#include "meeting.h" #include #include #include #include #include "defines.h" #include "mp_option.h" #define LIST_INTERVAL 0 NetMeeting::NetMeeting(const cId &_id, Socket *socket, MPOptionWidget *option, bool _server, TQWidget *parent, const char * name) : KDialogBase(Plain, i18n("Network Meeting"), (_server ? Ok|Cancel|Help : Cancel|Help), (_server ? Ok : Cancel), parent, name), server(_server), ow(option), id(_id), socketRemoved(FALSE) { sm.append(socket, SocketManager::ReadWrite); sm[0]->notifier()->setEnabled(TRUE); /* top layout */ TQVBoxLayout *top = new TQVBoxLayout(plainPage(), spacingHint()); top->setResizeMode(TQLayout::Fixed); // server line spl = new MeetingLine(server, server, true, plainPage()); top->addWidget(spl); // widget list wl = new WidgetList(LIST_INTERVAL, plainPage()); wl->hide(); top->addWidget(wl); labWait = new TQLabel(i18n("Waiting for clients"), plainPage()); labWait->setAlignment(AlignCenter); top->addWidget(labWait); // options widget // if (ow) top->addWidget(ow); #### FIXME // status bar status = new TQStatusBar(plainPage()); status->setSizeGripEnabled(false); top->addWidget(status); // buttons enableButtonSeparator(TRUE); if (server) { setButtonOK(i18n("Start Game")); enableButtonOK(FALSE); } setButtonCancel(server ? i18n("Abort") : i18n("Quit")); enableButton(Help, FALSE); } NetMeeting::~NetMeeting() {} void NetMeeting::appendLine(const MeetingLineData &pld, bool server) { MeetingLine *pl; pl = new MeetingLine(pld.own, server, false, wl); if (pld.own) connect(pl, TQ_SIGNAL(textChanged(const TQString &)), TQ_SLOT(textChanged(const TQString &))); else message(i18n("A new client has just arrived (#%1)") .arg(wl->size()+1)); pl->setData(pld.ed); connect(pl, TQ_SIGNAL(typeChanged(MeetingCheckBox::Type)), TQ_SLOT(typeChanged(MeetingCheckBox::Type))); wl->append(pl); waiting(); } void NetMeeting::removeLine(uint i) { wl->remove(i); waiting(); } void NetMeeting::waiting() { if ( wl->size() ) { labWait->hide(); wl->show(); } else { labWait->show(); wl->hide(); } if (server) enableButtonOK(ready()); } void NetMeeting::setType(const TypeInfo &ti) { if ( ti.i==0 ) spl->setType(ti.type); // in fact should not append else { wl->widget(ti.i-1)->setType(ti.type); if (server) enableButtonOK(ready()); } } void NetMeeting::setText(const TextInfo &ti) { if ( ti.i==0 ) spl->setText(ti.text); else wl->widget(ti.i-1)->setText(ti.text); } bool NetMeeting::ready() const { int nbReady = 0; for(uint k=0; ksize(); k++) { switch ( wl->widget(k)->type() ) { case MeetingCheckBox::Ready : nbReady++; break; case MeetingCheckBox::NotReady : return FALSE; default : break; } } return ( nbReady!=0 ); } void NetMeeting::cleanReject(const TQString &str) { sm.clean(); // remove the sockets immediately to avoid possible further mess if ( !str.isEmpty() ) KMessageBox::information(this, str, caption()); KDialogBase::reject(); } #define WRITE(i) if ( !sm[i]->write() ) { writeError(i); return; } #define CHECK_READ(i) if ( !sm[i]->readingStream().readOk() ) { dataError(i); return; } // Read incoming data void NetMeeting::readNotifier(int fd) { int i = sm.find(fd); Q_ASSERT( i!=-1 ); switch ( sm[i]->read() ) { case -1: readError(i); break; case 0: brokeError(i); break; default: readData(i); } } void NetMeeting::readData(uint i) { // get message type MeetingMsgFlag mt; sm[i]->readingStream() >> mt; CHECK_READ(i); switch (mt) { case EndFlag: endFlag(i); break; case NewFlag: newFlag(i); break; case Mod_TextFlag: modTextFlag(i); break; case Mod_TypeFlag: modTypeFlag(i); break; case IdFlag: idFlag(i); break; case DelFlag: delFlag(i); break; case Mod_OptFlag: modOptFlag(i); break; case PlayFlag: playFlag(i); break; default: dataError(i); } if (socketRemoved) socketRemoved = FALSE; else if ( !sm[i]->readingStream().atEnd() ) readData(i); // more pending data } void NetMeeting::readError(uint i) { netError(i, i18n("Error reading data from")); } void NetMeeting::dataError(uint i) { netError(i, i18n("Unknown data from")); } void NetMeeting::writeError(uint i) { netError(i, i18n("Error writing to")); } void NetMeeting::brokeError(uint i) { netError(i, i18n("Link broken or empty data from")); } bool NetMeeting::checkState(uint i, PlayerState s) { bool