/*************************************************************************** kbaiplayer.cpp ---------- Developers: (c) 2001 Kevin Krammer (c) 2001 Nikolas Zimmermann ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include "kbchooserstrategy.h" #include "kbaiplayer.moc" #define MAX_SHIP_LEN 4 KBAIPlayer::KBAIPlayer() { m_ownShipList = 0; m_battleField = 0; m_masterStrategy = 0; m_randomSeq = new KRandomSequence(TDEApplication::random()); } KBAIPlayer::~KBAIPlayer() { delete m_masterStrategy; delete m_randomSeq; } void KBAIPlayer::init(KBattleField *battle_field, KShipList *ai_shiplist) { m_battleField = battle_field; m_ownShipList = ai_shiplist; if(m_battleField != 0) { TQRect rect = m_battleField->enemyRect(); int grid = m_battleField->gridSize(); m_fieldRect = TQRect(0, 0, (rect.width() / grid), (rect.height() / grid)); } } void KBAIPlayer::slotRestart() { if(m_randomSeq == 0 || m_ownShipList == 0 || m_battleField == 0) return; addShips(); chooseStrategy(); emit sigReady(); } void KBAIPlayer::addShips() { m_ownShipList->clear(); for(int shiplen = MAX_SHIP_LEN; shiplen >= 1; shiplen--) { int x, y; bool vertical; do { x = (int) m_randomSeq->getLong(m_fieldRect.width()); y = (int) m_randomSeq->getLong(m_fieldRect.height()); vertical = m_randomSeq->getBool(); } while(!shipPlaced(shiplen, x, y, vertical)); } } void KBAIPlayer::chooseStrategy() { delete m_masterStrategy; m_masterStrategy = new KBChooserStrategy(); m_masterStrategy->init(m_battleField, m_fieldRect); } bool KBAIPlayer::slotRequestShot() { if(m_masterStrategy != 0 && m_masterStrategy->hasMoreShots()) { TQPoint pos = m_masterStrategy->nextShot(); emit sigShootAt(pos); m_masterStrategy->shotAt(pos); return true; } return false; } bool KBAIPlayer::shipPlaced(int shiplen, int x, int y, bool vertical) { TQRect ship = vertical ? TQRect(x, y, 1, shiplen) : TQRect(x, y, shiplen, 1); return m_ownShipList->addNewShip(vertical, ship.x(), ship.y()); }