// Copyright (c) 2002 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. //#include #include "estate.h" #include "estate.moc" #include "player.h" Estate::Estate(int estateId) : TQObject() { m_id = estateId; m_name = TQString(); m_owner = 0; m_houses = 0; m_price = 0; m_money = 0; m_estateGroup = 0; m_changed = m_canBeOwned = m_canBuyHouses = m_canSellHouses = m_isMortgaged = m_canToggleMortgage = false; m_bgColor = TQColor(); m_color = TQColor(); } void Estate::setEstateGroup(EstateGroup *estateGroup) { if (m_estateGroup != estateGroup) m_estateGroup = estateGroup; } void Estate::setOwner(Player *player) { if (m_owner != player) { m_owner = player; m_changed = true; } } bool Estate::isOwned() const { if (m_owner) return true; else return false; } bool Estate::isOwnedBySelf() const { if (m_owner && m_owner->isSelf()) return true; else return false; } void Estate::setHouses(unsigned int houses) { if (m_houses != houses) m_houses = houses; m_changed = true; } void Estate::setName(TQString name) { if (m_name != name) { m_name = name; m_changed = true; } } TQString Estate::name() const { return m_name; } void Estate::setColor(TQColor color) { if (m_color != color) { m_color = color; m_changed = true; } } void Estate::setBgColor(TQColor color) { if (m_bgColor != color) { m_bgColor = color; m_changed = true; } } void Estate::setCanBeOwned(const bool canBeOwned) { if (m_canBeOwned != canBeOwned) m_canBeOwned = canBeOwned; } void Estate::setCanBuyHouses(const bool canBuyHouses) { if (m_canBuyHouses != canBuyHouses) m_canBuyHouses = canBuyHouses; } void Estate::setCanSellHouses(const bool canSellHouses) { if (m_canSellHouses != canSellHouses) m_canSellHouses = canSellHouses; } void Estate::setIsMortgaged(const bool isMortgaged) { if (m_isMortgaged != isMortgaged) { m_isMortgaged = isMortgaged; m_changed = true; } } void Estate::setCanToggleMortgage(const bool canToggleMortgage) { if (m_canToggleMortgage != canToggleMortgage) { m_canToggleMortgage = canToggleMortgage; m_changed = true; } } void Estate::setMoney(int money) { if (m_money != money) { m_money = money; m_changed = true; } } int Estate::money() { return m_money; } void Estate::update(bool force) { if (m_changed || force) { emit changed(); m_changed = false; } }