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/*
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* KAsteroids - Copyright (c) Martin R. Jones 1997
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*
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* Part of the KDE project
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*/
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#include <tqlabel.h>
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#include <tqlayout.h>
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#include <tqlcdnumber.h>
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#include <tqspinbox.h>
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#include <tqcheckbox.h>
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#include <kdebug.h>
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#include <tdeapplication.h>
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#include <kstandarddirs.h>
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#include <tdeglobalsettings.h>
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#include <tdemessagebox.h>
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#include <tdelocale.h>
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#include <kkeydialog.h>
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#include <tdeaction.h>
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#include <kstdgameaction.h>
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#include <kaudioplayer.h>
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#include <highscore/kscoredialog.h>
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#include <tdeconfigdialog.h>
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#include "settings.h"
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#include "toplevel.h"
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#include "ledmeter.h"
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#include "toplevel.moc"
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#if defined TQ_WS_X11 && ! defined K_WS_TQTONLY
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#include <X11/Xlib.h>
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#endif
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#include <fixx11h.h>
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#define SB_SCORE 1
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#define SB_LEVEL 2
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#define SB_SHIPS 3
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struct SLevel
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{
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int nrocks;
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double rockSpeed;
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};
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#define MAX_LEVELS 16
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SLevel levels[MAX_LEVELS] =
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{
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{ 1, 0.4 },
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{ 1, 0.6 },
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{ 2, 0.5 },
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{ 2, 0.7 },
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{ 2, 0.8 },
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{ 3, 0.6 },
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{ 3, 0.7 },
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{ 3, 0.8 },
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{ 4, 0.6 },
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{ 4, 0.7 },
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{ 4, 0.8 },
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{ 5, 0.7 },
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{ 5, 0.8 },
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{ 5, 0.9 },
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{ 5, 1.0 }
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};
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#ifdef KA_ENABLE_SOUND
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#include <arts/dispatcher.h>
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#include <arts/soundserver.h>
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Arts::SimpleSoundServer *soundServer = 0;
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#endif
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KAstTopLevel::KAstTopLevel()
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{
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TQWidget *mainWin = new TQWidget( this );
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mainWin->setFixedSize(640, 480);
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view = new KAsteroidsView( mainWin );
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connect( view, TQ_SIGNAL( shipKilled() ), TQ_SLOT( slotShipKilled() ) );
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connect( view, TQ_SIGNAL( rockHit(int) ), TQ_SLOT( slotRockHit(int) ) );
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connect( view, TQ_SIGNAL( rocksRemoved() ), TQ_SLOT( slotRocksRemoved() ) );
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connect( view, TQ_SIGNAL( updateVitals() ), TQ_SLOT( slotUpdateVitals() ) );
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TQVBoxLayout *vb = new TQVBoxLayout( mainWin );
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TQHBoxLayout *hb = new TQHBoxLayout;
