@ -64,15 +64,15 @@
# include "selectgame_widget.h"
# include "selectconfiguration_widget.h"
LogTextEdit : : LogTextEdit ( TQWidget * parent, const char * name ) : TQTextEdit ( parent, name )
LogTextEdit : : LogTextEdit ( TQWidget * tq parent, const char * name ) : TQTextEdit ( tq parent, name )
{
# ifdef KDE_3_2_FEATURES
m_clear = KStdAction : : clear ( this , TQT_SLOT ( clear ( ) ) , 0 ) ;
m_clear = KStdAction : : clear ( TQT_TQOBJECT ( this ) , TQT_SLOT ( clear ( ) ) , 0 ) ;
# else
m_clear = new KAction ( i18n ( " Clear " ) , " clear " , NULL , this , TQT_SLOT ( clear ( ) ) , static_cast < KActionCollection * > ( 0 ) , " clear " ) ;
m_clear = new KAction ( i18n ( " Clear " ) , " clear " , NULL , TQT_TQOBJECT ( this ) , TQT_SLOT ( clear ( ) ) , static_cast < KActionCollection * > ( 0 ) , " clear " ) ;
# endif
m_selectAll = KStdAction : : selectAll ( this , TQT_SLOT ( selectAll ( ) ) , 0 ) ;
m_copy = KStdAction : : copy ( this , TQT_SLOT ( copy ( ) ) , 0 ) ;
m_selectAll = KStdAction : : selectAll ( TQT_TQOBJECT ( this ) , TQT_SLOT ( selectAll ( ) ) , 0 ) ;
m_copy = KStdAction : : copy ( TQT_TQOBJECT ( this ) , TQT_SLOT ( copy ( ) ) , 0 ) ;
}
LogTextEdit : : ~ LogTextEdit ( )
@ -103,12 +103,12 @@ Atlantik::Atlantik ()
// Toolbar: Game
// KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), "game_new");
m_showEventLog = new KAction ( i18n ( " Show Event &Log " ) /*, "atlantik_showeventlog"*/ , CTRL + Key_L , this , TQT_SLOT ( showEventLog ( ) ) , actionCollection ( ) , " showeventlog " ) ;
KStdGameAction : : quit ( kapp, TQT_SLOT ( closeAllWindows ( ) ) , actionCollection ( ) , " game_quit " ) ;
m_showEventLog = new KAction ( i18n ( " Show Event &Log " ) /*, "atlantik_showeventlog"*/ , CTRL + Key_L , TQT_TQOBJECT ( this ) , TQT_SLOT ( showEventLog ( ) ) , actionCollection ( ) , " showeventlog " ) ;
KStdGameAction : : quit ( TQT_TQOBJECT( kapp) , TQT_SLOT ( closeAllWindows ( ) ) , actionCollection ( ) , " game_quit " ) ;
// Toolbar: Settings
KStdAction : : preferences ( this , TQT_SLOT ( slotConfigure ( ) ) , actionCollection ( ) ) ;
KStdAction : : configureNotifications ( this , TQT_SLOT ( configureNotifications ( ) ) , actionCollection ( ) ) ;
KStdAction : : preferences ( TQT_TQOBJECT ( this ) , TQT_SLOT ( slotConfigure ( ) ) , actionCollection ( ) ) ;
KStdAction : : configureNotifications ( TQT_TQOBJECT ( this ) , TQT_SLOT ( configureNotifications ( ) ) , actionCollection ( ) ) ;
// Initialize pointers to 0L
m_configDialog = 0 ;
@ -120,37 +120,37 @@ Atlantik::Atlantik ()
m_atlantikNetwork = 0 ;
// Game and network core
m_atlanticCore = new AtlanticCore ( this , " atlanticCore " ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( createGUI ( Player * ) ) , this , TQT_SLOT ( newPlayer ( Player * ) ) ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( removeGUI ( Player * ) ) , this , TQT_SLOT ( removeGUI ( Player * ) ) ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( createGUI ( Trade * ) ) , this , TQT_SLOT ( newTrade ( Trade * ) ) ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( removeGUI ( Trade * ) ) , this , TQT_SLOT ( removeGUI ( Trade * ) ) ) ;
m_atlanticCore = new AtlanticCore ( TQT_TQOBJECT ( this ) , " atlanticCore " ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( createGUI ( Player * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( newPlayer ( Player * ) ) ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( removeGUI ( Player * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( removeGUI ( Player * ) ) ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( createGUI ( Trade * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( newTrade ( Trade * ) ) ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( removeGUI ( Trade * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( removeGUI ( Trade * ) ) ) ;
