// Copyright (c) 2002-2003 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. #ifndef ATLANTIK_ESTATEVIEW_H #define ATLANTIK_ESTATEVIEW_H #include #include #include #include "portfolioestate.h" enum EstateOrientation { North=0, East=1, South=2, West=3 }; class Player; class Estate; class EstateView : public TQWidget { Q_OBJECT public: EstateView(Estate *estate, EstateOrientation orientation, const TQString &, bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects, TQWidget *parent, const char *name = 0); void setViewProperties(bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects); Estate *estate() { return m_estate; } void updatePE(); EstateOrientation orientation() { return m_orientation; } public slots: void slotResizeAftermath(); signals: void estateToggleMortgage(Estate *estate); void estateHouseBuy(Estate *estate); void estateHouseSell(Estate *estate); void newTrade(Player *player); void LMBClicked(Estate *estate); protected: void paintEvent(TQPaintEvent *); void resizeEvent(TQResizeEvent *); void mousePressEvent(TQMouseEvent *); private: void updateToolTip(); TQPixmap *rotatePixmap(TQPixmap *); KPixmap *rotatePixmap(KPixmap *); void drawQuartzBlocks(KPixmap *pi, KPixmap &p, const TQColor &c1, const TQColor &c2); void repositionPortfolioEstate(); Estate *m_estate; TQPixmap *qpixmap, *icon; KPixmap *m_quartzBlocks; bool m_indicateUnowned, m_highliteUnowned, m_darkenMortgaged, m_quartzEffects; bool b_recreate, m_recreateQuartz; int m_titleWidth, m_titleHeight; EstateOrientation m_orientation; PortfolioEstate *pe; private slots: void slotMenuAction(int); void estateChanged(); }; #endif