// Copyright (c) 2002-2003 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. #include "player.h" #include "player.moc" #include "estate.h" Player::Player(int playerId) : TQObject() { m_id = playerId; m_game = 0; m_name = ""; m_host = ""; m_image = ""; m_location = m_destination = 0; m_money = 0; m_changed = m_isSelf = false; m_bankrupt = m_hasDebt = m_hasTurn = m_canRoll = m_canBuy = m_canAuction = m_canUseCard = m_inJail = false; } void Player::setGame(Game *game) { if (m_game != game) { m_game = game; m_changed = true; } } Game *Player::game() { return m_game; } void Player::setLocation(Estate *location) { if (m_location != location) { m_location = location; m_changed = true; } } void Player::setDestination(Estate *destination) { if (m_destination != destination) { m_destination = destination; m_changed = true; } } void Player::setBankrupt(bool bankrupt) { if (m_bankrupt != bankrupt) { m_bankrupt = bankrupt; m_changed = true; } } void Player::setHasDebt(bool hasDebt) { if (m_hasDebt != hasDebt) { m_hasDebt = hasDebt; m_changed = true; } } void Player::setHasTurn(const bool hasTurn) { if (m_hasTurn != hasTurn) { m_hasTurn = hasTurn; m_changed = true; if (m_hasTurn && m_isSelf) emit gainedTurn(); } } void Player::setCanRoll(bool canRoll) { if (m_canRoll != canRoll) { m_canRoll = canRoll; m_changed = true; } } void Player::setCanBuy(bool canBuy) { if (m_canBuy != canBuy) { m_canBuy = canBuy; m_changed = true; } } void Player::setCanAuction(bool canAuction) { if (m_canAuction != canAuction) { m_canAuction = canAuction; m_changed = true; } } void Player::setCanUseCard(bool canUseCard) { if (m_canUseCard != canUseCard) { m_canUseCard = canUseCard; m_changed = true; } } void Player::setInJail(const bool inJail) { if (m_inJail != inJail) { m_inJail = inJail; m_changed = true; } } void Player::setName(const TQString _n) { if (m_name != _n) { m_name = _n; m_changed = true; } } void Player::setHost(const TQString &host) { if (m_host != host) { m_host = host; m_changed = true; } } void Player::setImage(const TQString &image) { if (m_image != image) { m_image = image; m_changed = true; } } void Player::setMoney(unsigned int money) { if (m_money != money) { m_money = money; m_changed = true; } } void Player::update(bool force) { if (m_changed || force) { emit changed(this); m_changed = false; } }