// Copyright (c) 2002 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. #include "auction.h" #include "auction.moc" #include "player.h" #include "estate.h" Auction::Auction(int auctionId, Estate *estate) : TQObject() { m_auctionId = auctionId; m_estate = estate; m_status = 0; m_changed = false; } Auction::~Auction() { emit completed(); } void Auction::settqStatus(int status) { if (m_status != status) { m_status = status; m_changed = true; } } void Auction::newBid(Player *player, int amount) { emit updateBid(player, amount); } void Auction::update(bool force) { if (m_changed || force) { emit changed(); m_changed = false; } }