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<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&ktron;">
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<!ENTITY package "tdegames">
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<!ENTITY % addindex "IGNORE">
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<!ENTITY % English "INCLUDE">
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]>
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<book lang="&language;">
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<bookinfo>
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<title>The &ktron; Handbook</title>
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<authorgroup>
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<author>
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<firstname>Fabian</firstname>
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<surname>Dal Santo</surname>
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<affiliation>
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<address>&Fabian.DalSanto.mail;</address>
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</affiliation>
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</author>
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<othercredit role="developer">
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<firstname>Matthias</firstname>
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<surname>Kiefer</surname>
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<affiliation>
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<address>&Matthias.Kiefer.mail;</address>
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</affiliation>
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<contrib>Developer</contrib>
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</othercredit>
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<othercredit role="reviewer">
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<firstname>Lauri</firstname>
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<surname>Watts</surname>
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<affiliation>
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<address>&Lauri.Watts.mail;</address>
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</affiliation>
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<contrib>Reviewer</contrib>
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</othercredit>
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<!-- TRANS:ROLES_OF_TRANSLATORS-->
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</authorgroup>
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<copyright>
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<year>1999</year>
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<year>2000</year>
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<holder>&Matthias.Kiefer;</holder>
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</copyright>
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<copyright>
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<year>2001</year>
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<holder>&Fabian.Dal.Santo;</holder>
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</copyright>
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<legalnotice>&FDLNotice;</legalnotice>
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<date>2005-12-16</date>
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<releaseinfo>1.1</releaseinfo>
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<abstract>
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<para>
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&ktron; is a simple <quote>Tron</quote> clone for &tde;, which you can
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play alone or against a friend.
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</para>
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</abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>tdegames</keyword>
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<keyword>KTron</keyword>
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<keyword>game</keyword>
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<keyword>tron</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="introduction">
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<title>Introduction</title>
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<para>
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&ktron; is a simple Tron-Clone for the
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Trinity Desktop Environment. You can play
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&ktron; against the computer or a friend.
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</para>
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<para>
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The aim of the game is to live longer than your opponent. To do that,
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avoid running into a wall, your own tail and that of your opponent.
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</para>
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</chapter>
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<chapter id="playing-ktron">
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<title>Playing &ktron;</title>
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<sect1 id="playing-ktron-rules">
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<title>Rules</title>
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<para>
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Once a round is started, the players do not stop moving forward (unless the game
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is paused). All you have to do is avoid crashing by changing your players
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direction. Additionally you can try to hinder your opponent. For this it is
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possible to increase the velocity by pressing your accelerator key.
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</para>
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<para>
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A round starts when all human players press a direction key. The initial moving
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direction is then in this direction.
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</para>
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<para>
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If you want to interrupt playing, select
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<guimenuitem>Pause</guimenuitem> from the <guimenu>Game</guimenu> menu
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or hit the keyboard shortcut (see section <link linkend="keys">Default
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Shortcuts</link>). Additionally the game is paused when the game loses the
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keyboard focus, ⪚ when switching to an other window.
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</para>
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<para>To continue the game, select the menu item
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<guimenuitem>Pause</guimenuitem> again, or the keyboard shortcut. The
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game will also continue if the human players press one of their direction keys.
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But be careful, your player switches to this direction immediately.
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</para>
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<para>A game consists of several rounds, and ends if a player has at least
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nine points, and additionally two more points than the opponent.
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The current score is always displayed in the status bar.
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</para>
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</sect1>
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<sect1 id="computerplayer">
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<title>The Computer Player</title>
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<para>
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You can let the computer be Player One, Player Two or both players.
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There are three difficulty levels: Beginner, Average and Expert.</para>
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<itemizedlist>
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<listitem>
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<para>If you choose Beginner, the computer doesn't care about
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the opponent and just moves around. This is the same algorithm as used by
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xtron-1.1.</para>
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</listitem>
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<listitem>
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<para>At skill levels Average and Expert, the computer tries to hinder the
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opponent when he comes near.</para>
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</listitem>
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</itemizedlist>
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<note><para>See the <link linkend="settings-menu"><guimenu>Settings</guimenu>
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Menu</link> section for information on how to configure the computer player.
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</para></note>
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</sect1>
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<sect1 id="using-keyboard">
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<title>Using the Keyboard</title>
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<para>
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Each player has five keys. Four keys for changing the direction and one to
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accelerate.
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</para>
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<para>
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The direction keys do not have to be held down. Simply press them once to change
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the direction of your player.
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</para>
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<para>
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Acceleration only occurs while the acceleration key remains depressed. When you
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release the acceleration key, velocity returns to normal.
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</para>
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<note><para>
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See section <link linkend="settings-menu"><guimenu>Settings</guimenu>
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Menu</link> for information how to change the default keys.
