find a named object near the SkyPoint argument.
*
*There is a object-type preference order for selecting among nearby objects:
*objects of a less-preferred type will be selected only if they are twice as close
*to the SkyPoint as the nearest object of a more-preferred type. The order (from
*most to least preferred) is: Solar System, custom object, Messier,
*NGC, IC, stars. If no named object was found within the zoom-dependent maximum
*search radius of about 4 pixels, then the function returns a NULL pointer.
*
*@note This code used to be in mousePressEvent(), but now we need it in
*slotTransientLabel() and other parts of the code as well.
*@param p pointer to the skypoint around which to search for an object.
*@return a pointer to the nearest named object to point p, or NULL if
*no object was found.
*/
SkyObject* objectNearest( SkyPoint *p );
/**@short Retrieve the object nearest to a mouse click event.
*
*If the user clicks on the sky map, a pointer to the nearest SkyObject is stored in
*the private member ClickedObject. This function returns the ClickedObject pointer,
*or NULL if there is no CLickedObject.
*@return a pointer to the object nearest to a user mouse click.
*/
SkyObject* clickedObject( void ) const { return ClickedObject; }
/**@short Set the ClickedObject pointer to the argument.
*@param o pointer to the SkyObject to be assigned as the ClickedObject
*/
void setClickedObject( SkyObject *o ) { ClickedObject = o; }
/**@short Retrieve the object which is centered in the sky map.
*
*If the user centers the sky map on an object (by double-clicking or using the
*Find Object dialog), a pointer to the "focused" object is stored in
*the private member FocusObject. This function returns a pointer to the
*FocusObject, or NULL if there is not FocusObject.
*@return a pointer to the object at the center of the sky map.
*/
SkyObject* focusObject( void ) const { return FocusObject; }
/**@short Set the FocusObject pointer to the argument.
*@param o pointer to the SkyObject to be assigned as the FocusObject
*/
void setFocusObject( SkyObject *o );
/**@short Retrieve the object nearest to the point at which the mouse has hovered.
*
*When the mouse hovers near an object, it is set as the TransientObject (so named
*because a transient name label will be attached to it). This function returns
*a pointer to the current TransientObject, or NULL if no TransientObject is set.
*@return pointer to the SkyObject nearest to the mouse hover position.
*@see SkyMap::slotTransientLabel()
*/
SkyObject* transientObject( void ) const { return TransientObject; }
/**@short Set the TransientObject pointer to the argument.
*@param o pointer to the SkyObject to be assigned as the TransientObject.
*/
void setTransientObject( SkyObject *o ) { TransientObject = o; }
/**@return the current setting of the color mode for stars (0=real colors,
*1=solid red, 2=solid white or 3=solid black).
*/
int starColorMode( void ) const { return starpix->mode(); }
/**@short Set the color mode for stars (0=real colors, 1=solid red, 2=solid
*white or 3=solid black).
*/
void setStarColorMode( int mode ) { starpix->setColorMode( mode ); }
/**@short Retrieve the color-intensity value for stars.
*
*When using the "realistic colors" mode for stars, stars are rendered as
*white circles with a colored border. The "color intensity" setting modulates
*the relative thickness of this colored border, so it effectively adjusts
*the color-saturation level for star images.
*@return the current setting of the color intensity setting for stars.
*/
int starColorIntensity( void ) const { return starpix->intensity(); }
/**@short Sets the color-intensity value for stars.
*
*When using the "realistic colors" mode for stars, stars are rendered as
*white circles with a colored border. The "color intensity" setting modulates
*the relative thickness of this colored border, so it effectively adjusts
*the color-saturation level for star images.
*/
void setStarColorIntensity( int value ) { starpix->setIntensity( value ); }
/**@short set up variables for the checkVisibility function.
*
*checkVisibility() uses some variables to assist it in determining whether points are
*on-screen or not. The values of these variables do not depend on which object is being tested,
*so we save a lot of time by bringing the code which sets their values outside of checkVisibility()
*(which must be run for each and every SkyPoint). setMapGeometry() is called once in paintEvent().