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TQHBoxLayout *hbd = new TQHBoxLayout;
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vb->addLayout( hb );
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TQFont labelFont( TDEGlobalSettings::generalFont().family(), 24 );
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TQColorGroup grp( darkGreen, black, TQColor( 128, 128, 128 ),
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TQColor( 64, 64, 64 ), black, darkGreen, black );
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TQPalette pal( grp, grp, grp );
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mainWin->setPalette( pal );
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hb->addSpacing( 10 );
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TQLabel *label;
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label = new TQLabel( i18n("Score"), mainWin );
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label->setFont( labelFont );
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label->setPalette( pal );
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label->setFixedWidth( label->sizeHint().width() );
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hb->addWidget( label );
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scoreLCD = new TQLCDNumber( 6, mainWin );
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scoreLCD->setFrameStyle( TQFrame::NoFrame );
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scoreLCD->setSegmentStyle( TQLCDNumber::Flat );
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scoreLCD->setFixedWidth( 150 );
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scoreLCD->setPalette( pal );
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hb->addWidget( scoreLCD );
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hb->addStretch( 10 );
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label = new TQLabel( i18n("Level"), mainWin );
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label->setFont( labelFont );
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label->setPalette( pal );
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label->setFixedWidth( label->sizeHint().width() );
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hb->addWidget( label );
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levelLCD = new TQLCDNumber( 2, mainWin );
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levelLCD->setFrameStyle( TQFrame::NoFrame );
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levelLCD->setSegmentStyle( TQLCDNumber::Flat );
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levelLCD->setFixedWidth( 70 );
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levelLCD->setPalette( pal );
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hb->addWidget( levelLCD );
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hb->addStretch( 10 );
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label = new TQLabel( i18n("Ships"), mainWin );
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label->setFont( labelFont );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hb->addWidget( label );
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shipsLCD = new TQLCDNumber( 1, mainWin );
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shipsLCD->setFrameStyle( TQFrame::NoFrame );
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shipsLCD->setSegmentStyle( TQLCDNumber::Flat );
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shipsLCD->setFixedWidth( 40 );
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shipsLCD->setPalette( pal );
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hb->addWidget( shipsLCD );
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hb->addStrut( 30 );
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TQFrame *sep = new TQFrame( mainWin );
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sep->setMaximumHeight( 5 );
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sep->setFrameStyle( TQFrame::HLine | TQFrame::Raised );
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sep->setPalette( pal );
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vb->addWidget( sep );
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vb->addWidget( view, 10 );
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// -- bottom layout:
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TQFrame *sep2 = new TQFrame( mainWin );
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sep2->setMaximumHeight( 1 );
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sep2->setFrameStyle( TQFrame::HLine | TQFrame::Raised );
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sep2->setPalette( pal );
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vb->addWidget( sep2, 1 );
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vb->addLayout( hbd );
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TQFont smallFont( TDEGlobalSettings::generalFont().family(), 14 );
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hbd->addSpacing( 10 );
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TQString sprites_prefix =
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TDEGlobal::dirs()->findResourceDir("sprite", "rock1/rock10000.png");
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/*
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label = new TQLabel( i18n( "T" ), mainWin );
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label->setFont( smallFont );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hbd->addWidget( label );