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</para></note>
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</sect1>
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</chapter>
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<chapter id="command">
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<title>Command Reference</title>
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<para>The following sections briefly describe each menubar option.</para>
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<sect1 id="game-menu">
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<title>The <guimenu>Game</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>New</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Starts a new game.</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycap>P</keycap>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Pause</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Toggles whether the game is paused.</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Exit</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Quits.</action></para></listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="settings-menu">
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<title>The <guimenu>Settings</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Show Statusbar</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Shows or hides the Statusbar.</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure Shortcuts...</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Displays a standard &kde; shortcuts configurator.</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure &kappname;...</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Opens a <link linkend="configuration">comprehensive dialog</link>
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to configure various options.</action></para></listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="help">
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<title>The <guimenuitem>Help</guimenuitem> Menu</title>
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&help.menu.documentation;
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</sect1>
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<sect1 id="keys">
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<title>Default Shortcuts</title>
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<para>The following tables show you the default shortcuts.</para>
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<table>
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<title>Player 1 Shortcuts</title>
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<tgroup cols="2">
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<thead>
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<row>
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<entry>Key Combo</entry>
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<entry>Action</entry></row></thead>
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<tbody>
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<row>
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<entry><keycap>R</keycap></entry>
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<entry>Up</entry>
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</row>
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<row>
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<entry><keycap>F</keycap></entry>
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<entry>Down</entry>
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</row>
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<row>
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<entry><keycap>G</keycap></entry>
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<entry>Right</entry>
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</row>
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<row>
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<entry><keycap>D</keycap></entry>
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<entry>Left</entry>
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</row>
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<row>
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<entry><keycap>A</keycap></entry>
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<entry>Accelerate</entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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<table>
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<title>Player 2 Shortcuts</title>
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<tgroup cols="2">
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<thead>
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<row>
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<entry>Key Combo</entry>
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<entry>Action</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry><keycap>Up Arrow</keycap></entry>
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<entry>Up</entry>
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</row>
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<row>
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<entry><keycap>Down Arrow</keycap></entry>
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<entry>Down</entry>
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</row>
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<row>
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<entry><keycap>Right Arrow</keycap></entry>
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<entry>Right</entry>
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</row>
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<row>
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<entry><keycap>Left Arrow</keycap></entry>
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<entry>Left</entry>
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</row>
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<row>
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<entry><keycap>0</keycap></entry>
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<entry>Accelerate</entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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<table>
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<title>General Shortcuts</title>
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<tgroup cols="2">
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<thead>
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<row>
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<entry>Key Combo</entry>
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<entry>Action</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry><keycap>P</keycap></entry>
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<entry>Pause/Resume Game</entry>
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</row>
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<row>
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<entry><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></entry>
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<entry>New Game</entry>
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</row>
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<row>
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<entry><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></entry>
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<entry>Quit &ktron;</entry>
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</row>
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<row>
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<entry><keycap>F1</keycap></entry>
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<entry>Help Contents</entry>
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</row>
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<row>
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<entry><keycombo
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action="simul"><keycap>Shift</keycap><keycap>F1</keycap></keycombo></entry>
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<entry>What's This Help</entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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<para>
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These shortcuts can be changed by selecting <menuchoice>
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<guimenu>Settings</guimenu> <guimenuitem>Configure Shortcuts...</guimenuitem>
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</menuchoice> from the menubar.
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</para>
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</sect1>
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</chapter>
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<chapter id="configuration">
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<title>The Configuration Dialog</title>
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<para>Selecting the <guimenuitem>Configure &kappname;...</guimenuitem> option
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in the <guimenu>Settings</guimenu> menu will open a further dialog which lets
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you tweak &kappname;'s behavior.</para>
