// Copyright (c) 2003 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. #include #include "game.h" Game::Game(int gameId) : TQObject() { m_id = gameId; m_description = TQString(); m_type = TQString(); m_players = 0; m_master = 0; m_changed = false; } int Game::id() const { return m_id; } void Game::setCanBeJoined(const bool &canBeJoined) { if (m_canBeJoined != canBeJoined) { m_canBeJoined = canBeJoined; m_changed = true; } } bool Game::canBeJoined() const { return m_canBeJoined; } void Game::setDescription(const TQString &description) { if (m_description != description) { m_description = description; m_changed = true; } } TQString Game::description() const { return m_description; } void Game::setName(const TQString &name) { if (m_name != name) { m_name = name; m_changed = true; } } TQString Game::name() const { return m_name; } void Game::setType(const TQString &type) { if (m_type != type) { m_type = type; m_changed = true; } } TQString Game::type() const { return m_type; } void Game::update(bool force) { if (m_changed || force) { emit changed(this); m_changed = false; } } int Game::players() { return m_players; } void Game::setPlayers(int players) { if (m_players != players) { m_players = players; m_changed = true; } } Player *Game::master() { return m_master; } void Game::setMaster(Player *master) { if (m_master != master) { m_master = master; m_changed = true; } } #include "game.moc"