/* This file is part of the KDE games library Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) Copyright (C) 2003 Nicolas Hadacek This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* $Id$ */ #ifndef __KHIGHSCORE_H__ #define __KHIGHSCORE_H__ #include #include #include class KConfig; class KFileLock; class KRawConfig; class KHighscorePrivate; /** * @short Class for managing highscore tables * * This is the KDE class for saving and reading highscore tables. It offers the * possibility for system-wide highscore tables (configure with e.g. * --enable-highscore-dir=/var/games) and a theoretically unlimited number of * entries. * * You can specify different "keys" for an entry - just like the KConfig * keys. But it will be prefixed with the number of the entry. For example you * will probably use something like this to save the name of the player on the * top of the list (ie the winner): * \code * highscore->writeEntry(1, "name", myPlayer->name()); * \endcode * Note that it doesn't really matter if you use "0" or "1" as the first entry * of the list as long as your program always uses the same for the first * entry. I recommend to use "1", as several convenience methods use this. * * You can also specify different groups using setHighscoreGroup. Just * like the keys mentioned above the groups behave like groups in KConfig * but are prefixed with "KHighscore_". The default group is just "KHighscore". * You might use this e.g. to create different highscore tables like * \code * table->setHighscoreGroup("Easy"); * // write the highscores for level "easy" to the table * writeEasyHighscores(table); * * table->setHighscore("Player_1"); * // write player specific highscores to the table * writePlayerHighscores(table); * \endcode * As you can see above you can also use this to write the highscores of a * single player, so the "best times" of a player. To write highscores for a * specific player in a specific level you will have to use a more complex way: * \code * QString group = QString("%1_%2").arg(player).arg(level); * table->setGroup(group); * writeHighscore(table, player, level); * \endcode * * Also note that you MUST NOT mark the key or the group for translation! I.e. * don't use i18n() for the keys or groups! Here is the code to read the above * written entry: * \code * QString firstName = highscore->readEntry(0, "name"); * \endcode * Easy, what? * @author Andreas Beckermann **/ class KDE_EXPORT KHighscore : public QObject { Q_OBJECT public: /** @obsolete * Constructor. The highscore file is forced to be local to support * games using the old behaviour. */ KHighscore(QObject* parent = 0); /** * Constructor. * * @param forceLocal if true, the local highscore file is used even * when the configuration has been set to use a system-wide file. This * is convenient for converting highscores from legacy applications. * @param parent parent widget for this widget * @since 3.2 */ KHighscore(bool forceLocal, QObject *parent); /** * Read the current state of the highscore file. Remember that when * it's not locked for writing, this file can change at any time. * (This method is only useful for a system-wide highscore file). * @since 3.2 */ void readCurrentConfig(); /** @since 3.2 * This method open the system-wide highscore file using the effective * group id of the game executable (which should be "games"). The * effective group id is completely dropped afterwards. * * Note: this method should be called in main() before creating a * KApplication and doing anything else (KApplication checks that the * program is not suid/sgid and will exit the program for security * reason if it is the case). */ static void init(const char *appname); /** @since 3.2 * Lock the system-wide highscore file for writing (does nothing and * return true if the local file is used). * You should perform writing without GUI interaction to avoid * blocking and don't forget to unlock the file as soon as possible * with writeAndUnlock(). * * If the config file cannot be locked, * the method waits for 1 second and, if it failed again, displays * a message box asking for retry or cancel. * @param widget used as the parent of the message box. * * @return false on error or if the config file is locked by another * process. In such case, the config stays read-only. */ bool lockForWriting(QWidget *widget = 0); /** * Effectively write and unlock the system-wide highscore file * (@see lockForWriting). * If using a local highscore file, it will sync the config. * @since 3.2 */ void writeAndUnlock(); /** * @return true if the highscore file is locked or if a local * file is used. * @since 3.2 */ bool isLocked() const; /** * Destructor. * If necessary, write and unlock the highscore file. */ ~KHighscore(); /** * @param entry The number of the entry / the placing of the player * @param key A key for this entry. E.g. "name" for the name of the * player. Nearly the same as the usual keys in KConfig - but they * are prefixed with the entry number * @param value The value