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<para>This dialog is divided into three pages.</para>
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<sect1 id="configuration-general">
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<title>General Configuration</title>
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<variablelist>
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<varlistentry>
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<term><guilabel>Show winner by changing color</guilabel></term>
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<listitem><para>Enable this box to improve visualizing that the game is over
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|
by making &ktron; change the color of the loser's trail to the color of
|
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|
the winner.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Disable acceleration</guilabel></term>
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<listitem><para>Checking this box will disable the acceleration feature -
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pressing the acceleration key will have no effect, both vehicles will always
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|
travel with constant velocity.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Crash when moving in the opposite direction</guilabel></term>
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<listitem><para>Enable this to make a vehicle crash into itself as soon as a
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|
player attempts to move into the opposite direction (&ie; a vehicle moves left,
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|
and the player tries to move to the right in one step). If this box is
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not checked, nothing happens when a player attempts to move into the opposite
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direction.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Player Names</guilabel></term>
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<listitem><para>Specify custom names to use for the players to override the use of default ones.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Speed</guilabel></term>
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<listitem><para>Use this slider to define how fast the vehicles move; moving the
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|
slider to the left will make the vehicles move slower, moving it to the right
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|
will make them move faster.</para></listitem>
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</varlistentry>
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</variablelist>
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|
</sect1>
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|
<sect1 id="configuration-ai">
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<title><acronym>AI</acronym> Configuration</title>
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<variablelist>
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<varlistentry>
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<term><guilabel>Computer Controls</guilabel></term>
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<listitem><para>Use these two checkable boxes to define which players should
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|
be controlled by the computer.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Intelligence:</guilabel></term>
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|
<listitem><para>Selects the skill level of the computer player,
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|
<guimenuitem>Beginner</guimenuitem>, <guimenuitem>Average</guimenuitem> or
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|
<guimenuitem>Expert</guimenuitem></para>
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|
<para><guimenuitem>Beginner</guimenuitem> ignores the opponent, and just moves
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randomly. <guimenuitem>Average</guimenuitem> or
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<guimenuitem>Expert</guimenuitem> causes the computer to actively hinder the
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|
opponent.</para></listitem>
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|
</varlistentry>
|
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|
</variablelist>
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|
</sect1>
|
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|
<sect1 id="configuration-appearance">
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|
<title>Appearance Configuration</title>
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|
|
<variablelist>
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|
<varlistentry>
|
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|
<term><guilabel>Line style:</guilabel></term>
|
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|
|
<listitem><para>Here you can choose one of four different line styles to be
|
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|
|
used for drawing the vehicles. The names of the styles are self-explanatory:
|
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|
|
<guimenuitem>3D Line</guimenuitem>, <guimenuitem>3D Rectangles</guimenuitem>,
|
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|
<guimenuitem>Flat</guimenuitem> and <guimenuitem>Circles</guimenuitem>.</para>
|
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|
|
</listitem>
|
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|
|
</varlistentry>
|
|
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|
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|
|
<varlistentry>
|
|
|
|
<term><guilabel>Line Size</guilabel></term>
|
|
|
|
<listitem><para>Use this slider to define how broad the trail of a vehicle should
|
|
|
|
be. Moving the slider towards the left will make the trail more narrow, moving
|
|
|
|
it to the right will result in a wider trail.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Background</guilabel></term>
|
|
|
|
<listitem><para>Here you can define the appearance of the playground's
|
|
|
|
background. If you prefer a simple solid color, select the
|
|
|
|
<guilabel>Color:</guilabel> option and click on the button at the right of it
|
|
|
|
to open a convenient color-selection dialog.</para>
|
|
|
|
<para>You can also choose a background image for the playground. To do so,
|
|
|
|
select the <guilabel>Image:</guilabel> option, and then provide the filename
|
|
|
|
of a wallpaper image to use in the input field at the right. Alternatively you
|
|
|
|
can click on the little button at the very right to open the well-known
|
|
|
|
file-selection dialog.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Player 1 color:</guilabel></term>
|
|
|
|
<listitem><para>Click on the colored rectangle to open a color-selection dialog
|
|
|
|
which lets you define the color to be used for the vehicle of the first
|
|
|
|
player.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Player 2 color:</guilabel></term>
|
|
|
|
<listitem><para>Click on the colored rectangle to open a color-selection dialog
|
|
|
|
which lets you define the color to be used for the vehicle of the second
|
|
|
|
player.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
</sect1>
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<!-- credits chapter done -->
|
|
|
|
<chapter id="credits">
|
|
|
|
<title>Credits and License</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
&ktron;
|
|
|
|
</para>
|
|
|
|
<para>Program Copyright 1999 &Matthias.Kiefer;
|
|
|
|
&Matthias.Kiefer.mail;
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
Parts of the code are from xtron-1.1 by Rhett D. Jacobs
|
|
|
|
<email>rhett@hotel.canberra.edu.au></email>
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
Documentation Copyright 1999 &Matthias.Kiefer;
|
|
|
|
&Matthias.Kiefer.mail;
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>Documentation updated for &kde; 2.0 by &Fabian.Dal.Santo;
|
|
|
|
&Fabian.DalSanto.mail;</para>
|
|
|
|
|
|
|
|
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
|
|
|
|
&underFDL;
|
|
|
|
&underGPL;
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<!-- appendix finished -->
|
|
|
|
|
|
|
|
<appendix id="installation">
|
|
|
|
<title>Installation</title>
|
|
|
|
|
|
|
|
<sect1 id="getting-ktron">
|
|
|
|
<title>How to obtain &ktron;</title>
|
|
|
|
|
|
|
|
&install.intro.documentation;
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="requirements">
|
|
|
|
<title>Requirements</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
In order to successfully compile &ktron;, you need &kde; 3.0. All
|
|
|
|
required libraries as well as &ktron; itself can be found on &kde-ftp;.</para>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="compilation">
|
|
|
|
<title>Compilation and Installation</title>
|
|
|
|
|
|
|
|
&install.compile.documentation;
|
|
|
|
|
|
|
|
<para>Should you run into problems, please report them to the the
|
|
|
|
author at <ulink url="mailto:matthias.kiefer@gmx.de">&Matthias.Kiefer;</ulink>
|
|
|
|
</para>
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
</appendix>
|
|
|
|
|
|
|
|
</book>
|
|
|
|
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-->
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