// Copyright (c) 2003 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. #ifndef LIBATLANTIC_GAME_H #define LIBATLANTIC_GAME_H #include #include "libatlantic_export.h" class TQString; class Player; class LIBATLANTIC_EXPORT Game : public TQObject { Q_OBJECT public: Game(int gameId); int id() const; void setCanBeJoined(const bool &canBeJoined); bool canBeJoined() const; void setDescription(const TQString &description); TQString description() const; void setName(const TQString &name); TQString name() const; void setType(const TQString &type); TQString type() const; int players(); void setPlayers(int players); Player *master(); void setMaster(Player *master); void update(bool force = false); signals: void changed(Game *game); private: bool m_changed; bool m_canBeJoined; TQString m_description, m_name, m_type; int m_id, m_players; Player *m_master; }; #endif