/* * ksokoban - a Sokoban game for TDE * Copyright (C) 1998 Anders Widell * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef MOVESEQUENCE_H #define MOVESEQUENCE_H #include class Move; class LevelMap; class MoveSequence { public: MoveSequence (Move *_move, LevelMap *_map, bool _undo=false); bool newStep (); bool next (); private: LevelMap *map_; Move *move_; int pos_; int x_, xDest_, y_, yDest_, xd_, yd_; bool push_; bool undo_; }; #endif /* MOVESEQUENCE_H */