initEventLog ( ) ;
initNetworkObject ( ) ;
// Menu,toolbar: Move
m_roll = KStdGameAction : : roll ( this , TQT_SIGNAL ( rollDice ( ) ) , actionCollection ( ) ) ;
m_roll = KStdGameAction : : roll ( TQT_TQOBJECT ( this ) , TQT_SIGNAL ( rollDice ( ) ) , actionCollection ( ) ) ;
m_roll - > setEnabled ( false ) ;
m_buyEstate = new KAction ( i18n ( " &Buy " ) , " atlantik_buy_estate " , CTRL + Key_B , this , TQT_SIGNAL ( buyEstate ( ) ) , actionCollection ( ) , " buy_estate " ) ;
m_buyEstate = new KAction ( i18n ( " &Buy " ) , " atlantik_buy_estate " , CTRL + Key_B , TQT_TQOBJECT ( this ) , TQT_SIGNAL ( buyEstate ( ) ) , actionCollection ( ) , " buy_estate " ) ;
m_buyEstate - > setEnabled ( false ) ;
m_auctionEstate = new KAction ( i18n ( " &Auction " ) , " auction " , CTRL + Key_A , this , TQT_SIGNAL ( auctionEstate ( ) ) , actionCollection ( ) , " auction " ) ;
m_auctionEstate = new KAction ( i18n ( " &Auction " ) , " auction " , CTRL + Key_A , TQT_TQOBJECT ( this ) , TQT_SIGNAL ( auctionEstate ( ) ) , actionCollection ( ) , " auction " ) ;
m_auctionEstate - > setEnabled ( false ) ;
m_endTurn = KStdGameAction : : endTurn ( this , TQT_SIGNAL ( endTurn ( ) ) , actionCollection ( ) ) ;
m_endTurn = KStdGameAction : : endTurn ( TQT_TQOBJECT ( this ) , TQT_SIGNAL ( endTurn ( ) ) , actionCollection ( ) ) ;
m_endTurn - > setEnabled ( false ) ;
m_jailCard = new KAction ( i18n ( " Use Card to Leave Jail " ) /*, "atlantik_move_jail_card"*/ , 0 , this , TQT_SIGNAL ( jailCard ( ) ) , actionCollection ( ) , " move_jailcard " ) ;
m_jailCard = new KAction ( i18n ( " Use Card to Leave Jail " ) /*, "atlantik_move_jail_card"*/ , 0 , TQT_TQOBJECT ( this ) , TQT_SIGNAL ( jailCard ( ) ) , actionCollection ( ) , " move_jailcard " ) ;
m_jailCard - > setEnabled ( false ) ;
m_jailPay = new KAction ( i18n ( " &Pay to Leave Jail " ) , " jail_pay " , CTRL + Key_P , this , TQT_SIGNAL ( jailPay ( ) ) , actionCollection ( ) , " move_jailpay " ) ;
m_jailPay = new KAction ( i18n ( " &Pay to Leave Jail " ) , " jail_pay " , CTRL + Key_P , TQT_TQOBJECT ( this ) , TQT_SIGNAL ( jailPay ( ) ) , actionCollection ( ) , " move_jailpay " ) ;
m_jailPay - > setEnabled ( false ) ;
m_jailRoll = new KAction ( i18n ( " Roll to Leave &Jail " ) /*, "atlantik_move_jail_roll"*/ , CTRL + Key_J , this , TQT_SIGNAL ( jailRoll ( ) ) , actionCollection ( ) , " move_jailroll " ) ;
m_jailRoll = new KAction ( i18n ( " Roll to Leave &Jail " ) /*, "atlantik_move_jail_roll"*/ , CTRL + Key_J , TQT_TQOBJECT ( this ) , TQT_SIGNAL ( jailRoll ( ) ) , actionCollection ( ) , " move_jailroll " ) ;
m_jailRoll - > setEnabled ( false ) ;
// Mix code and XML into GUI
KMainWindow : : createGUI ( ) ;
applyMainWindowSettings ( KGlobal : : config ( ) , " AtlantikMainWindow " ) ;
KMainWindow : : statusBar ( ) - > insertItem ( " Atlantik " ATLANTIK_VERSION_STRING , 0 ) ;
KMainWindow : : statusBar ( ) - > insertItem ( TQString : : null , 1 ) ;
connect ( statusBar ( ) , TQT_SIGNAL ( released ( int ) ) , this , TQT_SLOT ( statusBarClick ( int ) ) ) ;
KMainWindow : : statusBar ( ) - > insertItem ( TQString ( ) , 1 ) ;
connect ( statusBar ( ) , TQT_SIGNAL ( released ( int ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( statusBarClick ( int ) ) ) ;
// Main widget, containing all others
m_mainWidget = new TQWidget ( this , " main " ) ;
@ -158,7 +158,7 @@ Atlantik::Atlantik ()
