// // KBlackbox // // A simple game inspired by an emacs module // // File: main.cpp // // The main() function // #include #include #include #include #include "kbbgame.h" #include "version.h" static const char description[] = I18N_NOOP("TDE Blackbox Game"); /* The program starts here. */ int main( int argc, char **argv ) { TDEAboutData aboutData( "kblackbox", I18N_NOOP("KBlackBox"), KBVERSION, description, TDEAboutData::License_GPL, "(c) 1999-2000, Robert Cimrman"); aboutData.addAuthor("Robert Cimrman",0, "cimrman3@students.zcu.cz"); TDECmdLineArgs::init( argc, argv, &aboutData ); TDEApplication a; TDEGlobal::locale()->insertCatalogue("libtdegames"); if (a.isRestored()) RESTORE(KBBGame) else { KBBGame *w = new KBBGame; a.setMainWidget(w); w->show(); } return a.exec(); }