ok = ( players[i]==s ); if (!ok) dataError(i); return ok; } bool NetMeeting::checkAndSetState(uint i, PlayerState os, PlayerState ns) { bool ok = checkState(i, os); if (ok) players[i] = ns; return ok; } void NetMeeting::reject() { // send an End flag sm.commonWritingStream() << EndFlag; writeToAll(); cleanReject(); } void NetMeeting::accept() { KDialogBase::accept(); } void NetMeeting::message(const TQString &str) { status->message(str, 3000); } /** ServerNetMeeting *********************************************************/ ServerNetMeeting::ServerNetMeeting(const cId &id, const RemoteHostData &r, MPOptionWidget *option, TQPtrList &arhd, TQWidget *parent, const char * name) : NetMeeting(id, r.socket, option, TRUE, parent, name), rhd(arhd) { connect(sm[0]->notifier(), TQ_SIGNAL(activated(int)), TQ_SLOT(newHost(int))); players.append(Accepted); // server // set server line ExtData ed(r.bds, "", MeetingCheckBox::Ready); spl->setData(ed); connect(spl, TQ_SIGNAL(textChanged(const TQString &)), TQ_SLOT(textChanged(const TQString &))); // options signal if (ow) connect(ow, TQ_SIGNAL(changed()), TQ_SLOT(optionsChanged())); } void ServerNetMeeting::writeToAll(uint i) { for (uint k=1; kaccept(s); if ( res!=0 ) { message(i18n("Failed to accept incoming client:\n%1") .arg(socketError(s))); return; } players.append(NewPlayer); Socket *socket = new Socket(s, true); uint i = sm.append(socket, SocketManager::ReadWrite); connect(sm[i]->notifier(), TQ_SIGNAL(activated(int)), TQ_SLOT(readNotifier(int))); sm[i]->notifier()->setEnabled(TRUE); } void ServerNetMeeting::idFlag(uint i) { bool b = checkAndSetState(i, NewPlayer, IdChecked); Q_ASSERT(b); // get client id cId clientId; sm[i]->readingStream() >> clientId; CHECK_READ(i); // compare id id.check(clientId); // send result to client Stream &s = sm[i]->writingStream(); s << IdFlag << id; WRITE(i); // if not accepted : remove socket and player from list if ( !id.accepted() ) disconnectHost(i, i18n("Client rejected for incompatible ID")); } void ServerNetMeeting::endFlag(uint i) { disconnectHost(i, i18n("Client #%1 has left").arg(i)); } void ServerNetMeeting::newFlag(uint i) { checkAndSetState(i, IdChecked, Accepted); // get line infos from new client (GameData struct) MeetingLineData pld; sm[i]->readingStream() >> pld.ed.bds; CHECK_READ(i); // complete the MeetingLineData struct with initial values pld.own = FALSE; // client line pld.ed.type = MeetingCheckBox::NotReady; // not ready by default pld.ed.text = ""; // empty line to begin with appendLine(pld, TRUE); // send to the new client already present lines including its own // (New flag + MeetingLineData struct) spl->data(pld.ed); sm[i]->writingStream() << NewFlag << pld.ed; for(uint k=1; kwidget(k-1)->data(pld.ed); pld.own = ( k==i ); sm[i]->writingStream() << NewFlag << pld; } WRITE(i); // send to all other clients the new line (New flag + MeetingLineData struct) wl->widget(i-1)->data(pld.ed); pld.own = FALSE; sm.commonWritingStream() << NewFlag << pld; writeToAll(i); } void ServerNetMeeting::modTextFlag(uint i) { checkState(i-1, Accepted); // the client i has just sent a new text (TQString) TextInfo ti; sm[i]->readingStream() >> ti.text; CHECK_READ(i); ti.i = i; setText(ti); // send it to all other clients (Mod_Text flag + TextInfo struct) sm.commonWritingStream() << Mod_TextFlag << ti; writeToAll(i); } void ServerNetMeeting::modTypeFlag(uint i) { checkState(i-1, Accepted); // a client has just sent a new TCB type (TCB type) TypeInfo ti; sm[i]->readingStream() >> ti.type; CHECK_READ(i); ti.i = i; setType(ti); // send it to all other clients (Mod_Type flag + TypeInfo struct) sm.commonWritingStream() << Mod_TypeFlag << ti; writeToAll(i); } void ServerNetMeeting::textChanged(const TQString &text) { // server line text changed : send to every clients (Mod_Text flag + TextInfo struct) TextInfo ti; ti.i = 0; ti.text = text; sm.commonWritingStream() << Mod_TextFlag << ti; writeToAll(); } void ServerNetMeeting::typeChanged(MeetingCheckBox::Type type) { Q_ASSERT( sender()!