/* * ksokoban - a Sokoban game for TDE * Copyright (C) 1998 Anders Widell * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef LEVELMAP_H #define LEVELMAP_H #include #include #include "Map.h" class LevelCollection; //#define EXTERNAL_LEVEL 100 class LevelMap : public Map { public: LevelMap(); ~LevelMap(); LevelCollection *collection() const { return collection_; } const TQString &collectionName(); void changeCollection(LevelCollection *_collection); int totalMoves() const { return totalMoves_; } int totalPushes() const { return totalPushes_; } void level(int _level); int level() const; int noOfLevels() const; int completedLevels() const; bool goodLevel() const { return goodLevel_; } bool step(int _x, int _y); bool push(int _x, int _y); bool unstep(int _x, int _y); bool unpush(int _x, int _y); //void random(); protected: LevelCollection *collection_; private: int totalMoves_; int totalPushes_; bool goodLevel_; static int distance(int x1, int y1, int x2, int y2); }; #endif /* LEVELMAP_H */