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teleportsLCD = new TQLCDNumber( 1, mainWin );
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teleportsLCD->setFrameStyle( TQFrame::NoFrame );
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teleportsLCD->setSegmentStyle( TQLCDNumber::Flat );
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teleportsLCD->setPalette( pal );
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teleportsLCD->setFixedHeight( 20 );
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hbd->addWidget( teleportsLCD );
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hbd->addSpacing( 10 );
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*/
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TQPixmap pm( sprites_prefix + "powerups/brake.png" );
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label = new TQLabel( mainWin );
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label->setPixmap( pm );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hbd->addWidget( label );
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brakesLCD = new TQLCDNumber( 1, mainWin );
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brakesLCD->setFrameStyle( TQFrame::NoFrame );
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brakesLCD->setSegmentStyle( TQLCDNumber::Flat );
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brakesLCD->setPalette( pal );
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brakesLCD->setFixedHeight( 20 );
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hbd->addWidget( brakesLCD );
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hbd->addSpacing( 10 );
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pm.load( sprites_prefix + "powerups/shield.png" );
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label = new TQLabel( mainWin );
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label->setPixmap( pm );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hbd->addWidget( label );
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shieldLCD = new TQLCDNumber( 1, mainWin );
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shieldLCD->setFrameStyle( TQFrame::NoFrame );
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shieldLCD->setSegmentStyle( TQLCDNumber::Flat );
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shieldLCD->setPalette( pal );
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shieldLCD->setFixedHeight( 20 );
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hbd->addWidget( shieldLCD );
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hbd->addSpacing( 10 );
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pm.load( sprites_prefix + "powerups/shoot.png" );
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label = new TQLabel( mainWin );
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label->setPixmap( pm );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hbd->addWidget( label );
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shootLCD = new TQLCDNumber( 1, mainWin );
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shootLCD->setFrameStyle( TQFrame::NoFrame );
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shootLCD->setSegmentStyle( TQLCDNumber::Flat );
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shootLCD->setPalette( pal );
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shootLCD->setFixedHeight( 20 );
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hbd->addWidget( shootLCD );
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hbd->addStretch( 1 );
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label = new TQLabel( i18n( "Fuel" ), mainWin );
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label->setFont( smallFont );
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label->setFixedWidth( label->sizeHint().width() + 10 );
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label->setPalette( pal );
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hbd->addWidget( label );
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powerMeter = new KALedMeter( mainWin );
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powerMeter->setFrameStyle( TQFrame::Box | TQFrame::Plain );
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powerMeter->setRange( MAX_POWER_LEVEL );
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powerMeter->addColorRange( 10, darkRed );
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powerMeter->addColorRange( 20, TQColor(160, 96, 0) );
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powerMeter->addColorRange( 70, darkGreen );
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powerMeter->setCount( 40 );
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powerMeter->setPalette( pal );
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powerMeter->setFixedSize( 200, 12 );
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hbd->addWidget( powerMeter );
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initTDEAction();
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setCentralWidget( mainWin );
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setupGUI( TDEMainWindow::Save | Create );
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setFocusPolicy( TQWidget::StrongFocus );
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setFocus();
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#ifdef KA_ENABLE_SOUND
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soundServer = new Arts::SimpleSoundServer(
