#ifndef __SP_STRUCTS_H #define __SP_STRUCTS_H struct SConfig { double gamespeed,gravity,acc,energyNeed,sunEnergy,rotationSpeed, mineActivateTime,mineFuel,shotSpeed,shotEnergyNeed,mineEnergyNeed, rotationEnergyNeed,startPosX,startPosY,startVelX,startVelY, bulletLifeTime,mineReloadTime,bulletReloadTime; unsigned bulletDamage,shipDamage,mineDamage,maxBullets,maxMines; double powerupLifeTime, powerupRefreshTime; double powerupEnergyAmount; unsigned powerupShieldAmount; }; bool operator!=(const SConfig &s1, const SConfig &s2); #define predefinedConfigNum 4 const SConfig predefinedConfig[]={{1.0, 2200.0, 0.2, 1.0, 9000.0, 1.0, 15.0, 65.0, 3.0, 10.0, 5.0, 0.2, -130.0, -100.0, 3.0, -1.7, 500.0,10.0,10.0, 20, 50, 30, 5, 3, 400.0, 800.0, 50, 30}, {1.0, 2200.0, 0.2, 1.0, 9000.0, 1.0, 15.0, 40.0, 5.0, 20.0, 10.0, 0.2, -50.0, -150.0, 3.5, 0.9, 500.0,10.0,10.0, 20, 50, 30, 6, 2, 400.0, 800.0, 50, 30}, {1.3, 2200.0, 0.2, 1.0, 13000.0, 1.0, 15.0, 50.0, 4.0, 10.0, 10.0, 0.2, -50.0, -150.0, 3.2, -0.9, 400.0,10.0,10.0, 20, 50, 30, 7, 5, 400.0, 800.0, 50, 30}, {1.0, 2200.0, 0.2, 1.0, 9000.0, 1.0, 15.0, 40.0, 5.0, 60.0, 50.0, 0.4, -50.0, -170.0, 3.0, -0.5, 500.0,10.0,10.0, 20, 50, 30, 5, 3, 400.0, 800.0, 50, 30}}; const char predefinedConfigName[predefinedConfigNum][15]= {"Default","Bullet","Chaos","Lack of Energy"}; #endif