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/***************************************************************************
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kbchooserstrategy.cpp
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----------
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Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at>
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#include "kbchooserstrategy.h"
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#include <kapplication.h>
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#include "kbrandomshotstrategy.h"
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#include "kbdiagonalwrapstrategy.h"
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#include "kbhorizontalstepstrategy.h"
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#include "kbverticalstepstrategy.h"
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#define MAX_CHILD_NUM 4
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KBChooserStrategy::KBChooserStrategy(KBStrategy *parent) : KBStrategy(parent)
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{
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m_destroyer = new KBDestroyShipStrategy(this);
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m_destroying = false;
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m_child = 0;
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m_random = new KRandomSequence(KApplication::random());
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}
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KBChooserStrategy::~KBChooserStrategy()
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{
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delete m_destroyer;
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delete m_child;
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delete m_random;
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}
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void KBChooserStrategy::init(KBattleField *field, const TQRect &field_rect)
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{
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KBStrategy::init(field, field_rect);
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if(m_destroyer != 0)
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m_destroyer->init(field, field_rect);
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advance();
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}
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const TQPoint KBChooserStrategy::nextShot()
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{
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if(hasMoreShots())
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{
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if(m_destroying)
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return m_destroyer->nextShot();
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else if(advance())
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return m_child->nextShot();
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}
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return TQPoint(0, 0);
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}
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bool KBChooserStrategy::advance()
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{
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if(!m_destroying && m_prevShots.count() % 5 == 0)
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{
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delete m_child;
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switch(m_random->getLong(MAX_CHILD_NUM))
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{
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case 0:
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m_child = new KBVerticalStepStrategy(this);
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break;
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case 1:
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m_child = new KBHorizontalStepStrategy(this);
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break;
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case 2:
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m_child = new KBDiagonalWrapStrategy(this);
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break;
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default:
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m_child = new KBRandomShotStrategy(this);
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break;
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}
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m_child->init(m_battleField, m_fieldRect);
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}
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return true;
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}
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bool KBChooserStrategy::hasMoreShots()
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{
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if(m_parent == 0)
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{
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if((!m_destroying) && m_prevShots.count() > 0)
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{
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TQPoint pos = m_prevShots.last();
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int state = m_battleField->ownState(pos.x(), pos.y());
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if(state == KBattleField::HIT)
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{
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m_destroying = true;
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m_destroyer->destroyShipAt(pos);
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}
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}
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if(m_destroying)
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{
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if(m_destroyer->hasMoreShots())
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return true;
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else
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m_destroying = false;
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}
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}
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for(int row = 0; row < m_fieldRect.height(); row++)
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{
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for(int col = 0; col < m_fieldRect.width(); col++)
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{
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if(enemyFieldStateAt(col, row) != KBStrategy::SHOT)
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return true;
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}
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}
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return false;
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}
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void KBChooserStrategy::shotAt(const TQPoint &pos)
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{
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m_prevShots.append(pos);
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m_child->shotAt(pos);
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}
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