// Copyright (c) 2002-2003 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. #ifndef LIBATLANTIC_CORE_H #define LIBATLANTIC_CORE_H #include #include #include "libatlantic_export.h" class Player; class ConfigOption; class Estate; class EstateGroup; class Game; class Trade; class Auction; class LIBATLANTIC_EXPORT AtlanticCore : public TQObject { Q_OBJECT TQ_OBJECT public: AtlanticCore(TQObject *tqparent, const char *name); void reset(bool deletePermanents = false); bool selfIsMaster() const; void setPlayerSelf(Player *player); Player *playerSelf(); TQPtrList players(); Player *newPlayer(int playerId, const bool &playerSelf = false); Player *findPlayer(int playerId); void removePlayer(Player *player); TQPtrList games(); Game *newGame(int gameId, const TQString &type = TQString()); Game *findGame(const TQString &type); // finds game types Game *findGame(int gameId); // finds actual games Game *gameSelf(); void removeGame(Game *game); void emitGames(); TQPtrList estates(); Estate *newEstate(int estateId); Estate *findEstate(int estateId); Estate *estateAfter(Estate *estate); TQPtrList estateGroups(); EstateGroup *newEstateGroup(int groupId); EstateGroup *findEstateGroup(int groupId); TQPtrList trades(); Trade *newTrade(int tradeId); Trade *findTrade(int tradeId); void removeTrade(Trade *trade); TQPtrList auctions(); Auction *newAuction(int auctionId, Estate *estate); void delAuction(Auction *auction); ConfigOption *newConfigOption(int configId); void removeConfigOption(ConfigOption *configOption); ConfigOption *findConfigOption(int configId); void printDebug(); signals: void createGUI(Player *player); void removeGUI(Player *player); void createGUI(Game *game); void removeGUI(Game *game); void createGUI(Trade *trade); void removeGUI(Trade *trade); void createGUI(ConfigOption *configOption); void removeGUI(ConfigOption *configOption); private: Player *m_playerSelf; TQPtrList m_players; TQPtrList m_games; TQPtrList m_estates; TQPtrList m_estateGroups; TQPtrList m_trades; TQPtrList m_auctions; TQPtrList m_configOptions; }; #endif