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/*
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* ksokoban - a Sokoban game for TDE
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* Copyright (C) 1998 Anders Widell <awl@hem.passagen.se>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdio.h>
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#include <tdeapplication.h>
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#include <tdeconfig.h>
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#include <tdemenubar.h>
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#include <tqpopupmenu.h>
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#include <tqkeycode.h>
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#include <assert.h>
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#include <tdelocale.h>
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#include <tqstring.h>
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#include <tdefiledialog.h>
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#include <tqframe.h>
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#include <tdemessagebox.h>
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#include <kstandarddirs.h>
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#include <tdeio/netaccess.h>
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#include <kiconloader.h>
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#include <tqiconset.h>
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#include <tqdragobject.h>
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#include <tdepopupmenu.h>
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#include <kurldrag.h>
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#include <tdestdaccel.h>
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#include "MainWindow.h"
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#include "PlayField.h"
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#include "LevelCollection.h"
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#include "MainWindow.moc"
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void
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MainWindow::createCollectionMenu() {
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collection_ = new TQPopupMenu(0,"collection menu");
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collection_->setCheckable(true);
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//connect(collection_, TQT_SIGNAL(activated(int)), playField_, TQT_SLOT(changeCollection(int)));
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connect(collection_, TQT_SIGNAL(activated(int)), this, TQT_SLOT(changeCollection(int)));
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for (int i=0; i<internalCollections_.collections(); i++) {
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collection_->insertItem(internalCollections_[i]->name(), i);
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}
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checkedCollection_ = 0;
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TDEConfig *cfg=(TDEApplication::kApplication())->config();
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cfg->setGroup("settings");
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int id = cfg->readNumEntry("collection", 10);
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currentCollection_ = 0;
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for (int i=0; i<internalCollections_.collections(); i++) {
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if (internalCollections_[i]->id() == id) currentCollection_ = i;
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}
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changeCollection(currentCollection_);
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}
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MainWindow::MainWindow() : TDEMainWindow(0), externalCollection_(0) {
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int i;
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TQPixmap pixmap;
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setEraseColor(TQColor(0,0,0));
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TDEConfig *cfg=(TDEApplication::kApplication())->config();
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cfg->setGroup("Geometry");
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int width = cfg->readNumEntry("width", 750);
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int height = cfg->readNumEntry("height", 562);
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resize(width, height);
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playField_ = new PlayField(this, "playfield");
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setCentralWidget(playField_);
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playField_->show();
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menu_ = new KMenuBar(this, "menubar" );
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game_ = new TQPopupMenu(0,"game menu");
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pixmap = SmallIcon("fileopen");
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game_->insertItem(TQIconSet(pixmap), i18n("&Load Levels..."), this, TQT_SLOT(loadLevels()));
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pixmap = SmallIcon("forward");
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game_->insertItem(TQIconSet(pixmap), i18n("&Next Level"), playField_, TQT_SLOT(nextLevel()), Key_N);
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pixmap = SmallIcon("back");
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game_->insertItem(TQIconSet(pixmap), i18n("&Previous Level"), playField_, TQT_SLOT(previousLevel()), Key_P);
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pixmap = SmallIcon("reload");
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game_->insertItem(TQIconSet(pixmap), i18n("Re&start Level"), playField_, TQT_SLOT(restartLevel()), Key_Escape);
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createCollectionMenu();
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game_->insertItem(i18n("&Level Collection"), collection_);
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pixmap = SmallIcon("undo");
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game_->insertItem(TQIconSet(pixmap), i18n("&Undo"), playField_, TQT_SLOT(undo()),TQKeySequence( (TDEStdAccel::undo()).toString()));
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pixmap = SmallIcon("redo");
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game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQT_SLOT(redo()), TQKeySequence( (TDEStdAccel::redo()).toString()));
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game_->insertSeparator();
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pixmap = SmallIcon("exit");
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game_->insertItem(TQIconSet(pixmap), i18n("&Quit"), TDEApplication::kApplication(), TQT_SLOT(closeAllWindows()), TQKeySequence( (TDEStdAccel::quit()).toString()));
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menu_->insertItem(i18n("&Game"), game_);
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animation_ = new TQPopupMenu(0,"animation menu");
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animation_->setCheckable(true);
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connect(animation_, TQT_SIGNAL(activated(int)), this, TQT_SLOT(updateAnimMenu(int)));
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connect(animation_, TQT_SIGNAL(activated(int)), playField_, TQT_SLOT(changeAnim(int)));
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animation_->insertItem(i18n("&Slow"), 3);
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animation_->insertItem(i18n("&Medium"), 2);
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animation_->insertItem(i18n("&Fast"), 1);
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animation_->insertItem(i18n("&Off"), 0);
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checkedAnim_ = playField_->animDelay();
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updateAnimMenu(checkedAnim_);
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menu_->insertItem(i18n("&Animation"), animation_);
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pixmap = SmallIcon("bookmark_add");
