/* Yo Emacs, this -*- C++ -*- Copyright (C) 1999-2001 Jens Hoefkens jens@hoefkens.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. $Id$ */ #ifndef __KBGCHAT_H #define __KBGCHAT_H #ifdef HAVE_CONFIG_H #include #endif #include class TQString; class TQPoint; class TQListBox; class TQListBoxItem; class TQPopupMenu; class KTabCtl; class TDEAction; class KBgChatPrivate; /** * Class of the FIBS Chat Windows * * This class inherits from KChat and represents a widget for a chat * window. It has rich text entries and supports a powerful context * menu. * * @short An extension of the KGame chat window for the FIBS engine * @author Jens Hoefkens * */ class KBgChat : public KChat { Q_OBJECT public: /** * Constructor */ KBgChat(TQWidget *parent = 0, const char *name = 0); /** * Destructor */ virtual ~KBgChat(); public slots: /** * Catch the RMB signal to display a context menu at p. The * menu shows entries specific to the selected item i. */ void contextMenu(TQListBoxItem *i, const TQPoint &p); /** * Add chat window specific pages to the setup dialog */ void getSetupPages(KTabCtl *nb, int space); /** * Save and apply the changes made in the setup dialog */ void setupOk(); /** * Do not save any of the changes made in the setup dialog */ void setupCancel(); /** * Load default values from the setup dialog */ void setupDefault(); /** * Player name has logges out. Remove name from the chat * window combo box if necessary. */ void deletePlayer(const TQString &name); /** * Process and append msg to the text. */ void handleData(const TQString &msg); /** * Restore previously saved setting or provides defaults */ void readConfig(); /** * Save current settings */ void saveConfig(); /** * Set the opponents name and select whisper */ void startGame(const TQString &name); /** * Game is over. We won (or not) and have been playing (or not) */ void endGame(); /** * Start talking to name */ void fibsTalk(const TQString &name); signals: /** * Emits a string that can be sent to the server */ void fibsCommand(const TQString &cmd); /** * Request an invitation of player */ void fibsRequestInvitation(const TQString &player); /** * Text of a personal message */ void personalMessage(const TQString &msg); /** * Dialog is visible or not */ void windowVisible(bool v); protected: /** * Catch show events, so the engine's menu can be updated. */ virtual void showEvent(TQShowEvent *e); /** * Catch hide events, so the engine's menu can be updated. */ virtual void hideEvent(TQHideEvent *e); /** * Create a custom ListBoxItem that contains a formated string * for the chat window. */ virtual TQListBoxItem* layoutMessage(const TQString& fromName, const TQString& text); protected slots: /** * Invite the selected player using the dialog */ void slotInviteD(); /** * Invite the selected player to resume a match */ void slotInviteR(); /** * Invite the selected player to an unlimited match */ void slotInviteU(); /** * Invite the selected player to a 1 point match */ void slotInvite1(); /** * Invite the selected player to a 2 point match */ void slotInvite2(); /** * Invite the selected player to a 3 point match */ void slotInvite3(); /** * Invite the selected player to a 4 point match */ void slotInvite4(); /** * Invite the selected player to a 5 point match */ void slotInvite5(); /** * Invite the selected player to a 6 point match */ void slotInvite6(); /** * Invite the selected player to a 7 point match */ void slotInvite7(); /** * Request information on the selected player */ void slotInquire(); /** * Copy the selected line to the clipboard */ void slotCopy(); /** * Talk to the selected player */ void slotTalk(); /** * Add the selected player to the gag list */ void slotGag(); /** * Remove the selected player from the gag list */ void slotUngag(); /** * Clear the gag list */ void slotCleargag(); /** * Toggle everybody silent */ void slotSilent(); /** * Slot for return pressed. Time to send the text to FIBS. */ void handleCommand(int id, const TQString& msg); private: KBgChatPrivate *d; }; #endif // __KBGCHAT_H