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Arts::Reference("global:Arts_SimpleSoundServer") );
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#endif
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loadSettings();
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slotNewGame();
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installEventFilter(this);
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}
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KAstTopLevel::~KAstTopLevel()
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{
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#if defined TQ_WS_X11 && ! defined K_WS_TQTONLY
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XAutoRepeatOn( tqt_xdisplay() );
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#endif
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soundDict.setAutoDelete(true);
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soundDict.clear();
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#ifdef KA_ENABLE_SOUND
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delete soundServer;
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#endif
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}
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void KAstTopLevel::initTDEAction()
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{
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// game
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KStdGameAction::gameNew( this, TQ_SLOT( slotNewGame() ), actionCollection() );
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KStdGameAction::highscores( this, TQ_SLOT( slotShowHighscores() ), actionCollection() );
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KStdGameAction::pause( this, TQ_SLOT( slotPause() ), actionCollection() );
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KStdGameAction::quit(this, TQ_SLOT( close() ), actionCollection());
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// settings
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KStdAction::keyBindings(this, TQ_SLOT( slotKeyConfig() ), actionCollection());
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KStdAction::preferences(this, TQ_SLOT( slotPref() ), actionCollection());
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// keyboard-only actions
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keycodes.insert(Thrust, new TDEAction(i18n("Thrust"), TQt::Key_Up, 0, 0, actionCollection(), "Thrust"));
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keycodes.insert(RotateLeft, new TDEAction(i18n("Rotate Left"), TQt::Key_Left, 0, 0, actionCollection(), "RotateLeft"));
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keycodes.insert(RotateRight, new TDEAction(i18n("Rotate Right"), TQt::Key_Right, 0, 0, actionCollection(), "RotateRight"));
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keycodes.insert(Shoot, new TDEAction(i18n("Shoot"), TQt::Key_Space, 0, 0, actionCollection(), "Shoot"));
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// keycodes.insert(Teleport, new TDEAction(i18n("Teleport"), TQt::Key_Z, 0, 0, actionCollection(), "Teleport"));
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keycodes.insert(Brake, new TDEAction(i18n("Brake"), TQt::Key_X, 0, 0, actionCollection(), "Brake"));
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keycodes.insert(Shield, new TDEAction(i18n("Shield"), TQt::Key_S, 0, 0, actionCollection(), "Shield"));
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launchAction = new TDEAction(i18n("Launch"), TQt::Key_L, this, TQ_SLOT(slotLaunch()), actionCollection(), "Launch");
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}
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void KAstTopLevel::loadSettings()
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{
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soundDict.insert("ShipDestroyed",
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new TQString( locate("sounds", Settings::soundShipDestroyed())) );
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soundDict.insert("RockDestroyed",
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new TQString( locate("sounds", Settings::soundRockDestroyed())) );
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shipsRemain = Settings::numShips();
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}
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void KAstTopLevel::playSound( const char *snd )
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{
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// KAudioPlayer sometimes seem to be a little bit...slow
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// it takes a moment until the sound is played - maybe an arts problem
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// but it's a good temporary solution
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if (!Settings::playSounds())
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return;
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TQString *filename = soundDict[ snd ];
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if (filename) {
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KAudioPlayer::play(*filename);
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}
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return; // remove this and the above when the sound below is working correctly
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#ifdef KA_ENABLE_SOUND