*The variables set by setMapGeometry are:
*@li isPoleVisible TRUE if a coordinate Pole is on-screen
*@li XMax the horizontal center-to-edge angular distance
*@li guideXMax a version of XMax used for guide lines (same as XMax at low zoom; 2x XMAX otherwise)
*@li guideFOV similar to guideXMax, but for the vertical direction.
*@see SkyMap::checkVisibility()
*@see SkyMap::paintEvent()
*/
void setMapGeometry( void );
/**@short Call keyPressEvent, as if the key given as an argument had been pressed. */
void invokeKey( int key );
/**@return true if the angular distance measuring mode is on
*/
bool isAngleMode() const {return angularDistanceMode;}
/**@short update the geometry of the angle ruler
*/
void updateAngleRuler();
/**@return true if the object currently has a user label attached.
*@note this function only checks for a label explicitly added to the object
*with the right-click popup menu; other kinds of labels are not detected by
*this function.
*@param o pointer to the sky object to be tested for a User label.
*/
bool isObjectLabeled( SkyObject *o );
/**@short Convenience function for shutting off tracking mode. Just calls KStars::slotTrack().
*/
void stopTracking();
/**@short Draw the current Sky map to a pixmap which is to be printed or exported to a file.
*
*Each of the draw functions is called, with a value for the Scale parameter computed to fit the
*geometry of the TQPaintDevice.
*@param pd pointer to the TQPaintDevice on which to draw.
*@see KStars::slotExportImage()
*@see KStars::slotPrint()
*/
void exportSkyImage( const TQPaintDevice *pd );
public slots:
/**@short This overloaded function is used internally to resize the Sky pixmap to match the window size.
*/
virtual void setGeometry( int x, int y, int w, int h );
/**@short This overloaded function is used internally to resize the Sky pixmap to match the window size.
*
*This function behaves essentially like the above function. It differs only in the data types *of its arguments.
*/
virtual void setGeometry( const TQRect &r );
/**Recalculates the positions of objects in the sky, and then repaints the sky map.
*If the positions don't need to be recalculated, use update() instead of forceUpdate().
*This saves a lot of CPU time.
*@param now if true, paintEvent() is run immediately. Otherwise, it is added to the event queue
*/
void forceUpdate( bool now=false );
/**@short Convenience function; simply calls forceUpdate(true).
*@see forceUpdate()
*/
void forceUpdateNow() { forceUpdate( true ); }
/**Estimate the effect of atmospheric refraction on object positions. Refraction
*affects only the Altitude angle of objects. Also, the correction should not be applied
*to the horizon, which is not beyond the atmosphere.
*
*To estimate refraction, we use a simple analytic equation. To save time, we store
*values of the correction for 0.5-degree Altitude intervals. Individual objects are then
*simply assigned the nearest stored value. The precaclulated values are stored in the
*RefractCorr1 and RefractCorr2 arrays, and these are initialized in the SkyMap constructor.
*
*There are two cases: the true altitude is known, and the apparent altitude is needed;
*or the apparent altitude is known and the true altitude is needed.
*@param alt The input altitude
*@param findApparent if TRUE, then alt is the true altitude, and we'll find the apparent alt.
*@return the corrected altitude, as a dms object.
*/
dms refract( const dms *alt, bool findApparent );
/**Step the Focus point toward the Destination point. Do this iteratively, redrawing the Sky
*Map after each step, until the Focus point is within 1 step of the Destination point.
*For the final step, snap directly to Destination, and redraw the map.
*/
void slewFocus( void );
/**@short Center the display at the point ClickedPoint.
*
*The essential part of the function is to simply set the Destination point, which will emit
*the destinationChanged() SIGNAL, which triggers the slewFocus() SLOT. Additionally, this
*function performs some bookkeeping tasks, such updating whether we are tracking the new
*object/position, adding a Planet Trail if required, etc.
*
*@see destinationChanged()
*@see slewFocus()
*/
void slotCenter( void );
/**@short Popup menu function: Display 1st-Generation DSS image with the Image Viewer.
*@note the URL is generated using the coordinates of ClickedPoint.
