## Makefile.am for kgoldrunner # this is the program that gets installed. it's name is used for all # of the other Makefile.am variables bin_PROGRAMS = kgoldrunner # set the include path for X, qt and KDE INCLUDES = -I$(top_srcdir)/libtdegames $(all_includes) # the library search path. kgoldrunner_LDFLAGS = $(all_libraries) $(KDE_RPATH) $(LIB_QT) -lDCOP $(LIB_KDECORE) $(LIB_KDEUI) -lkdefx $(LIB_KIO) -lktexteditor # the libraries to link against. kgoldrunner_LDADD = $(LIB_KDEGAMES) $(LIB_KFILE) $(LIB_KDEPRINT) kgoldrunner_DEPENDENCIES = $(LIB_KDEGAMES_DEP) # which sources should be compiled for kgoldrunner kgoldrunner_SOURCES = kgoldrunner.cpp kgrcanvas.cpp kgrfigure.cpp kgrgame.cpp kgrobject.cpp main.cpp kgrdialog.cpp # these are the headers for your project noinst_HEADERS = enemy1.xpm enemy2.xpm hero.xpm kgoldrunner.h kgrcanvas.h kgrconsts.h kgrdialog.h kgrfigure.h kgrgame.h kgrobject.h kgraphics.h # client stuff # let automoc handle all of the meta source files (moc) METASOURCES = AUTO messages: rc.cpp $(XGETTEXT) *.cpp -o $(podir)/kgoldrunner.pot KDE_ICON = kgoldrunner # this is where the kdelnk file will go xdg_apps_DATA = KGoldrunner.desktop # this is where the XML-GUI resource file goes rcdir = $(kde_datadir)/kgoldrunner rc_DATA = kgoldrunnerui.rc AM_CXXFLAGS = -DQT3