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tdeedu/kstars/kstars/objectnamelist.cpp

225 lines
6.5 KiB

/***************************************************************************
objectnamelist.cpp - description
-------------------
begin : Mon Feb 18 2002
copyright : (C) 2002 by Thomas Kabelmann
email : tk78@gmx.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "objectnamelist.h"
#include "skyobjectname.h"
#include "skyobject.h"
#include "starobject.h"
#include <tqstring.h>
#include <kdebug.h>
ObjectNameList::ObjectNameList() {
amount = 0;
language = latin;
mode = allLists;
// delete just objects of local list
for (int i= 0; i< 27; i++) {
list[local][i].setAutoDelete(true);
unsorted[i] = false;
}
constellations.setAutoDelete(true);
}
ObjectNameList::~ObjectNameList(){
}
void ObjectNameList::setLanguage( Language lang ) {
language = lang;
}
void ObjectNameList::setLanguage( bool lang ) {
language = ( Language ) lang;
}
void ObjectNameList::setMode( Mode m ) {
mode = m;
}
void ObjectNameList::append( SkyObject *object, bool useLongName ) {
amount++;
// create name string and init with longname if forced by parameter else default name
TQString name = ( useLongName ) ? object->longname() : object->name();
//if star's name is it's genetive name, make sure we don't use the Greek charcter here
if ( object->type() == 0 && name == ((StarObject*)object)->gname() )
name = ((StarObject*)object)->gname( false );
// create string with translated name
TQString iName;
if ( object->type() == -1 ) { // constellation
iName = i18n( "Constellation name (optional)", name.local8Bit().data() );
}
else { // all other types
iName = i18n( name.local8Bit() );
}
// create SkyObjectName with translated name
SkyObjectName *soName = new SkyObjectName( iName, object );
// append in localized list
currentIndex = getIndex( name );
list[local] [currentIndex].append(soName);
// type == -1 -> constellation
if (object->type() == -1) {
// get latin name (default name)
iName = name;
// create new SkyObject with localized name
soName = new SkyObjectName(iName, object);
// to delete these objects store them in separate list
constellations.append(soName);
}
// append in latin list
currentIndex = getIndex(name);
list[latin][currentIndex].append(soName);
// set list unsorted
unsorted[currentIndex] = true;
}
SkyObjectName* ObjectNameList::first( const TQString &name ) {
sort();
SkyObjectName *soName = 0;
// set mode: string is empty set mode to all lists
name.isEmpty() ? setMode( allLists ) : setMode( oneList );
// start with first list in array
if ( mode == allLists ) {
currentIndex = 0;
} else {
// start with list which contains the first letter
currentIndex = getIndex( name );
}
soName = list[language][currentIndex].first();
//It's possible that there is no object that belongs to currentIndex
//If not, and mode==allLists, try the next index
while ( !soName && mode==allLists && currentIndex < 26 ) {
currentIndex++; // loop through the array
soName = list[language][currentIndex].first();
}
return soName;
}
SkyObjectName* ObjectNameList::next() {
SkyObjectName *soName = 0;
// get next SkyObjectName object
soName = list[ language ] [ currentIndex ].next();
// if all lists must checked and SkyObjectName is NULL
// check next available list in array and set to first element in list
// if currentIndex == 26 -> last index is reached
if ( mode==allLists && soName==0 && currentIndex<26 ) {
do {
currentIndex++; // loop through the array
soName = list[ language ] [ currentIndex ].first();
} while ( currentIndex<26 && soName==0 ); // break if currentIndex == 27 or soName is found
}
return soName;
}
int ObjectNameList::getIndex( const TQString &name ) {
// default index is 0 if object name starts with a number
int index = 0;
// if object name starts with a letter, so get index number between 1 and 26
if ( !name.isEmpty() ) {
TQChar firstLetter = name[0];
if ( firstLetter ) {
if ( firstLetter.isLetter() ) {
const unsigned char letter = (unsigned char) firstLetter.lower();
index = letter % 96; // a == 97 in ASCII code => 97 % 96 = 1
}
/**
*Avoid invalid index due to non ASCII letters like "<22> etc. Add your own letters to put them in
*the right list (due to %96 index can't never get smaller than 0).
*/
if (index > 26) {
switch (index) {
case 41 : index = 5; break; // <20>= e
case 54 : index = 15; break; // <20>= o
default : index = 0; // all other letters
}
kdDebug() << k_funcinfo << "Object: " << name << " starts with non ASCII letter. Put it in list #" << index << endl;
}
}
}
return index;
}
void ObjectNameList::sort() {
for (int i=0; i<27; ++i) {
if (unsorted[i] == true) {
unsorted[i] = false;
list[latin][i].sort();
list[local][i].sort();
}
}
}
void ObjectNameList::remove ( const TQString &name ) {
setMode(oneList);
int index = getIndex(name);
SortedList <SkyObjectName> *l = &(list[language][index]);
SkyObjectName *son = find( name );
if ( son ) l->remove( son );
}
SkyObjectName* ObjectNameList::find(const TQString &name) {
sort();
if (name.isNull()) return 0;
// find works only in one list and not in all lists
setMode(oneList);
// items are stored translated (JH: Why? this whole class is confusing...)
TQString translatedName = i18n(name.utf8());
int index = getIndex(name);
// first item
int lower = 0;
SortedList <SkyObjectName> *l = &(list[language][index]);
// last item
int upper = l->count() - 1;
// break if list is empty
if (upper == -1) return 0;
int next;
// it's the "binary search" algorithm
SkyObjectName *o;
while (upper >= lower) {
next = (lower + upper) / 2;
o = l->at(next);
if (translatedName == o->text()) { return o; }
if (translatedName < o->text())
upper = next - 1;
else
lower = next + 1;
}
return 0;
}