*/
void slotDSS( void );
/**@short Popup menu function: Display 2nd-Generation DSS image with the Image Viewer.
*@note the URL is generated using the coordinates of ClickedPoint.
*/
void slotDSS2( void );
/**@short Popup menu function: Show webpage about ClickedObject
*(only available for some objects).
*@param id the popup-menu ID entry of the selected information page
*/
void slotInfo( int id );
/**@short Popup menu function: Show image of ClickedObject
*(only available for some objects).
*@param id the popup-menu ID entry of the selected image
*/
void slotImage( int id );
/**@short Popup menu function: Show the Detailed Information window for ClickedObject.
*/
void slotDetail( void );
/**Add ClickedObject to KStarsData::ObjLabelList, which stores pointers to SkyObjects which
*have User Labels attached.
*/
void slotAddObjectLabel( void );
/**Remove ClickedObject from KStarsData::ObjLabelList, which stores pointers to SkyObjects which
*have User Labels attached.
*/
void slotRemoveObjectLabel( void );
/**@short Add a Planet Trail to ClickedObject.
*@note Trails are added simply by calling KSPlanetBase::addToTrail() to add the first point.
*as long as the trail is not empty, new points will be automatically appended to it.
*@note if ClickedObject is not a Solar System body, this function does nothing.
*@see KSPlanetBase::addToTrail()
*/
void slotAddPlanetTrail( void );
/**@short Remove the PlanetTrail from ClickedObject.
*@note The Trail is removed by simply calling KSPlanetBase::clearTrail(). As long as
*the trail is empty, no new points will be automatically appended.
*@see KSPlanetBase::clearTrail()
*/
void slotRemovePlanetTrail( void );
/**Popup menu function: Add a custom Image or Information URL.
*Opens the AddLinkDialog window.
*/
void addLink( void );
/**Checks whether the timestep exceeds a threshold value. If so, sets
*ClockSlewing=true and sets the SimClock to ManualMode.
*/
void slotClockSlewing();
/**Enables the angular distance measuring mode. It saves the first
*position of the ruler in a SkyPoint. It makes difference between
*having clicked on the skymap and not having done so */
void slotBeginAngularDistance(void);
/**Computes the angular distance, prints the result in the status
*bar and disables the angular distance measuring mode
*If the user has clicked on the map the status bar shows the
*name of the clicked object plus the angular distance. If
*the user did not clicked on the map, just pressed ], only
*the angular distance is printed */
void slotEndAngularDistance(void);
/**Disables the angular distance measuring mode. Nothing is printed
*in the status bar */
void slotCancelAngularDistance(void);
signals:
/**Emitted by setDestination(), and connected to slewFocus(). Whenever the Destination
*point is changed, slewFocus() will iteratively step the Focus toward Destination
*until it is reached.
*@see SkyMap::setDestination()
*@see SkyMap::slewFocus()
*/
void destinationChanged();
/**Emitted by SkyMap::addLink(). This Signal is used to inform the Details Dialog
*that it needs to update its lists of URL links.
*/
void linkAdded();
protected:
/**Draw the Sky, and all objects in it. */
virtual void paintEvent( TQPaintEvent *e );
/**Process keystrokes:
*@li arrow keys Slew the map
*@li +/- keys Zoom in and out
*@li N/E/S/W keys Go to the cardinal points on the Horizon
*@li Z Go to the Zenith
*@li <i>Space</i> Toggle betweenQt::Horizontal and Equatorial coordinate systems
*@li 0-9 Go to a major Solar System body (0=Sun; 1-9 are the major planets, except 3=Moon)
*@li [ Place starting point for measuring an angular distance
*@li ] End point for Angular Distance; display measurement.
*@li <i>Escape</i> Cancel Angular measurement
*@li ,/< Step backward one time step
*@li ./> Step forward one time step
*/
virtual void keyPressEvent( TQKeyEvent *e );
/**When keyRelease is triggered, just set the "slewing" flag to false,
*and update the display (to draw objects that are hidden when slewing==true). */
virtual void keyReleaseEvent( TQKeyEvent *e );
/**Determine RA, Dec coordinates of clicked location. Find the SkyObject
*which is nearest to the clicked location.