m_mainLayout = new TQGridLayout ( m_mainWidget , 3 , 2 ) ;
setCentralWidget ( m_mainWidget ) ;
// Vertical view area for portfolios.
// Qt:: Vertical view area for portfolios.
m_portfolioScroll = new TQScrollView ( m_mainWidget , " pfScroll " ) ;
m_mainLayout - > addWidget ( m_portfolioScroll , 0 , 0 ) ;
m_portfolioScroll - > setHScrollBarMode ( TQScrollView : : AlwaysOff ) ;
@ -192,7 +192,7 @@ Atlantik::Atlantik ()
m_serverMsgs - > setFocusProxy ( m_input ) ;
connect ( m_input , TQT_SIGNAL ( returnPressed ( ) ) , this , TQT_SLOT ( slotSendMsg ( ) ) ) ;
connect ( m_input , TQT_SIGNAL ( returnPressed ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotSendMsg ( ) ) ) ;
// Set stretching where we want it.
m_mainLayout - > setRowStretch ( 1 , 1 ) ; // make m_board+m_serverMsgs stretch vertically, not the rest
@ -253,8 +253,8 @@ void Atlantik::newPlayer(Player *player)
// we'd better force an update.
playerChanged ( player ) ;
connect ( player , TQT_SIGNAL ( changed ( Player * ) ) , this , TQT_SLOT ( playerChanged ( Player * ) ) ) ;
connect ( player , TQT_SIGNAL ( gainedTurn ( ) ) , this , TQT_SLOT ( gainedTurn ( ) ) ) ;
connect ( player , TQT_SIGNAL ( changed ( Player * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( playerChanged ( Player * ) ) ) ;
connect ( player , TQT_SIGNAL ( gainedTurn ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( gainedTurn ( ) ) ) ;
connect ( player , TQT_SIGNAL ( changed ( Player * ) ) , m_board , TQT_SLOT ( playerChanged ( Player * ) ) ) ;
KNotifyClient : : event ( winId ( ) , " newplayer " ) ;
@ -315,7 +315,7 @@ void Atlantik::showSelectServer()
initNetworkObject ( ) ;
connect ( m_selectServer , TQT_SIGNAL ( serverConnect ( const TQString , int ) ) , m_atlantikNetwork , TQT_SLOT ( serverConnect ( const TQString , int ) ) ) ;
connect ( m_selectServer , TQT_SIGNAL ( msg Status( const TQString & ) ) , this , TQT_SLOT ( slotMsg Status( const TQString & ) ) ) ;
connect ( m_selectServer , TQT_SIGNAL ( msg tq Status( const TQString & ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsg tq Status( const TQString & ) ) ) ;
m_selectServer - > slotRefresh ( m_config . connectOnStart ) ;
}
@ -356,8 +356,8 @@ void Atlantik::showSelectGame()
connect ( m_selectGame , TQT_SIGNAL ( joinGame ( int ) ) , m_atlantikNetwork , TQT_SLOT ( joinGame ( int ) ) ) ;
connect ( m_selectGame , TQT_SIGNAL ( newGame ( const TQString & ) ) , m_atlantikNetwork , TQT_SLOT ( newGame ( const TQString & ) ) ) ;
connect ( m_selectGame , TQT_SIGNAL ( leaveServer ( ) ) , this , TQT_SLOT ( showSelectServer ( ) ) ) ;
connect ( m_selectGame , TQT_SIGNAL ( msg Status( const TQString & ) ) , this , TQT_SLOT ( slotMsg Status( const TQString & ) ) ) ;
connect ( m_selectGame , TQT_SIGNAL ( leaveServer ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( showSelectServer ( ) ) ) ;
connect ( m_selectGame , TQT_SIGNAL ( msg tq Status( const TQString & ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsg tq Status( const TQString & ) ) ) ;
}
void Atlantik : : showSelectConfiguration ( )
@ -383,7 +383,7 @@ void Atlantik::showSelectConfiguration()
connect ( m_selectConfiguration , TQT_SIGNAL ( changeOption ( int , const TQString & ) ) , m_atlantikNetwork , TQT_SLOT ( changeOption ( int , const TQString & ) ) ) ;
connect ( m_selectConfiguration , TQT_SIGNAL ( buttonCommand ( TQString ) ) , m_atlantikNetwork , TQT_SLOT ( writeData ( TQString ) ) ) ;
connect ( m_selectConfiguration , TQT_SIGNAL ( iconSelected ( const TQString & ) ) , m_atlantikNetwork , TQT_SLOT ( setImage ( const TQString & ) ) ) ;
