#declare CELLSIZE = 32 #include "colors.inc" camera { orthographic location <0,0,-100> look_at <0,0,0> up (CELLSIZE-2)*y right (CELLSIZE)*x } // Global settings global_settings { ambient_light rgb<0.5,0.5,0.5> } light_source { <-400, 600, -600> color White cylinder radius 100 falloff 1000 tightness 1 point_at <0,0,0> } background { color rgb<.5,.5,.5> }