*
*If left-clicked: Set set mouseButtonDown==true, slewing==true; display
*nearest object name in status bar.
*If right-clicked: display popup menu appropriate for nearest object.
*/
virtual void mousePressEvent( TQMouseEvent *e );
/**set mouseButtonDown==false, slewing==false */
virtual void mouseReleaseEvent( TQMouseEvent *e );
/**Center SkyMap at double-clicked location */
virtual void mouseDoubleClickEvent( TQMouseEvent *e );
/**This function does several different things depending on the state of the program:
*@li If Angle-measurement mode is active, update the end-ruler point to the mouse cursor,
*and continue this function.
*@li If we are dragging an InfoBox, simply redraw the screen and return.
*@li If we are defining a ZoomBox, update the ZoomBox rectangle, redraw the screen,
*and return.
*@li If dragging the mouse in the map, update focus such that RA, Dec under the mouse
*cursor remains constant.
*@li If just moving the mouse, simply update the curso coordinates in the status bar.
*/
virtual void mouseMoveEvent( TQMouseEvent *e );
/**Zoom in and out with the mouse wheel. */
virtual void wheelEvent( TQWheelEvent *e );
/**If the skymap will be resized, the sky must be new computed. So this
*function calls explicitly new computing of the skymap.
*It also repositions the InfoBoxes, if they are anchored to a window edge.
*/
virtual void resizeEvent( TQResizeEvent * );
private slots:
/**Gradually fade the Transient Hover Label into the background sky color, and
*redraw the screen after each color change. Once it has faded fully, set the
*TransientObject pointer to NULL to remove the label.
*/
void slotTransientTimeout();
/**@short attach transient label to object nearest the mouse cursor.
*This slot is connected to the timeout() signal of the HoverTimer, which is restarted
*in every mouseMoveEvent(). So this slot is executed only if the mouse does not move for
*HOVER_INTERVAL msec. It points TransientObject at the SkyObject nearest the
*mouse cursor, and the TransientObject is subsequently labeled in paintEvent().
*Note that when TransientObject is not NULL, the next mouseMoveEvent() calls
*fadeTransientLabel(), which fades the label color and then sets TransientLabel to NULL.
*@sa mouseMoveEvent(), paintEvent(), slotTransientTimeout(), fadeTransientLabel()
*/
void slotTransientLabel();
/**Set the shape of mouse cursor to a cross with 4 arrows. */
void setMouseMoveCursor();
private:
// Drawing functions. Each takes a TQPainter reference and a scaling factor as arguments.
// The TQPainter is usually the Sky pixmap, but it can also be the Export-to-Image pixmap, or the
// Printer device. The scaling factors are 1.0 by default (for screen images). The scale factor
// is used to resize the image to fit the page when printing or exporting to a file.
/**@short Draw the Milky Way contour.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawMilkyWay( TQPainter& psky, double scale = 1.0 );
/**@short Draw the coordinate system grid lines.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawCoordinateGrid( TQPainter& psky, double scale = 1.0 );
/**@short Draw the Celestial Equator line.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawEquator( TQPainter& psky, double scale = 1.0 );
/**@short Draw the Ecliptic line.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawEcliptic( TQPainter& psky, double scale = 1.0 );
/**@short Draw the Horizon Line, the compass point labels, and the opaque ground.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawHorizon( TQPainter& psky, double scale = 1.0 );
/**@short Draw the Constellation Lines.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawConstellationLines( TQPainter& psky, double scale = 1.0 );
/**@short Draw the Constellation Boundaries.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawConstellationBoundaries( TQPainter& psky, double scale = 1.0 );
/**@short Draw the Constellation Names.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawConstellationNames( TQPainter& psky, double scale = 1.0 );
/**@short Draw the Stars.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawStars( TQPainter& psky, double scale = 1.0 );
/**@short Draw the Deep-Sky Objects.
