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/*
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Copyright (C) 1999-2001 Jens Hoefkens
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jens@hoefkens.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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$Id$
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*/
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#include "kbginvite.h"
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#include "kbginvite.moc"
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#include <tqlabel.h>
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#include <tqlayout.h>
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#include <tqframe.h>
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#include <tqspinbox.h>
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#include <tqstring.h>
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#include <tdelocale.h>
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#include <klineedit.h>
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#include <kpushbutton.h>
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#include <kstdguiitem.h>
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class KBgInvitePrivate {
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public:
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KLineEdit *mLe;
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TQSpinBox *mSb;
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TQPushButton *mInvite, *mResume, *mUnlimited, *mCancel, *mClose;
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};
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/*
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* Constructor is quite simple - most positioning is left to
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* the toolkit.
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*/
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KBgInvite::KBgInvite(const char *name)
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: KDialog(0, name, false)
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{
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setCaption(i18n("Invite Players"));
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d = new KBgInvitePrivate();
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TQLabel *info = new TQLabel(this);
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d->mLe = new KLineEdit(this, "invitation dialog");
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d->mSb = new TQSpinBox(1, 999, 1, this, "spin box");
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d->mInvite = new TQPushButton(i18n("&Invite"), this);
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d->mResume = new TQPushButton(i18n("&Resume"), this);
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d->mUnlimited = new TQPushButton(i18n("&Unlimited"), this);
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d->mClose = new KPushButton(KStdGuiItem::close(), this);
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d->mCancel = new KPushButton(KStdGuiItem::clear(), this);
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info->setText(i18n("Type the name of the player you want to invite in the first entry\n"
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"field and select the desired match length in the spin box."));
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TQFrame *hLine = new TQFrame(this);
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hLine->setFrameStyle(TQFrame::Sunken|TQFrame::HLine);
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/*
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* Set up layouts
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*/
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TQBoxLayout *vbox = new TQVBoxLayout(this);
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TQBoxLayout *hbox_1 = new TQHBoxLayout(vbox);
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TQBoxLayout *hbox_2 = new TQHBoxLayout(vbox);
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TQBoxLayout *hbox_3 = new TQHBoxLayout(vbox);
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TQBoxLayout *hbox_4 = new TQHBoxLayout(vbox);
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TQBoxLayout *hbox_5 = new TQHBoxLayout(vbox);
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hbox_1->addWidget(info);
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hbox_2->addWidget(d->mLe);
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hbox_2->addWidget(d->mSb);
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hbox_3->addWidget(hLine);
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hbox_4->addWidget(d->mInvite);
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hbox_4->addWidget(d->mResume);
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hbox_4->addWidget(d->mUnlimited);
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hbox_5->addWidget(d->mClose);
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hbox_5->addWidget(d->mCancel);
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/*
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* Adjust widget sizes and resize the dialog
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*/
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KDialog::resizeLayout(this, marginHint(), spacingHint());
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setMinimumSize(childrenRect().size());
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vbox->activate();
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resize(minimumSize());
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/*
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* Set focus and default buttons
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*/
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d->mInvite->setDefault(true);
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d->mInvite->setAutoDefault(true);
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d->mLe->setFocus();
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/*
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* Connect the buttons
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*/
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connect(d->mUnlimited, TQ_SIGNAL(clicked()), TQ_SLOT(unlimitedClicked()));
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connect(d->mResume, TQ_SIGNAL(clicked()), TQ_SLOT(resumeClicked()));
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connect(d->mInvite, TQ_SIGNAL(clicked()), TQ_SLOT(inviteClicked()));
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connect(d->mClose, TQ_SIGNAL(clicked()), TQ_SLOT(hide()));
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connect(d->mCancel, TQ_SIGNAL(clicked()), TQ_SLOT(cancelClicked()));
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}
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/*
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* Destructor
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*/
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KBgInvite::~KBgInvite()
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{
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delete d;
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}
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/*
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* After hiding, we tell our creator that we are ready to die.
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*/
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void KBgInvite::hide()
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{
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emit dialogDone();
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}
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/*
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* Set player name
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*/
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void KBgInvite::setPlayer(const TQString &player)
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{
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d->mLe->setText(player);
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}
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/*
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* Invitation with number
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*/
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void KBgInvite::inviteClicked()
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{
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TQString tmp;
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emit inviteCommand(TQString("invite ") + d->mLe->text() + " " + tmp.setNum(d->mSb->value()));
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}
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/*
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* Invitation for unlimited match
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*/
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void KBgInvite::unlimitedClicked()
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{
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emit inviteCommand(TQString("invite ") + d->mLe->text() + " unlimited");
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}
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/*
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* Resume a game
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*/
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void KBgInvite::resumeClicked()
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{
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emit inviteCommand(TQString("invite ") + d->mLe->text());
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}
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/*
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* Slot for Cancel. clear everything to default.
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*/
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void KBgInvite::cancelClicked()
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{
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d->mSb->setValue(1);
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d->mLe->clear();
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}
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// EOF
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