// Copyright (c) 2002 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. #ifndef ATLANTIK_PORTFOLIOESTATE_H #define ATLANTIK_PORTFOLIOESTATE_H #include #include #define PE_WIDTH 13 #define PE_HEIGHT 16 class Estate; class Player; class PortfolioEstate : public TQWidget { Q_OBJECT public: PortfolioEstate(Estate *estate, Player *player, bool alwaysOwned, TQWidget *parent, const char *name = 0); Estate *estate() { return m_estate; } static TQPixmap drawPixmap(Estate *estate, Player *player = 0, bool alwaysOwned = true); protected: void paintEvent(TQPaintEvent *); void mousePressEvent(TQMouseEvent *); private slots: void estateChanged(); signals: void estateClicked(Estate *estate); private: Estate *m_estate; Player *m_player; TQPixmap m_pixmap; bool b_recreate, m_alwaysOwned; }; #endif