*
*Calls drawDeepSkyCatalog() for each catalog (Messier/NGC/IC/Custom)
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*@see SkyMap::drawDeepSkyCatalog()
*/
void drawDeepSkyObjects( TQPainter& psky, double scale = 1.0 );
/**@short Draw a Deep-Sky Catalog.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param catalog List of pointers to the objects in a particular deep-sky catalog.
*@param color The color to be used when drawing the symbols for this catalog.
*@param drawObject if TRUE, the object symbols will be drawn
*@param drawImage if TRUE, the object images will be drawn
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawDeepSkyCatalog( TQPainter& psky, TQPtrList<DeepSkyObject>& catalog, TQColor& color, bool drawObject, bool drawImage, double scale = 1.0 );
/**@short Draw the Planet Trails.
*
*"Planet Trails" can be attached to any solar system body; they are lists of SkyPoints
*tracing the path of a body across the sky.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param ksp pointer to the solar-system bosy whose trail is to be drawn.
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawPlanetTrail( TQPainter& psky, KSPlanetBase *ksp, double scale = 1.0 );
/**@short Draw all solar system bodies: Sun, Moon, 8 planets, comets, asteroids.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param drawPlanets if FALSE, do nothing
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawSolarSystem( TQPainter& psky, bool drawPlanets, double scale = 1.0 );
/**@short Draw "User Labels". User labels are name labels attached to objects manually with
*the right-click popup menu. Also adds a label to the FocusObject if the Option UseAutoLabel
*is TRUE.
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*/
void drawAttachedLabels( TQPainter &psky, double scale = 1.0 );
/**@short Attach a name label to a SkyObject. This Function is called by the object-specific
*draw functions and also by drawAttachedLabels().
*@param psky reference to the TQPainter on which to draw (either the sky pixmap or printer device)
*@param obj pointer to the SkyObject which is to be labeled.
*@param x The screen X-coordinate for the label (in pixels; typically as found by SkyMap::getXY())
*@param y The screen Y-coordinate for the label (in pixels; typically as found by SkyMap::getXY())
*@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
*@see SkyMap::drawAttachedLabels()
*@see SkyMap::getXY()
*/
void drawNameLabel( TQPainter &psky, SkyObject *obj, int x, int y, double scale );
/**Draw a planet. This is an image if the planet image is loaded, the zoomlevel
*is high enough (but not so high that the image fills the screen), and the
*user has selected that planet images be shown. If one of these conditions
*is false, then a simple colored circle is drawn instead.
*@param psky reference to the TQPainter on which to draw
*@param p pointer to the KSPlanetBase to be drawn
*@param c the color of the circle to be used if not plotting an image of the planet
*@param zoommin the minimum zoomlevel for drawing the planet image
*@param resize_mult scale factor for angular size of planet. This is used only for Saturn,
*because its image includes the Rings, which are not included in its angular size measurement.
*(there's probably a better way to handle this)
*@param scale the scale factor used for printing the sky image.
*/
void drawPlanet(TQPainter &psky, KSPlanetBase *p, TQColor c,
double zoommin, int resize_mult = 1, double scale = 1.0 );
/**Draw the overlays on top of the sky map. These include the infoboxes,
*field-of-view indicator, telescope symbols, zoom box and any other
*user-interaction graphics.
*
*The overlays can be updated rapidly, without having to recompute the entire SkyMap.
*The stored Sky image is simply blitted onto the SkyMap widget, and then we call
*drawOverlays() to refresh the overlays.
*@param pm pointer to the Sky pixmap
*/
void drawOverlays( TQPixmap *pm );
/**Draw the Focus, Geo and Time InfoBoxes. This is called by drawOverlays().
*@param p reference to the TQPainter on which to draw (this should be the Sky pixmap).
*@note there is no scale factor because this is only used for drawing onto the screen, not printing.
*@see SkyMap::drawOverlays()
*/
void drawBoxes( TQPainter &p );
/**Draw symbols at the position of each Telescope currently being controlled by KStars.
*@note The shape of the Telescope symbol is currently a hard-coded bullseye.
*@note there is no scale factor because this is only used for drawing onto the screen, not printing.
*@param psky reference to the TQPainter on which to draw (this should be the Sky pixmap).
