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/* This file is part of the TDE libraries
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Copyright (C) 1996 Martynas Kunigelis
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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/*****************************************************************************
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* *
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* KGameProgress -- progress indicator widget for TDE by Martynas Kunigelis *
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* *
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*****************************************************************************/
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#ifndef _KPROGRES_H
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#define _KPROGRES_H "$Id$"
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#include <tqframe.h>
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#include <tqrangecontrol.h>
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#include <tdemacros.h>
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/**
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* @short A progress indicator widget.
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*
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* KGameProgress is derived from TQFrame and TQRangeControl, so
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* you can use all the methods from those classes. The only difference
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* is that setValue() is now made a slot, so you can connect
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* stuff to it.
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*
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* None of the constructors take line step and page step as arguments,
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* so by default they're set to 1 and 10 respectively.
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*
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* The Blocked style ignores the textEnabled() setting and displays
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* no text, since it looks truly ugly (and for other reasons). Signal
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* percentageChanged() is emitted whenever the value changes so you
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* can set up a different widget to display the current percentage complete
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* and connect the signal to it.
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*
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* @author Martynas Kunigelis
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* @version $Id$
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*/
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class TDE_EXPORT KGameProgress : public TQFrame, public TQRangeControl
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{
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TQ_OBJECT
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TQ_ENUMS( BarStyle )
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TQ_PROPERTY( int value READ value WRITE setValue)
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TQ_PROPERTY( BarStyle barStyle READ barStyle WRITE setBarStyle )
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TQ_PROPERTY( TQColor barColor READ barColor WRITE setBarColor )
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TQ_PROPERTY( TQPixmap barPixmap READ barPixmap WRITE setBarPixmap )
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TQ_PROPERTY( Orientation orientation READ orientation WRITE setOrientation )
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TQ_PROPERTY( bool textEnabled READ textEnabled WRITE setTextEnabled )
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public:
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/**
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* Possible values for bar style.
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*
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* @p Solid means one continuous progress bar, @p Blocked means a
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* progress bar made up of several blocks.
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*/
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enum BarStyle { Solid, Blocked };
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/**
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* Construct a horizontal progress bar.
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*/
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KGameProgress(TQWidget *parent=0, const char *name=0);
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/**
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* Construct a progress bar with orientation @p orient.
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*/
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KGameProgress(Orientation orient, TQWidget *parent=0, const char *name=0);
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/**
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* Construct a progress bar with minimum, maximum and initial values.
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*/
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KGameProgress(int minValue, int maxValue, int value, Orientation,
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TQWidget *parent=0, const char *name=0);
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/**
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* Destruct the progress bar.
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*/
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~KGameProgress();
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/**
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* Set the progress bar style.
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*
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* Allowed values are @p Solid and @p Blocked.
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*/
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void setBarStyle(BarStyle style);
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/**
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* Set the color of the progress bar.
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*/
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void setBarColor(const TQColor &);
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/**
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* Set a pixmap to be shown in the progress bar.
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*/
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void setBarPixmap(const TQPixmap &);
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/**
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* Set the orientation of the progress bar.
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*
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* Allowed values are @p TQt::Horizontal and @p TQt::Vertical.
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*/
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void setOrientation(Orientation);
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/**
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* If this is set to @p true, the progress text will be displayed.
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*
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*/
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void setTextEnabled(bool);
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/**
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* Retrieve the bar style.
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*
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* @see setBarStyle()
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*/
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BarStyle barStyle() const;
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/**
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* Retrieve the bar color.
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* @see setBarColor()
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*/
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const TQColor &barColor() const;
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/**
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* Retrieve the bar pixmap.
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*
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* @see setBarPixmap()
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*/
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const TQPixmap *barPixmap() const;
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/**
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* Retrive the current status
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*
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* @see setValue()
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*/
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int value() const { return TQRangeControl::value(); }
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/**
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* Retrive the orientation of the progress bar.
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*
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* @see setOrientation()
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*/
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Orientation orientation() const;
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/**
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* Returns @p true if progress text will be displayed,
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* @p false otherwise.
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*
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* @see setFormat()
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*/
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bool textEnabled() const;
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/**
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*/
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virtual TQSize sizeHint() const;
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/**
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*/
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virtual TQSize minimumSizeHint() const;
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/**
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*/
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virtual TQSizePolicy sizePolicy() const;
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/**
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* Retrieve the current format for printing status text.
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* @see setFormat()
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*/
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TQString format() const;
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public slots:
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/**
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* Set the format of the text to use to display status.
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*
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* The default format is "%p%" (which looks like "42%".)
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*
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* @param format %p is replaced by percentage done, %v is replaced by actual
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* value, %m is replaced by the maximum value.
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*/
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void setFormat(const TQString & format);
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/**
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* Set the current value of the progress bar to @p value.
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*
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* This must be a number in the range 0..100.
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*/
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void setValue(int value);
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/**
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* Advance the progress bar by @p prog.
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*
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* This method is
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* provided for convenience and is equivalent with
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* setValue(value()+prog).
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*/
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void advance(int prog);
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signals:
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/**
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* Emitted when the state of the progress bar changes.
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*/
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void percentageChanged(int);
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protected:
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/**
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*/
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void valueChange();
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/**
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*/
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void rangeChange();
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/**
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*/
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void styleChange( TQStyle& );
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/**
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*/
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void paletteChange( const TQPalette & );
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/**
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*/
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void drawContents( TQPainter * );
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private slots:
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void paletteChange();
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private:
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TQPixmap *bar_pixmap;
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bool use_supplied_bar_color;
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TQColor bar_color;
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TQColor bar_text_color;
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TQColor text_color;
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TQRect fr;
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BarStyle bar_style;
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Orientation orient;
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bool text_enabled;
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TQString format_;
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void initialize();
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int recalcValue(int);
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void drawText(TQPainter *);
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void adjustStyle();
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class KGameProgressPrivate;
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KGameProgressPrivate *d;
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};
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#endif
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