/* * ksokoban - a Sokoban game for TDE * Copyright (C) 1998 Anders Widell * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef MAP_H #define MAP_H #include #define MAX_X 49 #define MAX_Y 49 #define WALL 1 #define GOAL 2 #define OBJECT 4 #define FLOOR 8 class Map { friend class MapDelta; friend class LevelCollection; public: Map(); bool completed () const { return objectsLeft_ <= 0; } bool step (int _x, int _y); bool push (int _x, int _y); bool unstep (int _x, int _y); bool unpush (int _x, int _y); static bool badCoords (int _x, int _y) { return _x<0 || _y<0 || _x>MAX_X || _y>MAX_Y; } static bool badDelta (int _xd, int _yd) { return (_xd!=0 && _yd!=0) || (_xd==0 && _yd==0); } int xpos () const { return xpos_; } int ypos () const { return ypos_; } bool empty (int x, int y) { assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y); return (currentMap_[y+1][x+1] & (WALL|OBJECT)) == 0; } bool wall (int x, int y) { assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y); return (currentMap_[y+1][x+1] & WALL) != 0; } bool goal (int x, int y) { assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y); return (currentMap_[y+1][x+1] & GOAL) != 0; } bool object (int x, int y) { assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y); return (currentMap_[y+1][x+1] & OBJECT) != 0; } bool floor (int x, int y) { assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y); return (currentMap_[y+1][x+1] & FLOOR) != 0; } bool wallUp (int x, int y) { assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y); return (currentMap_[y ][x+1] & WALL) != 0; } bool wallDown (int x, int y) { assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y); return (currentMap_[y+2][x+1] & WALL) != 0; } bool wallLeft (int x, int y) { assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y); return (currentMap_[y+1][x ] & WALL) != 0; } bool wallRight (int x, int y) { assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y); return (currentMap_[y+1][x+2] & WALL) != 0; } void printMap (); int width() const { return width_; } int height() const { return height_; } protected: int map (int x, int y) { assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y); return currentMap_[y+1][x+1]; } void map (int x, int y, int val); void setMap (int x, int y, int bits); void clearMap (int x, int y, int bits); void clearMap (); bool fillFloor (int x, int y); int objectsLeft () const { return objectsLeft_; } int xpos_, ypos_; private: char currentMap_[MAX_Y+3][MAX_X+3]; int width_, height_; int objectsLeft_; }; #endif /* MAP_H */