// Copyright (c) 2002-2003 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. #ifndef LIBATLANTIC_PLAYER_H #define LIBATLANTIC_PLAYER_H #include #include #include "libatlantic_export.h" class Estate; class Game; class LIBATLANTIC_EXPORT Player : public TQObject { Q_OBJECT public: Player(int playerId); int id() { return m_id; } void setGame(Game *game); Game *game(); void setLocation(Estate *location); Estate *location() { return m_location; } void setDestination(Estate *destination); Estate *destination() { return m_destination; } void setIsSelf(const bool isSelf) { m_isSelf = isSelf; } bool isSelf() const { return m_isSelf; } void setBankrupt(bool bankrupt); bool isBankrupt() { return m_bankrupt; } void setHasDebt(bool hasDebt); bool hasDebt() { return m_hasDebt; } void setHasTurn(const bool hasTurn); bool hasTurn() const { return m_hasTurn; } void setCanRoll(bool canRoll); bool canRoll() const { return m_canRoll; } void setCanBuy(bool canBuy); bool canBuy() const { return m_canBuy; } void setCanAuction(bool canAuction); bool canAuction() const { return m_canAuction; } void setCanUseCard(bool canUseCard); bool canUseCard() const { return m_canUseCard; } void setInJail(const bool inJail); bool inJail() const { return m_inJail; } void setName(const TQString _n); TQString name() const { return m_name; } void setHost(const TQString &host); TQString host() const { return m_host; } void setImage(const TQString &image); const TQString image() const { return m_image; } void setMoney(unsigned int _m); unsigned int money() const { return m_money; } void update(bool force = false); signals: void changed(Player *player); void gainedTurn(); private: int m_id; bool m_changed, m_isSelf; bool m_bankrupt, m_hasDebt, m_hasTurn, m_canRoll, m_canBuy, m_canAuction, m_canUseCard, m_inJail; unsigned int m_money; TQString m_name, m_host, m_image; Game *m_game; Estate *m_location, *m_destination; }; #endif