#version 3.0 global_settings { assumed_gamma 2.0 } #include "colors.inc" #include "textures.inc" #include "metals.inc" camera { orthographic up <0, 130, 0> right <130, 0, 0> location <0, 0, -130> look_at <0, 0, 0> } light_source { <50, 25, -25> colour White } light_source { <0, 0, -100> colour Gray80 } #declare ShipColor = color red 1.0 green 1.0 blue 0.9 #declare BaseTexture = texture { pigment { ShipColor } } #declare Grubby = texture { pigment { bozo color_map { [0.0 color rgbt <1, 1, 1, 1>] [0.8 color rgbt <0.9, 0.9, 0.9, 0.5>] [1.0 color rgbt <0.8, 0.8, 0.8, 0.5>] } turbulence 2.0 scale 3 } } #declare ShipTexture = texture { BaseTexture } texture { Grubby } union { cone { <12, 0, 0>, 0.5 <11, 0, 0>, 1.0 texture { ShipTexture } } cone { <11, 0, 0>, 1.0 <8, 0, 0>, 2.0 texture { ShipTexture } } cone { <8, 0, 0>, 2.0 <3.5, 0, 0>, 3.8 texture { ShipTexture } } difference { cone { <8, 0, -0.01>, 2.0 <3.5, 0, -0.01>, 3.8 pigment { color Gray20 } } box { <9, -4.0, -3.7>, <2, 4.0, 10> rotate <0, -18, 0> } box { <6.5, -4.0, -8>, <10, 4.0, 8> } box { <2, -4.0, -8>, <4.5, 4.0, 8> } } cone { <3.5, 0, 0>, 3.8 <2, 0, 0>, 4.0 texture { ShipTexture } } cylinder { <2, 0, 0>, <-9, 0, 0>, 4.0 texture { ShipTexture } } cone { <-9, 0, 0>, 4.0 <-10, 0, 0>, 3.5 texture { ShipTexture } } prism { linear_sweep linear_spline 0, 0.5, 4, <7.5, 0>, <-7.5, 10>, <-7.5, -10>, <7.5, 0> rotate <90, 0, 0> texture { T_Silver_2A } texture { ShipTexture } } prism { linear_sweep linear_spline -0.5, 0.5, 4, <4, 0>, <-7.5, 5>, <-7.5, -5>, <4, 0> pigment { color White } } cone { <-12, 0, 0>, 3.0 <-10, 0, 0>, 2.0 texture { T_Silver_2A } pigment { color Gray60 } } rotate <0, 0,-360*clock> scale <5, 5, 5> }