#ifndef _MAIN_WIN_H #define _MAIN_WIN_H #include #include "gameboard.h" class ConquestMap; class PlanetStatusTable; class MainWindow : public TDEMainWindow { Q_OBJECT public: MainWindow(); ~MainWindow(); protected: void setupTDEAction(); void setupGameBoard(); private: GameBoard *gameBoard; TDEAction *endAction, *measureAction, *standingAction, *fleetAction; private slots: void gameStateChange( GameState ); }; #endif