of this entry **/ void writeEntry(int entry, const QString& key, const QString& value); /** * This is an overloaded member function, provided for convenience. * It differs from the above function only in what argument(s) it accepts. **/ void writeEntry(int entry, const QString& key, int value); /** * This is an overloaded member function, provided for convenience. * It differs from the above function only in what argument(s) it accepts. * See KConfigBase documentation for allowed QVariant::Type. **/ void writeEntry(int entry, const QString& key, const QVariant &value); /** * Reads an entry from the highscore table. * @param entry The number of the entry / the placing to be read * @param key The key of the entry. E.g. "name" for the name of the * player. Nearly the same as the usual keys in KConfig - but they * are prefixed with the entry number * @param pDefault This will be used as default value if the key+pair * entry can't be found. * @return The value of this entry+key pair or pDefault if the entry+key * pair doesn't exist **/ QString readEntry(int entry, const QString& key, const QString& pDefault = QString::null) const; /** * Read a numeric value. * @param entry The number of the entry / the placing to be read * @param key The key of the entry. E.g. "name" for the name of the * player. Nearly the same as the usual keys in KConfig - but they * are prefixed with the entry number * @param pDefault This will be used as default value if the key+pair * entry can't be found. * @return The value of this entry+key pair or pDefault if the entry+key * pair doesn't exist **/ int readNumEntry(int entry, const QString& key, int pDefault = -1) const; /** * Read a QVariant entry. * See KConfigBase documentation for allowed QVariant::Type. * * @return the value of this entry+key pair or pDefault if the entry+key * pair doesn't exist or */ QVariant readPropertyEntry(int entry, const QString &key, const QVariant &pDefault) const; /** * @return True if the highscore table conatins the entry/key pair, * otherwise false **/ bool hasEntry(int entry, const QString& key) const; /** * Reads a list of entries from the highscore table starting at 1 until * lastEntry. If an entry between those numbers doesn't exist the * function aborts reading even if after the missing entry is an * existing one. The first entry of the list is the first placing, the * last on is the last placing. * @return A list of the entries of this key. You could also call * readEntry(i, key) where i is from 1 to 20. Note that this function * depends on "1" as the first entry! * @param key The key of the entry. E.g. "name" for the name of the * player. Nearly the same as the usual keys in KConfig - but they * are prefixed with the entry number * @param lastEntry the last entry which will be includes into the list. * 1 will include a list with maximal 1 entry - 20 a list with maximal * 20 entries. If lastEntry is <= 0 then rading is only stopped when when an * entry does not exist. **/ QStringList readList(const QString& key, int lastEntry = 20) const; /** * Writes a list of entries to the highscore table. * * The first entry is prefixed with "1". Using this method is a short * way of calling writeEntry(i, key, list[i]) from i = 1 to * list.count() * @param key A key for the entry. E.g. "name" for the name of the * player. Nearly the same as the usual keys in KConfig - but they * are prefixed with the entry number * @param list The list of values **/ void writeList(const QString& key, const QStringList& list); /** * @return Whether a highscore table exists. You can use this * function to indicate whether KHighscore created a highscore table * before and - if not - read your old (non-KHighscore) table instead. * This way you can safely read an old table and save it using * KHighscore without losing any data **/ bool hasTable() const; /** @obsolete * This does the same as writeAndUnlock(). */ void sync(); /** * Set the new highscore group. The group is being prefixed with * "KHighscore_" in the table. * @param groupname The new groupname. E.g. use "easy" for the easy * level of your game. If you use QString::null (the default) the * default group is used. **/ void setHighscoreGroup(const QString& groupname = QString::null); /** * @return The currently used group. This doesn't contain the prefix * ("KHighscore_") but the same as setHighscoreGroup uses. The * default is QString::null **/ const QString& highscoreGroup() const; protected: /** * @return A groupname to be used in KConfig. Used internally to * prefix the value from highscoreGroup() with "KHighscore_" **/ QString group() const; /** * @return A pointer to the KConfig object to be used. This is * either kapp->config() (default) or a KSimpleConfig object for * a system-wide highscore file. **/ KConfig* config() const; void init(bool forceLocal); private: KHighscorePrivate* d; static KFileLock *_lock; // lock on system-wide highscore file static KRawConfig *_config; // config for system-wide highscore file }; #endif