/*************************************************************************** Kwin4Player ------------------- begin : August 2001 copyright : (C) 1995-2000 by Martin Heni email : martin@heni-online.de ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef KWIN4PLAYER_H #define KWIN4PLAYER_H #ifdef HAVE_CONFIG_H #include #endif #include class StatusWidget; class KConfig; class Kwin4Player : public KPlayer { Q_OBJECT TQ_OBJECT signals: public: Kwin4Player(); int rtti() const {return 1;} void setWidget(StatusWidget *w) {sWidget=w;} void readConfig(KConfig *config); void writeConfig(KConfig *config); void incWin(); void incRemis(); void incLost(); void incBrk(); int win() {return mAllWin.value();} int lost() {return mAllLost.value();} int brk() {return mAllBrk.value();} int remis() {return mAllRemis.value();} void resetStats(bool all=true); protected slots: void slotPlayerPropertyChanged(KGamePropertyBase *prop,KPlayer *player); private: // One session KGamePropertyInt mWin; KGamePropertyInt mRemis; KGamePropertyInt mLost; KGamePropertyInt mBrk; // all time KGamePropertyInt mAllWin; KGamePropertyInt mAllRemis; KGamePropertyInt mAllLost; KGamePropertyInt mAllBrk; StatusWidget *sWidget; }; #endif // KWIN4PLAYER_H