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bookmarkMenu_ = new TQPopupMenu(0,"bookmarks menu");
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setBM_ = new TQPopupMenu(0, "set bookmark menu");
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setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 1);
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setBM_->setAccel(CTRL+Key_1, 1);
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setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 2);
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setBM_->setAccel(CTRL+Key_2, 2);
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setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 3);
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setBM_->setAccel(CTRL+Key_3, 3);
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setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 4);
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setBM_->setAccel(CTRL+Key_4, 4);
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setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 5);
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setBM_->setAccel(CTRL+Key_5, 5);
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setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 6);
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setBM_->setAccel(CTRL+Key_6, 6);
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setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 7);
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setBM_->setAccel(CTRL+Key_7, 7);
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setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 8);
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setBM_->setAccel(CTRL+Key_8, 8);
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setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 9);
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setBM_->setAccel(CTRL+Key_9, 9);
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setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 10);
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setBM_->setAccel(CTRL+Key_0, 10);
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connect(setBM_, TQT_SIGNAL(activated(int)), this, TQT_SLOT(setBookmark(int)));
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bookmarkMenu_->insertItem(i18n("&Set Bookmark"), setBM_);
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pixmap = SmallIcon("bookmark");
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goToBM_ = new TQPopupMenu(0, "go to bookmark menu");
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goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 1);
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goToBM_->setAccel(Key_1, 1);
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goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 2);
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goToBM_->setAccel(Key_2, 2);
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goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 3);
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goToBM_->setAccel(Key_3, 3);
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goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 4);
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goToBM_->setAccel(Key_4, 4);
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goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 5);
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goToBM_->setAccel(Key_5, 5);
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goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 6);
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goToBM_->setAccel(Key_6, 6);
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goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 7);
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goToBM_->setAccel(Key_7, 7);
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goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 8);
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goToBM_->setAccel(Key_8, 8);
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goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 9);
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goToBM_->setAccel(Key_9, 9);
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goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 10);
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goToBM_->setAccel(Key_0, 10);
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connect(goToBM_, TQT_SIGNAL(activated(int)), this, TQT_SLOT(goToBookmark(int)));
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bookmarkMenu_->insertItem(i18n("&Go to Bookmark"), goToBM_);
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menu_->insertItem(i18n("&Bookmarks"), bookmarkMenu_);
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for (i=1; i<=10; i++) {
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bookmarks_[i-1] = new Bookmark(i);
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updateBookmark(i);
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}
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help_ = helpMenu(TQString(), false);
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menu_->insertSeparator();
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menu_->insertItem(i18n("&Help"), help_);
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menu_->show();
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setAcceptDrops(true);
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}
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MainWindow::~MainWindow()
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{
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TDEConfig *cfg=(TDEApplication::kApplication())->config();
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cfg->setGroup("Geometry");
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cfg->writeEntry("width", width());
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cfg->writeEntry("height", height());
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cfg->setGroup("settings");
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cfg->writeEntry("collection", internalCollections_[checkedCollection_]->id());
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for (int i=1; i<=10; i++) {
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delete bookmarks_[i-1];
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}
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delete externalCollection_;
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// The following line segfaults when linked against qt 1.44
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//delete help_;
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delete goToBM_;
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delete setBM_;
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delete bookmarkMenu_;
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delete animation_;
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delete collection_;
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delete game_;
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//delete menu_;
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//delete playField_;
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}
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void
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MainWindow::focusInEvent(TQFocusEvent *) {
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playField_->setFocus();
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}
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void
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MainWindow::updateAnimMenu(int id) {
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animation_->setItemChecked(checkedAnim_, false);
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checkedAnim_ = id;
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animation_->setItemChecked(checkedAnim_, true);
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}
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void
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MainWindow::updateBookmark(int num) {
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int col = internalCollections_.toInternalId(bookmarks_[num-1]->collection());
