// Copyright (c) 2002-2003 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. #ifndef LIBATLANTIC_ESTATE_H #define LIBATLANTIC_ESTATE_H #include #include #include "libatlantic_export.h" class EstateGroup; class Player; class LIBATLANTIC_EXPORT Estate : public TQObject { Q_OBJECT public: Estate(int estateId); int id() { return m_id; } void setName(TQString name); TQString name() const; void setEstateGroup(EstateGroup *estateGroup); EstateGroup *estateGroup() { return m_estateGroup; } void setOwner(Player *player); bool isOwned() const; bool isOwnedBySelf() const; Player *owner() { return m_owner; } void setHouses(unsigned int houses); unsigned int houses() { return m_houses; } void setCanBeOwned(const bool canBeOwned); bool canBeOwned() const { return m_canBeOwned; } void setCanBuyHouses(const bool canBuyHouses); bool canBuyHouses() const { return m_canBuyHouses; } void setCanSellHouses(const bool canSellHouses); bool canSellHouses() const { return m_canSellHouses; } void setHousePrice(const unsigned int housePrice) { m_housePrice = housePrice; } unsigned int housePrice() const { return m_housePrice; } void setHouseSellPrice(const unsigned int houseSellPrice) { m_houseSellPrice = houseSellPrice; } unsigned int houseSellPrice() const { return m_houseSellPrice; } void setIsMortgaged(const bool isMortgaged); bool isMortgaged() const { return m_isMortgaged; } void setCanToggleMortgage(const bool canToggleMortgage); bool canToggleMortgage() const { return m_canToggleMortgage; } void setMortgagePrice(const unsigned int mortgagePrice) { m_mortgagePrice = mortgagePrice; } unsigned int mortgagePrice() const { return m_mortgagePrice; } void setUnmortgagePrice(const unsigned int unmortgagePrice) { m_unmortgagePrice = unmortgagePrice; } unsigned int unmortgagePrice() const { return m_unmortgagePrice; } void setColor(TQColor color); TQColor color() const { return m_color; } void setBgColor(TQColor color); TQColor bgColor() const { return m_bgColor; } void setPrice(const unsigned int price) { m_price = price; } unsigned int price() const { return m_price; } void setMoney(int money); int money(); void update(bool force = false); signals: void changed(); void estateToggleMortgage(Estate *estate); void estateHouseBuy(Estate *estate); void estateHouseSell(Estate *estate); void newTrade(Player *player); void LMBClicked(Estate *estate); protected: bool m_changed; int m_id; private: TQString m_name; Player *m_owner; EstateGroup *m_estateGroup; unsigned int m_houses, m_price, m_housePrice, m_houseSellPrice, m_mortgagePrice, m_unmortgagePrice; int m_money; bool m_canBeOwned, m_canBuyHouses, m_canSellHouses, m_isMortgaged, m_canToggleMortgage; TQColor m_bgColor, m_color; }; #endif