*/
void drawTelescopeSymbols(TQPainter &psky);
/**@short Draw symbols for objects in the observing list.
*@param psky reference to the TQPainter on which to draw (this should be the sky pixmap)
*@note there is no scale factor because this is only used for drawing onto the screen, not printing.
*/
void drawObservingList( TQPainter &psky, double scale = 1.0 );
/**Draw a dotted-line rectangle which traces the potential new field-of-view in ZoomBox mode.
*@param psky reference to the TQPainter on which to draw (this should be the Sky pixmap).
*@note there is no scale factor because this is only used for drawing onto the screen, not printing.
*/
void drawZoomBox( TQPainter &psky);
/**Draw the current TransientLabel. TransientLabels are triggered when the mouse
*hovers on an object.
*@param psky reference to the TQPainter on which to draw (this should be the Sky pixmap).
*@note there is no scale factor because this is only used for drawing onto the screen, not printing.
*@sa SkyMap::slotTransientLabel(), SkyMap::slotTransientTimeout()
*/
void drawTransientLabel( TQPainter &psky );
/**Draw a dashed line from the Angular-Ruler start point to the current mouse cursor,
*when in Angular-Ruler mode.
*@param psky reference to the TQPainter on which to draw (this should be the Sky pixmap).
*@note there is no scale factor because this is only used for drawing onto the screen, not printing.
*/
void drawAngleRuler( TQPainter &psky );
/**Given the coordinates of the SkyPoint argument, determine the
*pixel coordinates in the SkyMap.
*@return TQPoint containing screen pixel x, y coordinates of SkyPoint.
*@param o pointer to the SkyPoint for which to calculate x, y coordinates.
*@param Horiz if TRUE, use Alt/Az coordinates.
*@param doRefraction if TRUE, correct for atmospheric refraction
*@param scale scaling factor (unused?)
*/
TQPoint getXY( SkyPoint *o, bool Horiz, bool doRefraction=true, double scale = 1.0 );
/**Determine RA, Dec coordinates of the pixel at (dx, dy), which are the
*screen pixel coordinate offsets from the center of the Sky pixmap.
*@param dx horizontal pixel offset from center of SkyMap.
*@param dy vertical pixel offset from center of SkyMap.
*@param Horiz if TRUE, the SkyMap is displayed using theQt::Horizontal coordinate system
*@param LSTh pointer to the local sidereal time, as a dms object.
*@param lat pointer to the current geographic laitude, as a dms object
*@param doRefraction if TRUE, correct for atmospheric refraction
*/
SkyPoint dXdYToRaDec( double dx, double dy, bool Horiz, dms *LST, const dms *lat, bool doRefraction=true );
/**@return the angular field of view of the sky map, in degrees.
*@note it must use either the height or the width of the window to calculate the
*FOV angle. It chooses whichever is larger.
*/
float fov();
/**@short Determine if the skypoint p is likely to be visible in the display
*window.
*
*checkVisibility() is an optimization function. It determines whether an object
*appears within the bounds of the skymap window, and therefore should be drawn.
*The idea is to save time by skipping objects which are off-screen, so it is
*absolutely essential that checkVisibility() is significantly faster than
*the computations required to draw the object to the screen.
*
*The function first checks the difference between the Declination/Altitude
*coordinate of the Focus position, and that of the point p. If the absolute
*value of this difference is larger than fov, then the function returns FALSE.
*For most configurations of the sky map window, this simple check is enough to
*exclude a large number of objects.
*
*Next, it determines if one of the poles of the current Coordinate System
*(Equatorial orQt::Horizontal) is currently inside the sky map window. This is
*stored in the member variable 'bool SkyMap::isPoleVisible, and is set by the
*function SkyMap::setMapGeometry(), which is called by SkyMap::paintEvent().
*If a Pole is visible, then it will return TRUE immediately. The idea is that
*when a pole is on-screen it is computationally expensive to determine whether
*a particular position is on-screen or not: for many valid Dec/Alt values, *all*
*values of RA/Az will indeed be onscreen, but for other valid Dec/Alt values,
*only *most* RA/Az values are onscreen. It is cheaper to simply accept all
*"horizontal" RA/Az values, since we have already determined that they are
*on-screen in the "vertical" Dec/Alt coordinate.