=spl ); // server TCB not modifiable // the server has changed a client TCB // find the changed TCB index TypeInfo ty; ty.type = type; for (ty.i=0; ty.isize(); ty.i++) if ( sender()==wl->widget(ty.i) ) break; ty.i++; // TCB change : send to every clients (Mod_Type flag + TypeInfo struct) sm.commonWritingStream() << Mod_TypeFlag << ty; writeToAll(); if (server) enableButtonOK(ready()); } void ServerNetMeeting::accept() { Q_ASSERT( ready() && rhd.count()==0 ); // stop receiving data from clients (will be buffered by OS) for (uint k=0; knotifier()); sm.remove(0, true); // check which client will play and fill RemoteHostData array ExtData ed; bool willPlay; for (uint k=1; kwidget(k-1)->data(ed); if ( ed.type==MeetingCheckBox::Ready ) { willPlay = TRUE; RemoteHostData *r = new RemoteHostData; r->socket = sm[0]; r->bds = ed.bds; rhd.append(r); } // send play message to client (Play flag // + bool [accepted/rejected]) sm[0]->writingStream() << PlayFlag << (TQ_UINT8)willPlay; // if write failed and the client is not playing : silently // put it aside ... if ( !sm[0]->write() && willPlay ) { cleanReject(i18n("Unable to write to client #%1 at game " "beginning.")); return; } } sm[0]->notifier()->setEnabled(false); sm.remove(0, !willPlay); } NetMeeting::accept(); } void ServerNetMeeting::optionsChanged() { sm.commonWritingStream() << Mod_OptFlag; ow->dataOut( sm.commonWritingStream() ); writeToAll(); } /** ClientNetMeeting *********************************************************/ ClientNetMeeting::ClientNetMeeting(const cId &id, const RemoteHostData &rhd, MPOptionWidget *option, TQWidget *parent, const char * name) : NetMeeting(id, rhd.socket, option, FALSE, parent, name), bds(rhd.bds) { connect(sm[0]->notifier(), TQ_SIGNAL(activated(int)), TQ_SLOT(readNotifier(int))); players.append(NewPlayer); // server player // Send id to server (Id flag + Id struct) sm.commonWritingStream() << IdFlag << id; writeToAll(); // what happens if there is a message box appearing before exec() call ?? } void ClientNetMeeting::netError(uint, const TQString &str) { cleanReject(i18n("%1 server: aborting connection.").arg(str)); } void ClientNetMeeting::writeToAll(uint) { if ( !sm.writeCommon(0) ) writeError(0); sm.commonWritingStream().clear(); } void ClientNetMeeting::idFlag(uint) { checkAndSetState(0, NewPlayer, IdChecked); // read Id result (Id flag + Id struct) cId serverId; sm[0]->readingStream() >> serverId; CHECK_READ(0); // check result if ( !serverId.accepted() ) cleanReject(serverId.errorMessage(id)); else { // send client info (New flag + GameData struct) sm.commonWritingStream() << NewFlag << bds; writeToAll(); } } void ClientNetMeeting::newFlag(uint) { if ( players[0]==IdChecked ) { ExtData ed; sm[0]->readingStream() >> ed; spl->setData(ed); players[0] = Accepted; } else { MeetingLineData pld; sm[0]->readingStream() >> pld; appendLine(pld, FALSE); } CHECK_READ(0); } void ClientNetMeeting::modTextFlag(uint) { // receive new text from server (TextInfo struct) TextInfo ti; sm[0]->readingStream() >> ti; CHECK_READ(0); setText(ti); } void ClientNetMeeting::modTypeFlag(uint) { // receive new type from server (TypeInfo struct) TypeInfo ti; sm[0]->readingStream() >> ti; CHECK_READ(0); setType(ti); } void ClientNetMeeting::delFlag(uint) { // receive client number (uint) uint k; sm[0]->readingStream() >> k; CHECK_READ(0); removeLine(k-1); message(i18n("Client %1 has left").arg(k)); } void ClientNetMeeting::textChanged(const TQString &text) { // text changed : send to server (Mod_Text flag + TQString) sm.commonWritingStream() << Mod_TextFlag << text; writeToAll(); } void ClientNetMeeting::typeChanged(MeetingCheckBox::Type type) { // type changed : send to server (Mod_Type flag + TCB) sm.commonWritingStream() << Mod_TypeFlag << type; writeToAll(); } void ClientNetMeeting::playFlag(uint) { // receive accept or reject (bool) TQ_UINT8 i; sm[0]->readingStream() >> i; CHECK_READ(0); sm[0]->notifier()->setEnabled(false); sm.remove(0, i==0); socketRemoved = true; if (i) accept(); else cleanReject(i18n("The game has begun without you\n" "(You have been excluded by the server).")); } void ClientNetMeeting::modOptFlag(uint) { // read new option data ow->dataIn( sm[0]->readingStream() ); CHECK_READ(0); } void ClientNetMeeting::endFlag(uint) { // abort from server cleanReject(i18n("The server has aborted the game.")); } #include "meeting.moc"