/** * Copyright Michel Filippi * Robert Williams * Andrew Chant * André Luiz dos Santos * Benjamin Meyer * * This file is part of the ksnake package * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ /* note: the code to lookup and insert the pixmaps into the Options menu was copied and adapted from KReversi. thanks. */ #include #include #include #include #include #include #include #include #include "rattler.h" #include "game.h" #include "startroom.h" #include "levels.h" #include "progress.h" #include "view.h" #include "general.h" #include "appearance.h" #include "settings.h" #define SCORE 1 #define LIVES 2 Game::Game(TQWidget *parent, const char *name) : TDEMainWindow(parent,name) { // create statusbar statusBar()->insertItem(i18n("Score: 0"), SCORE); statusBar()->insertItem(i18n("Lives: 0"), LIVES); levels = new Levels(); view = new View(this, "View"); rattler = view->rattler; rattler->reloadRoomPixmap(); rattler->setFocus(); connect(rattler, TQT_SIGNAL(setPoints(int)), this, TQT_SLOT(scoreChanged(int))); connect(rattler, TQT_SIGNAL(setTrys(int)), this, TQT_SLOT(setTrys(int))); connect(rattler, TQT_SIGNAL(rewind()), view->progress, TQT_SLOT(rewind())); connect(rattler, TQT_SIGNAL(advance()), view->progress, TQT_SLOT(advance())); connect(view->progress, TQT_SIGNAL(restart()), rattler, TQT_SLOT(restartTimer())); connect(rattler, TQT_SIGNAL(togglePaused()), this, TQT_SLOT(togglePaused())); connect(rattler, TQT_SIGNAL(setScore(int)), this, TQT_SLOT(gameEnd(int))); setCentralWidget(view); createMenu(); setupGUI(TDEMainWindow::Save | StatusBar | Create ); } Game::~Game() { delete levels; } void Game::scoreChanged(int score){ statusBar()->changeItem(i18n("Score: %1").arg(score), SCORE); } void Game::setTrys(int tries){ statusBar()->changeItem(i18n("Lives: %1").arg(tries), LIVES); } void Game::gameEnd(int score){ KScoreDialog di(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Date, this); KScoreDialog::FieldInfo scoreInfo; TQString date = TQDateTime::currentDateTime().toString(); scoreInfo.insert(KScoreDialog::Date, date); if (di.addScore(score, scoreInfo, true)) di.exec(); } void Game::showHighScores() { KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Date, this); d.exec(); } void Game::createMenu() { actionCollection()->setAutoConnectShortcuts(false); (void)new TDEAction(i18n("Move Up"), Key_Up, 0, 0, actionCollection(), "Pl1Up"); (void)new TDEAction(i18n("Move Down"), Key_Down, 0, 0, actionCollection(), "Pl1Down"); (void)new TDEAction(i18n("Move Right"), Key_Right, 0, 0, actionCollection(), "Pl1Right"); (void)new TDEAction(i18n("Move Left"), Key_Left, 0, 0, actionCollection(), "Pl1Left"); actionCollection()->setAutoConnectShortcuts(true); rattler->setActionCollection(actionCollection()); KStdGameAction::gameNew(TQT_TQOBJECT(rattler), TQT_SLOT(restart()), actionCollection()); pause = KStdGameAction::pause(TQT_TQOBJECT(rattler), TQT_SLOT(pause()), actionCollection()); KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScores()), actionCollection()); KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); // TODO change and make custom function that pauses game or // modify widget to pause when loosing focus and remove this KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()), actionCollection()); } void Game::togglePaused() { static bool checked = false; checked = !checked; pause->setEnabled(checked); } /** * Show Settings dialog. */ void Game::showSettings(){ if(TDEConfigDialog::showDialog("settings")) return; TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Settings::self()); dialog->addPage(new General(0, "General"), i18n("General"), "package_settings"); Appearance *a = new Appearance(0, "Appearance"); TQStringList list; if (rattler->backgroundPixmaps.count() == 0) { list.append(i18n("none")); } else { TQStringList::ConstIterator it = rattler->backgroundPixmaps.begin(); for(unsigned i = 0; it != rattler->backgroundPixmaps.end(); i++, it++) { // since the filename may contain underscore, they // are replaced with spaces in the menu entry TQString s = TQFileInfo( *it ).baseName(); s = s.replace(TQRegExp("_"), " "); list.append(s); } } a->kcfg_bgimage->insertStringList(list); dialog->addPage(a, i18n("Appearance"), "style"); dialog->addPage(new StartRoom(0, "StartRoom"), i18n("First Level"), "folder_home"); connect(dialog, TQT_SIGNAL(settingsChanged()), rattler, TQT_SLOT(loadSettings())); dialog->show(); } #include "game.moc"