// Copyright (c) 2002-2003 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. #ifndef LIBATLANTIC_TRADE_H #define LIBATLANTIC_TRADE_H #include #include #include #include "libatlantic_export.h" #include "player.h" class Player; class Trade; class Estate; class LIBATLANTIC_EXPORT TradeItem : public TQObject { Q_OBJECT public: TradeItem(Trade *trade, Player *from, Player *to); virtual ~TradeItem() { } Player *from() { return mFrom; } Player *to() { return mTo; } void setTo(Player *p) { mTo=p; } Trade *trade() { return mTrade; } /** * how to visualize this **/ virtual TQString text() const=0; signals: void changed(TradeItem *); private slots: void playerChanged(); private: Player *mFrom, *mTo; Trade *mTrade; }; class LIBATLANTIC_EXPORT TradeEstate : public TradeItem { Q_OBJECT public: TradeEstate(Estate *estate, Trade *trade, Player *to); Estate *estate() { return mEstate; } virtual TQString text() const; signals: void updateEstate(Trade *trade, Estate *estate, Player *player); void updateMoney(Trade *trade, unsigned int money, Player *from, Player *to); private: Estate *mEstate; }; class LIBATLANTIC_EXPORT TradeMoney : public TradeItem { Q_OBJECT public: TradeMoney(unsigned int money, Trade *trade, Player *from, Player *to); unsigned int money() const { return m_money; } void setMoney(unsigned int money); virtual TQString text() const; signals: void changed(TradeItem *tradeItem); private: unsigned int m_money; }; class LIBATLANTIC_EXPORT Trade : public TQObject { Q_OBJECT public: Trade(int tradeId); int tradeId() { return m_tradeId; } void setRevision(int revision); int revision() const; void addPlayer(Player *player); void removePlayer(Player *player); unsigned int count( bool acceptOnly ); bool isRejected() { return m_rejected; } private slots: /** * tell someone that this changed **/ // void changed(TradeItem *i) { emit itemChanged(i); } public: void update(bool force = false); void updateEstate(Estate *estate, Player *player); void updateMoney(unsigned int money, Player *from, Player *to); void updateAccept(Player *player, bool accept); void reject(Player *player); signals: void changed(Trade *); void rejected(Player *player); void itemAdded(TradeItem *); void itemRemoved(TradeItem *); void updateEstate(Trade *trade, Estate *estate, Player *to); void updateMoney(Trade *trade, unsigned int money, Player *from, Player *to); void reject(Trade *trade); void accept(Trade *trade); private: bool m_changed, m_rejected; int m_tradeId, m_revision; TQPtrList mPlayers; TQMap m_playerAcceptMap; TQPtrList mTradeItems; }; #endif