#include #include #include #include #include #include #include #include #include "gameenddlg.h" #include "gameenddlg.moc" GameEndDlg::GameEndDlg( TQWidget *parent ) : KDialogBase( i18n("Out of Turns"), KDialogBase::Yes|KDialogBase::No, KDialogBase::Yes, KDialogBase::No, parent, "end_game_dialog", true, true ) { TQVBox *page = makeVBoxMainWidget(); // Create controls TQLabel *label1 = new TQLabel( i18n("This is the last turn.\nDo you wish to add extra turns?")+"\n\n", page ); label1->setAlignment( AlignCenter ); turnCountLbl = new TQLabel( page ); turnCount = new TQSlider( 1, 40, 1, 5, Qt::Horizontal, page ); KGuiItem addTurns(i18n("&Add Turns"), TQString(), TQString(), i18n("Add the specified number of turns to the game and continue playing.")); KGuiItem gameOver(i18n("&Game Over"), TQString(), TQString(), i18n("Terminate the current game.")); setButtonGuiItem(KDialogBase::Yes, addTurns); setButtonGuiItem(KDialogBase::No, gameOver); init(); connect( turnCount, TQT_SIGNAL(valueChanged( int )), this, TQT_SLOT(turnCountChange( int )) ); } GameEndDlg::~GameEndDlg() { } void GameEndDlg::init() { TDEConfig *config = kapp->config(); config->setGroup("Game"); int turns = config->readNumEntry("ExtraTurns", 10); turnCount->setValue(turns); turnCountChange(turns); } void GameEndDlg::slotYes() { TDEConfig *config = kapp->config(); config->setGroup("Game"); config->writeEntry("ExtraTurns", extraTurns()); config->sync(); KDialogBase::slotYes(); } int GameEndDlg::extraTurns() { return turnCount->value(); } void GameEndDlg::turnCountChange( int newTurnCount ) { TQString newLbl = i18n("Extra turns: %1").arg( newTurnCount ); turnCountLbl->setText( newLbl); }