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int lev = bookmarks_[num-1]->level();
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int mov = bookmarks_[num-1]->moves();
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if (col < 0 || lev < 0) return;
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TQString name;
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if (col >= 0 && col < internalCollections_.collections())
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name = internalCollections_[col]->name();
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else
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name = i18n("(invalid)");
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TQString l;
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l.setNum(lev+1);
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name += " #" + l;
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l.setNum(mov);
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name += " (" + l + ")";
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setBM_->changeItem(name, num);
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goToBM_->changeItem(name, num);
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}
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void
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MainWindow::setBookmark(int id) {
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assert(id >= 1 && id <= 10);
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playField_->setBookmark(bookmarks_[id-1]);
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updateBookmark(id);
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}
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void
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MainWindow::goToBookmark(int id) {
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assert(id >= 1 && id <= 10);
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Bookmark *bm = bookmarks_[id-1];
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int collection = internalCollections_.toInternalId(bm->collection());
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int level = bm->level();
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if (collection < 0 || collection >= internalCollections_.collections()) return;
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LevelCollection* colPtr = internalCollections_[collection];
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if (colPtr == 0) return;
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if (level < 0 || level >= colPtr->noOfLevels()) return;
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if (level > colPtr->completedLevels()) return;
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playField_->setUpdatesEnabled(false);
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changeCollection(collection);
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playField_->setUpdatesEnabled(true);
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playField_->goToBookmark(bookmarks_[id-1]);
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}
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void
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MainWindow::changeCollection(int id)
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{
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collection_->setItemChecked(checkedCollection_, false);
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checkedCollection_ = id;
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collection_->setItemChecked(checkedCollection_, true);
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delete externalCollection_;
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externalCollection_ = 0;
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playField_->changeCollection(internalCollections_[id]);
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}
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void
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MainWindow::loadLevels() {
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TDEConfig *cfg=(TDEApplication::kApplication())->config();
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cfg->setGroup("settings");
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TQString lastFile = cfg->readPathEntry("lastLevelFile");
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KURL result = KFileDialog::getOpenURL(lastFile, "*", this, i18n("Load Levels From File"));
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if (result.isEmpty()) return;
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openURL(result);
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}
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void
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MainWindow::openURL(KURL _url) {
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TDEConfig *cfg=(TDEApplication::kApplication())->config();
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// int namepos = _url.path().findRev('/') + 1; // NOTE: findRev can return -1
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// TQString levelName = _url.path().mid(namepos);
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TQString levelName = _url.fileName();
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TQString levelFile;
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if (_url.isLocalFile()) {
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levelFile = _url.path();
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} else {
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// levelFile = locateLocal("appdata", "levels/" + levelName);
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if(!TDEIO::NetAccess::download( _url, levelFile ) )
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return;
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}
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LevelCollection *tmpCollection = new LevelCollection(levelFile, levelName);
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TDEIO::NetAccess::removeTempFile(levelFile );
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if (tmpCollection->noOfLevels() < 1) {
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KMessageBox::sorry(this, i18n("No levels found in file"));
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delete tmpCollection;
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return;
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}
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if (_url.isLocalFile()) {
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cfg->setGroup("settings");
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cfg->writePathEntry("lastLevelFile", _url.path());
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}
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delete externalCollection_;
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externalCollection_ = tmpCollection;
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collection_->setItemChecked(checkedCollection_, false);
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playField_->changeCollection(externalCollection_);
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}
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void
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MainWindow::dragEnterEvent(TQDragEnterEvent* event) {
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event->accept(KURLDrag::canDecode(event));
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}
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void
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MainWindow::dropEvent(TQDropEvent* event) {
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KURL::List urls;
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if (KURLDrag::decode(event, urls)) {
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// kdDebug() << "MainWindow:Handling TQUriDrag..." << endl;
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if (urls.count() > 0) {
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const KURL &url = urls.first();
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openURL(url);
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}
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}
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}
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