/* This file is part of the TDE games library Copyright (C) 2001-2003 Nicolas Hadacek (hadacek@kde.org) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KEXTHIGHSCORE_ITEM_H #define KEXTHIGHSCORE_ITEM_H #include #include #include #include #include class TQWidget; namespace KExtHighscore { //----------------------------------------------------------------------------- /** * This class defines how to convert and how to display * a highscore element (such as the score, the date, ...) or a player * info (such as the player name, the best score, ...). */ class TDE_EXPORT Item { public: /** * Possible display format. *
    *
  • @p NoFormat : no formatting (default)
  • *
  • @p OneDecimal : with one decimal (only for Double)
  • *
  • @p Percentage : with one decimal + % (only for Double)
  • *
  • @p MinuteTime : MM:SS ie 3600 is 00:00, 1 is 59:59 and 0 is * undefined (only for UInt, Int and Double)
  • *
  • @p DateTime : date and time according to locale (only for * DateTime)
  • *
*/ enum Format { NoFormat, OneDecimal, Percentage, MinuteTime, DateTime }; /** * Possible special value for display format. *
    *
  • @p NoSpecial : no special value ; a null DateTime is replaced by * "--" (default)
  • *
  • ZeroNotDefined : 0 is replaced by "--" (only for UInt, Int and * Double)
  • *
  • @p NegativeNotDefined : negative values are replaced by "--" (only * for Int and Double)
  • *
  • @p DefaultNotDefined : default value is replaced by "--"
  • *
  • @p Anonymous : replace the special value ItemBase::ANONYMOUS * by i18n("anonymous") (only for String)
  • *
*/ enum Special { NoSpecial, ZeroNotDefined, NegativeNotDefined, DefaultNotDefined, Anonymous }; /** * Constructor. * * @param def default value ; the TQVariant also gives the type of data. * Be sure to cast the value to the required type (for e.g. with uint). * @param label the label corresponding to the item. If empty, the item * is not shown. * @param alignment the alignment of the item. */ Item(const TQVariant &def = TQVariant::Invalid, const TQString &label = TQString(), int alignment = TQt::AlignRight); virtual ~Item(); /** * Set the display format. * @see Format */ void setPrettyFormat(Format format); /** * Set the special value for display. * @see Special */ void setPrettySpecial(Special special); /** * @return if the item is shown. */ bool isVisible() const { return !_label.isEmpty(); } /** * Set the label. */ void setLabel(const TQString &label) { _label = label; } /** * @return the label. */ TQString label() const { return _label; } /** * @return the alignment. */ int alignment() const { return _alignment; } /** * Set default value. */ void setDefaultValue(const TQVariant &value) { _default = value; } /** * @return the default value. */ const TQVariant &defaultValue() const { return _default; } /** * @return the converted value (by default the value is left * unchanged). Most of the time you don't need to reimplement this method. * * @param i the element index ("rank" for score / "id" for player) * @param value the value to convert */ virtual TQVariant read(uint i, const TQVariant &value) const; /** * @return the string to be displayed. You may need to reimplement this * method for special formatting (different from the standard ones). * * @param i the element index ("rank" for score / "id" for player) * @param value the value to convert */ virtual TQString pretty(uint i, const TQVariant &value) const; private: TQVariant _default; TQString _label; int _alignment; Format _format; Special _special; class ItemPrivate; ItemPrivate *d; static TQString timeFormat(uint); }; //----------------------------------------------------------------------------- /** * Possible score type. * @p Won the game has been won. * @p Lost the game has been lost or has been aborted. * @p Draw the game is a draw. */ enum ScoreType { Won = 0, Lost = -1, Draw = -2 }; /** * This class contains data for a score. You should not inherit from * this class but reimplement the methods in Highscores. */ class TDE_EXPORT Score { public: Score(ScoreType type = Won); ~Score(); /** * @return the game type. */ ScoreType type() const { return _type; } /** * Set the game type. */ void setType(ScoreType type) { _type = type; } /** * @return the data associated with the named Item. */ const TQVariant &data(const TQString &name) const; /** * Set the data associated with the named Item. Note that the * value should have the type of the default value of the * Item. */ void setData(const TQString &name, const TQVariant &value); /** * @return the score value. * * Equivalent to
data("score").toUInt()
. */ uint score() const { return data("score").toUInt(); } /** * Set the score value. * * Equivalent to
setData("score", score)
. */ void setScore(uint score) { setData("score", score); } /** * @return true if this is the worst possible score (ie the default * argument of ScoreItem). */ bool isTheWorst() const; /** * Comparison operator. * * @see Manager::isStrictlyLess */ bool operator <(const Score &score); private: ScoreType _type; TQStringVariantMap _data; class ScorePrivate; ScorePrivate *d; friend class MultiplayerScores; friend TQDataStream &operator <<(TQDataStream &stream, const Score &score); friend TQDataStream &operator >>(TQDataStream &stream, Score &score); }; TDE_EXPORT TQDataStream &operator <<(TQDataStream &stream, const Score &score); TDE_EXPORT TQDataStream &operator >>(TQDataStream &stream, Score &score); /** * This class is used to store and show scores for multiplayer games. * * Example of use: * Initialize the class: *
 * KExtHighscore::MultiScore ms(2);
 * ms.setPlayerName(0, "player 1");
 * ms.setPlayerName(1, "player 2");
 * 
* At the end of each game, add the score of each players: *
 * KExtHighscore::Score score(KExtHighscore::Won);
 * score.setScore(100);
 * ms.addScore(0, score);
 * score.setType(KExtHighscore::Lost);
 * score.setScore(20);
 * ms.addScore(1, score);
 * 
*/ class TDE_EXPORT MultiplayerScores { public: MultiplayerScores(); ~MultiplayerScores(); /** * Set the number of players and clear the scores. */ void setPlayerCount(uint nb); /** * Set the name of player. */ void setName(uint player, const TQString &name); /** * Add the score of player. */ void addScore(uint player, const Score &score); /** * Clear all scores. */ void clear(); /** * Show scores. */ void show(TQWidget *parent); private: TQValueVector _nbGames; TQValueVector _scores; class MultiplayerScoresPrivate; MultiplayerScoresPrivate *d; friend TQDataStream &operator <<(TQDataStream &stream, const MultiplayerScores &score); friend TQDataStream &operator >>(TQDataStream &stream, MultiplayerScores &score); }; TDE_EXPORT TQDataStream &operator <<(TQDataStream &stream, const MultiplayerScores &score); TDE_EXPORT TQDataStream &operator >>(TQDataStream &stream, MultiplayerScores &score); } // namespace #endif