*
*Finally, if no Pole is onscreen, it checks the difference between the Focus
*position's RA/Az coordinate and that of the point p. If the absolute value of
*this difference is larger than XMax, the function returns FALSE. Otherwise,
*it returns TRUE.
*@param p pointer to the skypoint to be checked.
*@param fov the vertical center-to-edge angle of the window, in degrees
*@param XMax the horizontal center-to-edge angle of the window, in degrees
*@return true if the point p was found to be inside the Sky map window.
*@see SkyMap::setMapGeometry()
*@see SkyMap::fov()
*/
bool checkVisibility( SkyPoint *p, float fov, double XMax );
/**@short Begin fading out the name label attached to TransientObject.
*
*mouseMoveEvent() will call fadeTransientLabel() when TransientObject is not a
*NULL pointer, and the TransientTimer is not already active. These conditions
*are met when the mouse did not move for HOVER_INTERVAL msec (triggering a
*TransientLabel), but the mouse has since been moved, thus ending the Hover event.
*This function merely starts the TransientTimer, whose timeout TQT_SIGNAL is
*connected to the slotTransientTimeout() SLOT, which handles the actual fading
*of the transient label, and eventually resets TransientObject to NULL.
*@sa SkyMap::slotTransientLabel(), SkyMap::slotTransientTimeout()
*/
void fadeTransientLabel() { TransientTimer.start( TransientTimeout ); }
/**Determine the on-screen position angle of a SkyObject. This is the sum
*of the object's sky position angle (w.r.t. North), and the position angle
*of "North" at the position of the object (w.r.t. the screen Y-axis).
*The latter is determined by constructing a test point with the same RA but
*a slightly increased Dec as the object, and calculating the angle w.r.t. the
*Y-axis of the line connecing the object to its test point.
*/
double findPA( SkyObject *o, int x, int y, double scale=1.0 );
/**@short Sets the shape of the default mouse cursor to a cross.
*/
void setDefaultMouseCursor();
/**@short Sets the shape of the mouse cursor to a magnifying glass.
*/
void setZoomMouseCursor();
/**Check if the current point on screen is a valid point on the sky. This is needed
*to avoid a crash of the program if the user clicks on a point outside the sky (the
*corners of the sky map at the lowest zoom level are the invalid points).
*@param dx the screen pixel X-coordinate, relative to the screen center
*@param dy the screen pixel Y-coordinate, relative to the screen center
*/
bool unusablePoint (double dx, double dy);
bool mouseButtonDown, midMouseButtonDown;
bool mouseMoveCursor; // true if mouseMoveEvent; needed by setMouseMoveCursor
bool slewing, clockSlewing;
bool computeSkymap; //if false only old pixmap will repainted with bitBlt(), this saves a lot of cpu usage
bool angularDistanceMode;
int idSolInfo, idMessHST, idMoonInfo, idMoonImages, idMessInfo, idNGCHST;
int scrollCount;
double Range;
double RefractCorr1[184], RefractCorr2[184];
double y0;
//data for checkVisibility
bool isPoleVisible;
int guidemax;
float guideFOV;
double XRange, Ymax;
double guideXRange;
TQString sURL;
KStars *ksw;
KStarsData *data;
KSPopupMenu *pmenu;
TQPixmap *sky, *sky2;
InfoBoxes *IBoxes;
SkyPoint Focus, OldFocus, ClickedPoint, FocusPoint, MousePoint, Destination, PreviousClickedPoint;
SkyObject *ClickedObject, *FocusObject, *TransientObject;
StarPixmap *starpix; // the pixmap of the stars
TQPointArray *pts; // needed in paintEvent() so it should not every event call reallocated (save time)
SkyPoint *sp; // see line above
TQPoint beginRulerPoint, endRulerPoint; // used in angle mode
TQRect ZoomRect; //The manual-focus circle.
//data for transient object labels
TQTimer TransientTimer, HoverTimer;
TQColor TransientColor;
unsigned int TransientTimeout;
};
#endif