From 2eda1e5dd5bfee90414504753c0ddf940014c655 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Mon, 13 Oct 2014 12:50:21 -0500 Subject: [PATCH] Bring undo, redo, find, and revert icons into XDG compliance --- ksokoban/MainWindow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ksokoban/MainWindow.cpp b/ksokoban/MainWindow.cpp index df963cc1..a75fcd7a 100644 --- a/ksokoban/MainWindow.cpp +++ b/ksokoban/MainWindow.cpp @@ -101,9 +101,9 @@ MainWindow::MainWindow() : TDEMainWindow(0), externalCollection_(0) { createCollectionMenu(); game_->insertItem(i18n("&Level Collection"), collection_); - pixmap = SmallIcon("undo"); + pixmap = SmallIcon("edit-undo"); game_->insertItem(TQIconSet(pixmap), i18n("&Undo"), playField_, TQT_SLOT(undo()),TQKeySequence( (TDEStdAccel::undo()).toString())); - pixmap = SmallIcon("redo"); + pixmap = SmallIcon("edit-redo"); game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQT_SLOT(redo()), TQKeySequence( (TDEStdAccel::redo()).toString())); game_->insertSeparator(); pixmap = SmallIcon("system-log-out");