/** * Copyright Michel Filippi * Robert Williams * Andrew Chant * André Luiz dos Santos * Benjamin Meyer * * This file is part of the ksnake package * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RATTLER_H #define RATTLER_H #include #include #include "ball.h" #include "snake.h" class Board; class PixServer; class Level; class Basket; class SamySnake; enum { Init, Playing, Demo, Paused, Over }; class Rattler : public TQWidget { Q_OBJECT public: Rattler ( TQWidget *parent=0, const char *name=0 ); ~Rattler(); void setActionCollection(TDEActionCollection *a){ actionCollection = a;} void setBalls(int); void setBallsAI(int); void setCompuSnakes(int); void setSnakesAI(int); void setSkill(int); void setRoom(int); void reloadRoomPixmap(); TQStringList backgroundPixmaps; public slots: void closeGate(int); void openGate(); void loadSettings(); void scoring(bool, int); void restart(); void newTry(); void levelUp(); void pause(); void restartTimer(); void speedUp(); void run(); void demo(); void killedComputerSnake(); private slots: void start(); void stop(); void showRoom(); void restartDemo(); signals: void setPoints(int); void setTrys(int); void setScore(int); // Is this used? Maybe remove? void togglePaused(); // progress void rewind(); void advance(); protected: void timerEvent( TQTimerEvent * ); void paintEvent( TQPaintEvent * ); void keyPressEvent( TQKeyEvent * ); void mousePressEvent( TQMouseEvent * ); void focusOutEvent( TQFocusEvent * ) { ; } void focusInEvent( TQFocusEvent * ) { ; } TDEActionCollection *actionCollection; private: Board *board; PixServer *pix; Level *level; Basket *basket; SamySnake *samy; int timerCount; bool leaving; int check; int points; int trys; int direction; TQPtrList *balls; void restartBalls(bool); int numBalls; int ballsAI; TQPtrList *computerSnakes; void restartComputerSnakes(bool); int numSnakes; int snakesAI; int room; int skill; int gameTimer; bool timerHasRunOut; void start(int); void resetFlags(); void init(bool); void score(int); void cleanLabel(); void resizeEvent( TQResizeEvent * ); }; #endif // RATTLER_H