#ifndef GAMEWIDGET_H #define GAMEWIDGET_H class Feld; class Molek; class TQScrollBar; class TQLabel; class KScoreDialog; #include class GameWidget : public TQWidget { Q_OBJECT public: GameWidget ( TQWidget *parent, const char *name=0 ); ~GameWidget(); signals: void enableRedo(bool enable); void enableUndo(bool enable); public slots: // bringt level auf neuesten stand void updateLevel (int); // copy highscores from "High Scores" key to "Highscores" key void mergeHighScores(int l); // restart current level void restartLevel(); // getbutton erhält button der gedrückt wurde void getButton (int); void gameOver(int moves); // use this slot to update the moves continually void getMoves(int moves); // Menupunkt Highscores im Pop-up Menu, der Highscore anzeigt void showHighscores (); void moveUp(); void moveDown(); void moveLeft(); void moveRight(); void nextAtom(); void previousAtom(); void doUndo (); void doRedo (); protected: // stellt das spielfeld dar ! Feld *feld; // stellt molekül dar Molek *molek; // scorllbar zur levelwahl TQScrollBar *scrl; // important labels : highest and current scores TQLabel *hs, *ys; TQString highest, current; int nlevels; KScoreDialog *highScore; }; #endif