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TQString *filename = soundDict[ snd ];
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if (filename) {
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kdDebug(12012)<< "playing " << *filename << endl;
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if(!soundServer->isNull()) soundServer->play(filename->latin1());
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}
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#endif
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}
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bool KAstTopLevel::eventFilter( TQObject* /* object */, TQEvent *event )
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{
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TQKeyEvent *e = static_cast<TQKeyEvent*>(event);
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if (event->type() == TQEvent::AccelOverride)
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{
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if (processKeyPress(e)) return true;
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else return false;
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}
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else if (event->type() == TQEvent::KeyRelease)
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{
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if (processKeyRelease(e)) return true;
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else return false;
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}
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return false;
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}
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bool KAstTopLevel::processKeyPress( TQKeyEvent *event )
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{
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KKey key(event);
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Action a = Invalid;
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TQMap<Action, TDEAction*>::Iterator it = keycodes.begin();
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for (; it != keycodes.end(); ++it)
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{
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if ( (*it)->shortcut().contains(key) )
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|
{
|
|
|
|
a = it.key();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
switch ( a )
|
|
|
|
{
|
|
|
|
case RotateLeft:
|
|
|
|
view->rotateLeft( true );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case RotateRight:
|
|
|
|
view->rotateRight( true );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Thrust:
|
|
|
|
view->thrust( true );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Shoot:
|
|
|
|
if (gameOver)
|
|
|
|
slotNewGame();
|
|
|
|
else
|
|
|
|
view->shoot( true );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Shield:
|
|
|
|
view->setShield( true );
|
|
|
|
break;
|
|
|
|
|
|
|
|
/* case Teleport:
|
|
|
|
view->teleport( true );
|
|
|
|
break;*/
|
|
|
|
|
|
|
|
case Brake:
|
|
|
|
view->brake( true );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Invalid:
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool KAstTopLevel::processKeyRelease( TQKeyEvent *event )
|
|
|
|
{
|
|
|
|
KKey key(event);
|
|
|
|
Action a = Invalid;
|
|
|
|
TQMap<Action, TDEAction*>::Iterator it = keycodes.begin();
|
|
|
|
for (; it != keycodes.end(); ++it)
|
|
|
|
{
|
|
|
|
if ( (*it)->shortcut().contains(key) )
|
|
|
|
{
|
|
|
|
a = it.key();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
switch ( a )
|
|
|
|
{
|
|
|
|
case RotateLeft:
|
|
|
|
view->rotateLeft( false );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case RotateRight:
|
|
|
|
view->rotateRight( false );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Thrust:
|
|
|
|
view->thrust( false );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Shoot:
|
|
|
|
view->shoot( false );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Brake:
|
|
|
|
view->brake( false );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Shield:
|
|
|
|
view->setShield( false );
|
|
|
|
break;
|
|
|
|
|
|
|
|
/* case Teleport:
|
|
|
|
view->teleport( false );
|
|
|
|
break;*/
|
|
|
|
|
|
|
|
case Invalid:
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::focusInEvent( TQFocusEvent *e )
|
|
|
|
{
|
|
|
|
view->pause( false );
|
|
|
|
#if defined TQ_WS_X11 && ! defined K_WS_TQTONLY
|
|
|
|
XAutoRepeatOff( tqt_xdisplay() );
|
|
|
|
#endif
|
|
|
|
TDEMainWindow::focusInEvent(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::focusOutEvent( TQFocusEvent *e )
|
|
|
|
{
|
|
|
|
view->pause( true );
|
|
|
|
#if defined TQ_WS_X11 && ! defined K_WS_TQTONLY
|
|
|
|
XAutoRepeatOn( tqt_xdisplay() );
|
|
|
|
#endif
|
|
|
|
TDEMainWindow::focusOutEvent(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotNewGame()
|
|
|
|
{
|
|
|
|
loadSettings();
|
|
|
|
score = 0;
|
|
|
|
scoreLCD->display( 0 );
|
|
|
|
level = 0;
|
|
|
|
levelLCD->display( level );
|
|
|
|
shipsLCD->display( shipsRemain-1 );
|
|
|
|
view->newGame();
|
|
|
|
view->setRockSpeed( levels[0].rockSpeed );
|
|
|
|
view->addRocks( levels[0].nrocks );
|
|
|
|
view->showText( i18n( "Press %1 to launch." )
|
|
|
|
.arg(launchAction->shortcut().seq(0).toString()),
|
|
|
|
yellow );
|
|
|
|
waitShip = true;
|
|
|
|
gameOver = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool KAstTopLevel::queryExit()
|
|
|
|
{
|
|
|
|
#if defined TQ_WS_X11 && ! defined K_WS_TQTONLY
|
|
|
|
XAutoRepeatOn( tqt_xdisplay() );
|
|
|
|
#endif
