#ifndef __MY_TOP_WIDGET_H #define __MY_TOP_WIDGET_H #include class PlayerInfo; class MyMainView; class MyTopLevelWidget:public TDEMainWindow { Q_OBJECT public: MyTopLevelWidget(); void start(); private slots: void setStatusText(const TQString & text,int id); void keySetup(); void energy(int pn,int en); void hitPoints(int pn,int hp); void wins(int pn,int w); protected: void initActions( ); void initStatusBar( ); void initGameWidgets(); private: PlayerInfo *playerinfo[2]; MyMainView *playfield; }; #endif