#include "colors.inc" #include "shapes.inc" #include "textures.inc" // #include "stones.inc" camera { location <2,2,-6> up <0, 1, 0> // right <4/3, 0, 0> look_at <0,0,0> } object { light_source { <10, 5, -5> color red 1.1 green 1.1 blue 1.0 } } #declare Rock = mesh { #include "rock.inc" /* collection of triangle or smooth_triangle data */ } object { Rock texture { pigment {White} } scale 1.9 rotate <60, 45, 360*clock> }