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/* Yo Emacs, this is -*- C++ -*-
* A japanese game similar to mahjongg
* created 1997 by Mario Weilguni <>
* This file is part of the KDE project "KSHISEN"
* KSHISEN is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* KSHISEN is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with KSHISEN; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
#ifndef __BOARD__H__
#define __BOARD__H__
// Should this get the whole HAVE_SYS_TIME_H TIME_WITH_SYS_TIME treatment?
#include <time.h>
#include <krandomsequence.h>
#include <list>
#include "tileset.h"
#include "debug.h"
struct Position
Position() : x(0), y(0) { }
Position(int _x, int _y) : x(_x), y(_y) { }
int x;
int y;
typedef std::list<Position> Path;
class Move
Move(int _x1, int _y1, int _x2, int _y2, int _tile) :
x1(_x1), y1(_y1), x2(_x2), y2(_y2), tile(_tile) { }
int x1, y1, x2, y2;
int tile;
class Board : public TQWidget
Board(TQWidget *parent = 0, const char *name=0);
virtual void paintEvent(TQPaintEvent *);
virtual void mousePressEvent(TQMouseEvent *);
virtual void resizeEvent(TQResizeEvent*);
void setDelay(int);
int getDelay() const;
bool canUndo() const;
bool canRedo() const;
void redo();
void undo();
void setSize(int x, int y);
void resizeBoard();
TQSize unscaledSize() const;
void newGame();
void setShuffle(int);
int getShuffle() const;
void showHint();
bool getHint_I(Path& p) const;
void makeHintMove();
void finish();
void dumpBoard() const;
int tilesLeft() const;
int getCurrentTime() const;
int getTimeForGame() const;
bool solvable(bool norestore = FALSE);
bool getSolvableFlag() const;
void setSolvableFlag(bool);
bool gravityFlag() const;
void setGravityFlag(bool);
int x_tiles() const;
int y_tiles() const;
bool isPaused() const { return paused; }
void markMatched();
void changed();
void endOfGame();
void resized();
public slots:
bool pause();
void loadSettings();
private slots:
void undrawConnection();
void gravity(int, bool);
virtual TQSize sizeHint() const;
private: // functions
void initBoard();
int xOffset() const;
int yOffset() const;
void setField(int x, int y, int value);
int getField(int x, int y) const;
void updateField(int, int, bool erase = true);
void clearHighlight();
bool canMakePath(int x1, int y1, int x2, int y2) const;
bool findPath(int x1, int y1, int x2, int y2, Path& p) const;
bool findSimplePath(int x1, int y1, int x2, int y2, Path& p) const;
bool isTileHighlighted(int x, int y) const;
void drawConnection(int timeout);
TQPoint midCoord(int x, int y) const;
void marked(int x, int y);
void madeMove(int x1, int y1, int x2, int y2);
time_t starttime;
time_t time_for_game;
TileSet tiles;
KRandomSequence random;
TQPtrList<Move> _undo;
TQPtrList<Move> _redo;
int undraw_timer_id;
int mark_x;
int mark_y;
Path connection;
int *field;
int _x_tiles;
int _y_tiles;
int _delay;
int _shuffle;
bool paused;
time_t pause_start;
bool gravity_flag;
bool _solvable_flag;
int grav_col_1, grav_col_2;
int highlighted_tile;