/* ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni . This file * is ported from Mats Luthman's JAVA applet. * Many thanks to Mr. Luthman who has allowed me to put this port * under the GNU GPL. Without his wonderful game engine kreversi * would be just another of those Reversi programs a five year old * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING. If not, write to * the Free Software Foundation, 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * ******************************************************************* */ // The class Game represents a complete or incomplete Othello game. It uses // the classes Score and Move (and internally Position). // You can make moves, take back one move at a time, reset to initial position // and get certain data on the current position. // Public functions: // public Game() // Creates a game with the initial position. // public void Reset() // Resets to the initial position. // public boolean MakeMove(Move m) // Makes the move m. Returns false if the move is not legal or when called // with a move where the player is Score.NOBODY. // public boolean TakeBackMove() // Takes back a move. Returns true if not at the initial position. // public int GetSquare(int x, int y) // Returns the piece at (x, y). Returns Score.NOBODY if the square is not // occupied. // public int GetScore(int player) // Returns the score for player. // public Move GetLastMove() // Returns the last move. Returns null if at the initial position. // public boolean MoveIsLegal(Move m) // Checks if move m is legal. // public boolean MoveIsPossible(int player) // Checks if there is a legal move for player. // public boolean MoveIsAtAllPossible() // Checks if there are any legal moves at all. // public int GetMoveNumber() // Returns move number. // public int GetWhoseTurn() // Returns the player in turn to play (if there are no legal moves // Score.NOBODY is returned). // public Move[] TurnedByLastMove() // Returns a vector of the squares that were changed by the last move. // The move that was actually played is at index 0. At the initial // position the length of the vector returned is zero. (Could be used // for faster updates of a graphical board). #ifndef __GAME__H__ #define __GAME__H__ #include "Score.h" #include "Move.h" #include "Position.h" class Game { public: Game(); ~Game(); void newGame(); Color color(uint x, uint y) const { return m_position.color(x, y); } uint score(Color color) const { return m_position.score(color); } Move lastMove() const; Move move(uint moveNo) const; bool moveIsLegal(SimpleMove &move) const; bool moveIsPossible(Color color) const; bool moveIsAtAllPossible() const; bool doMove(Move &move); bool doMove(SimpleMove &move); bool undoMove(); const Position &position() const { return m_position; } uint moveNumber() const { return m_moveNumber; } Color toMove() const { return m_position.toMove(); } // Reversi specific methods bool squareModified(uint x, uint y) const; bool wasTurned(uint x, uint y) const; protected: Move m_moves[60]; Position m_position; // The current position in the game uint m_moveNumber; }; #endif