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotShipKilled()
|
|
|
|
{
|
|
|
|
shipsRemain--;
|
|
|
|
shipsLCD->display( shipsRemain-1 );
|
|
|
|
|
|
|
|
playSound( "ShipDestroyed" );
|
|
|
|
|
|
|
|
if ( shipsRemain )
|
|
|
|
{
|
|
|
|
waitShip = true;
|
|
|
|
view->showText( i18n( "Ship Destroyed. Press %1 to launch.")
|
|
|
|
.arg(launchAction->shortcut().seq(0).toString()),
|
|
|
|
yellow );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
view->showText( i18n("Game Over!"), red );
|
|
|
|
view->endGame();
|
|
|
|
doStats();
|
|
|
|
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Level | KScoreDialog::Score, this);
|
|
|
|
KScoreDialog::FieldInfo scoreInfo;
|
|
|
|
scoreInfo[KScoreDialog::Level].setNum(level);
|
|
|
|
|
|
|
|
if (d.addScore(score, scoreInfo) || Settings::showHiscores())
|
|
|
|
{
|
|
|
|
// Show highscore and ask for name.
|
|
|
|
d.exec();
|
|
|
|
slotGameOver();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TQTimer::singleShot(1000, this, TQ_SLOT(slotGameOver()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotGameOver()
|
|
|
|
{
|
|
|
|
gameOver = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotRockHit( int size )
|
|
|
|
{
|
|
|
|
switch ( size )
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
score += 10;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
score += 20;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
score += 40;
|
|
|
|
}
|
|
|
|
|
|
|
|
playSound( "RockDestroyed" );
|
|
|
|
|
|
|
|
scoreLCD->display( score );
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotRocksRemoved()
|
|
|
|
{
|
|
|
|
level++;
|
|
|
|
|
|
|
|
if ( level >= MAX_LEVELS )
|
|
|
|
level = MAX_LEVELS - 1;
|
|
|
|
|
|
|
|
view->setRockSpeed( levels[level-1].rockSpeed );
|
|
|
|
view->addRocks( levels[level-1].nrocks );
|
|
|
|
|
|
|
|
levelLCD->display( level );
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotKeyConfig()
|
|
|
|
{
|
|
|
|
KKeyDialog::configure( actionCollection(), this );
|
|
|
|
if ( waitShip ) view->showText( i18n( "Press %1 to launch." )
|
|
|
|
.arg(launchAction->shortcut().seq(0).toString()),
|
|
|
|
yellow, false );
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotPref()
|
|
|
|
{
|
|
|
|
if(TDEConfigDialog::showDialog("settings"))
|
|
|
|
return;
|
|
|
|
|
|
|
|
TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Settings::self(), KDialogBase::Swallow);
|
|
|
|
|
|
|
|
/* Make widget */
|
|
|
|
TQWidget *w = new TQWidget(0, "Settings");
|
|
|
|
TQVBoxLayout *page = new TQVBoxLayout( w, 11 );
|
|
|
|
|
|
|
|
TQHBoxLayout *hb = new TQHBoxLayout( page, 11 );
|
|
|
|
TQLabel *label = new TQLabel( i18n("Start new game with"), w );
|
|
|
|
TQSpinBox* sb = new TQSpinBox( 1, 5, 1, w, "kcfg_numShips" );
|
|
|
|
sb->setValue(3);
|
|
|
|
TQLabel *lb = new TQLabel( i18n(" ships."), w );
|
|
|
|
TQSpacerItem* hspacer = new TQSpacerItem( 16, 20, TQSizePolicy::Minimum, TQSizePolicy::Expanding );
|
|
|
|
hb->addWidget(label);
|
|
|
|
hb->addWidget(sb);
|
|
|
|
hb->addWidget(lb);
|
|
|
|
hb->addItem(hspacer);
|
|
|
|
|
|
|
|
TQCheckBox *f1 = new TQCheckBox(i18n("Show highscores on Game Over"), w, "kcfg_showHiscores");
|
|
|
|
TQCheckBox *f2 = new TQCheckBox(i18n("Player can destroy Powerups"), w, "kcfg_canDestroyPowerups");
|
|
|
|
f2->setChecked(true);
|
|
|
|
page->addWidget(f1);
|
|
|
|
page->addWidget(f2);
|
|
|
|
TQSpacerItem* spacer = new TQSpacerItem( 20, 16, TQSizePolicy::Minimum, TQSizePolicy::Expanding );
|
|
|
|
page->addItem( spacer );
|
|
|
|
/* Done */
|
|
|
|
|
|
|
|
dialog->addPage(w, i18n("General"), "package_settings");
|
|
|
|
connect(dialog, TQ_SIGNAL(settingsChanged()), this, TQ_SLOT(loadSettings()));
|
|
|
|
dialog->show();
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotShowHighscores()
|
|
|
|
{
|
|
|
|
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Level | KScoreDialog::Score, this);
|
|
|
|
d.exec();
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::doStats()
|
|
|
|
{
|
|
|
|
TQString r;
|
|
|
|
if ( view->shots() )
|
|
|
|
r = TDEGlobal::locale()->formatNumber(( (float)view->hits() /
|
|
|
|
(float)view->shots() ) * 100, 2 );
|
|
|
|
else
|
|
|
|
r = TDEGlobal::locale()->formatNumber( 0.0, 2 );
|
|
|
|
|
|
|
|
TQString s = i18n( "Game Over\n\n"
|
|
|
|
"Shots fired:\t%1\n"
|
|
|
|
" Hit:\t%2\n"
|
|
|
|
" Missed:\t%3\n"
|
|
|
|
"Hit ratio:\t%4 %\t\t")
|
|
|
|
.arg(view->shots()).arg(view->hits())
|
|
|
|
.arg(view->shots() - view->hits())
|
|
|
|
.arg(r);
|
|
|
|
|
|
|
|
view->showText( s, green, FALSE );
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotUpdateVitals()
|
|
|
|
{
|
|
|
|
brakesLCD->display( view->brakeCount() );
|
|
|
|
shieldLCD->display( view->shieldCount() );
|
|
|
|
shootLCD->display( view->shootCount() );
|
|
|
|
// teleportsLCD->display( view->teleportCount() );
|
|
|
|
powerMeter->setValue( view->power() );
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotPause()
|
|
|
|
{
|
|
|
|
KMessageBox::information( this,
|
|
|
|
i18n("KAsteroids is paused."),
|
|
|
|
i18n("Paused") );
|
|
|
|
//Hack (montel@kde.org)
|
|
|
|
//To create "pause" action we display a messagebox
|
|
|
|
//and we "play" when we close this messagebox
|
|
|
|
//so before this action was 'checked/uncheched'
|
|
|
|
//so I force to unchecked it when we close messagebox.
|
|
|
|
TDEToggleAction * act = (TDEToggleAction *)(sender());
|
|
|
|
act->setChecked(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotLaunch()
|
|
|
|
{
|
|
|
|
if ( waitShip )
|
|
|
|
{
|
|
|
|
view->newShip();
|
|
|
|
waitShip = false;
|
|
|
|
view->hideText();
|
|
|
|
}
|
|
|
|
}
|