/* * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KBOUNCE_H #define KBOUNCE_H #include class JezzGame; class TQLCDNumber; class TQGridLayout; class TDEToggleAction; class TDEAction; class KJezzball : public TDEMainWindow { Q_OBJECT public: KJezzball(); ~KJezzball(); public slots: void newGame(); void pauseGame(); void closeGame(); void showHighscore(); void selectBackground(); void showBackground(); protected slots: void died(); void newPercent( int percent ); void second(); void switchLevel(); void gameOverNow(); void configureHighscores(); protected: void createLevel( int level ); void startLevel(); void stopLevel(); void nextLevel(); void highscore(); void gameOver(); void initXMLUI(); void focusOutEvent( TQFocusEvent * ); void focusInEvent ( TQFocusEvent * ); TQPixmap getBackgroundPixmap(); JezzGame *m_gameWidget; TQWidget *m_view; TQGridLayout *m_layout; TQLCDNumber *m_levelLCD; TQLCDNumber *m_lifesLCD; TQLCDNumber *m_scoreLCD; TQLCDNumber *m_percentLCD; TQLCDNumber *m_timeLCD; TDEToggleAction *m_pauseButton, *m_backgroundShowAction, *m_soundAction; TDEAction *m_newAction; TQTimer *m_timer; TQTimer *m_nextLevelTimer; TQTimer *m_gameOverTimer; TQString m_backgroundDir; bool m_showBackground; TQPixmap m_background; enum { Idle, Running, Paused, Suspend } m_state; struct { int lifes; int time; int score; } m_level; struct { int level; int score; } m_game; }; #endif // KBOUNCE_h