connect ( m_selectConfiguration , TQT_SIGNAL ( statusMessage ( const TQString & ) ) , this , TQT_SLOT ( slotMsg Status( const TQString & ) ) ) ;
connect ( m_selectConfiguration , TQT_SIGNAL ( statusMessage ( const TQString & ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsg tq Status( const TQString & ) ) ) ;
}
void Atlantik : : initBoard ( )
@ -475,12 +475,12 @@ void Atlantik::networkClosed(int status)
switch ( status )
{
case KBufferedIO : : involuntary :
slotMsg Status( i18n ( " Connection with server %1:%2 lost. " ) . arg( m_atlantikNetwork - > host ( ) ) . arg( m_atlantikNetwork - > port ( ) ) , TQString ( " connect_no " ) ) ;
slotMsg tq Status( i18n ( " Connection with server %1:%2 lost. " ) . tq arg( m_atlantikNetwork - > host ( ) ) . tq arg( m_atlantikNetwork - > port ( ) ) , TQString ( " connect_no " ) ) ;
showSelectServer ( ) ;
break ;
default :
if ( ! m_atlantikNetwork - > host ( ) . isEmpty ( ) )
slotMsg Status( i18n ( " Disconnected from %1:%2. " ) . arg( m_atlantikNetwork - > host ( ) ) . arg( m_atlantikNetwork - > port ( ) ) , TQString ( " connect_no " ) ) ;
slotMsg tq Status( i18n ( " Disconnected from %1:%2. " ) . tq arg( m_atlantikNetwork - > host ( ) ) . tq arg( m_atlantikNetwork - > port ( ) ) , TQString ( " connect_no " ) ) ;
break ;
}
}
@ -491,7 +491,7 @@ void Atlantik::slotConfigure()
m_configDialog = new ConfigDialog ( this ) ;
m_configDialog - > show ( ) ;
connect ( m_configDialog , TQT_SIGNAL ( okClicked ( ) ) , this , TQT_SLOT ( slotUpdateConfig ( ) ) ) ;
connect ( m_configDialog , TQT_SIGNAL ( okClicked ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotUpdateConfig ( ) ) ) ;
}
void Atlantik : : showEventLog ( )
@ -612,7 +612,7 @@ void Atlantik::slotUpdateConfig()
void Atlantik : : slotSendMsg ( )
{
m_atlantikNetwork - > cmdChat ( m_input - > text ( ) ) ;
m_input - > setText ( TQString : : null ) ;
m_input - > setText ( TQString ( ) ) ;
}
void Atlantik : : slotMsgInfo ( TQString msg )
@ -625,7 +625,7 @@ void Atlantik::slotMsgError(TQString msg)
serverMsgsAppend ( " Error: " + msg ) ;
}
void Atlantik : : slotMsg Status( const TQString & message , const TQString & icon )
void Atlantik : : slotMsg tq Status( const TQString & message , const TQString & icon )
{
KMainWindow : : statusBar ( ) - > changeItem ( message , 1 ) ;
m_eventLog - > addEvent ( message , icon ) ;
@ -636,7 +636,7 @@ void Atlantik::slotMsgChat(TQString player, TQString msg)
if ( m_config . chatTimestamps )
{
TQTime time = TQTime : : currentTime ( ) ;
serverMsgsAppend ( TQString ( " [%1] %2: %3 " ) . arg( time . toString ( " hh:mm " ) ) . arg( player ) . arg( msg ) ) ;
serverMsgsAppend ( TQString ( " [%1] %2: %3 " ) . tq arg( time . toString ( " hh:mm " ) ) . tq arg( player ) . tq arg( msg ) ) ;
}
else
serverMsgsAppend ( player + " : " + msg ) ;
@ -728,26 +728,26 @@ void Atlantik::initNetworkObject()
}
m_atlantikNetwork = new AtlantikNetwork ( m_atlanticCore ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( msgInfo ( TQString ) ) , this , TQT_SLOT ( slotMsgInfo ( TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( msgError ( TQString ) ) , this , TQT_SLOT ( slotMsgError ( TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( msg Status( const TQString & , const TQString & ) ) , this , TQT_SLOT ( slotMsg Status( const TQString & , const TQString & ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( msgChat ( TQString , TQString ) ) , this , TQT_SLOT ( slotMsgChat ( TQString , TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( msgInfo ( TQString ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsgInfo ( TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( msgError ( TQString ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsgError ( TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( msg tq Status( const TQString & , const TQString & ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsg tq Status( const TQString & , const TQString & ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( msgChat ( TQString , TQString ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsgChat ( TQString , TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( connectionSuccess ( ) ) , this , TQT_SLOT ( slotNetworkConnected ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( connectionFailed ( int ) ) , this , TQT_SLOT ( slotNetworkError ( int ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( closed ( int ) ) , this , TQT_SLOT ( networkClosed ( int ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( connectionSuccess ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotNetworkConnected ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( connectionFailed ( int ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotNetworkError ( int ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( closed ( int ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( networkClosed ( int ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( receivedHandshake ( ) ) , this , TQT_SLOT ( sendHandshake ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( receivedHandshake ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( sendHandshake ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameConfig ( ) ) , this , TQT_SLOT ( showSelectConfiguration ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameInit ( ) ) , this , TQT_SLOT ( initBoard ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameRun ( ) ) , this , TQT_SLOT ( showBoard ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameEnd ( ) ) , this , TQT_SLOT ( freezeBoard ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameConfig ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( showSelectConfiguration ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameInit ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( initBoard ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameRun ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( showBoard ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameEnd ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( freezeBoard ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( newEstate ( Estate * ) ) , this , TQT_SLOT ( newEstate ( Estate * ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( newAuction ( Auction * ) ) , this , TQT_SLOT ( newAuction ( Auction * ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( newEstate ( Estate * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( newEstate ( Estate * ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( newAuction ( Auction * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( newAuction ( Auction * ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( clientCookie ( TQString ) ) , this , TQT_SLOT ( clientCookie ( TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( clientCookie ( TQString ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( clientCookie ( TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( networkEvent ( const TQString & , const TQString & ) ) , m_eventLog , TQT_SLOT ( addEvent ( const TQString & , const TQString & ) ) ) ;
connect ( this , TQT_SIGNAL ( rollDice ( ) ) , m_atlantikNetwork , TQT_SLOT ( rollDice ( ) ) ) ;